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-rw-r--r--src/core/memory/cheat_engine.h86
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diff --git a/src/core/memory/cheat_engine.h b/src/core/memory/cheat_engine.h
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+// Copyright 2018 yuzu emulator team
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <atomic>
+#include <vector>
+#include "common/common_types.h"
+#include "core/memory/dmnt_cheat_types.h"
+#include "core/memory/dmnt_cheat_vm.h"
+
+namespace Core {
+class System;
+}
+
+namespace Core::Timing {
+class CoreTiming;
+struct EventType;
+} // namespace Core::Timing
+
+namespace Memory {
+
+class StandardVmCallbacks : public DmntCheatVm::Callbacks {
+public:
+ StandardVmCallbacks(const Core::System& system, const CheatProcessMetadata& metadata);
+ ~StandardVmCallbacks() override;
+
+ void MemoryRead(VAddr address, void* data, u64 size) override;
+ void MemoryWrite(VAddr address, const void* data, u64 size) override;
+ u64 HidKeysDown() override;
+ void DebugLog(u8 id, u64 value) override;
+ void CommandLog(std::string_view data) override;
+
+private:
+ VAddr SanitizeAddress(VAddr address) const;
+
+ const CheatProcessMetadata& metadata;
+ const Core::System& system;
+};
+
+// Intermediary class that parses a text file or other disk format for storing cheats into a
+// CheatList object, that can be used for execution.
+class CheatParser {
+public:
+ virtual ~CheatParser();
+
+ virtual std::vector<CheatEntry> Parse(const Core::System& system,
+ std::string_view data) const = 0;
+};
+
+// CheatParser implementation that parses text files
+class TextCheatParser final : public CheatParser {
+public:
+ ~TextCheatParser() override;
+
+ std::vector<CheatEntry> Parse(const Core::System& system, std::string_view data) const override;
+};
+
+// Class that encapsulates a CheatList and manages its interaction with memory and CoreTiming
+class CheatEngine final {
+public:
+ CheatEngine(Core::System& system_, std::vector<CheatEntry> cheats_,
+ const std::array<u8, 0x20>& build_id);
+ ~CheatEngine();
+
+ void Initialize();
+ void SetMainMemoryParameters(VAddr main_region_begin, u64 main_region_size);
+
+ void Reload(std::vector<CheatEntry> cheats);
+
+private:
+ void FrameCallback(u64 userdata, s64 cycles_late);
+
+ DmntCheatVm vm;
+ CheatProcessMetadata metadata;
+
+ std::vector<CheatEntry> cheats;
+ std::atomic_bool is_pending_reload{false};
+
+ Core::Timing::EventType* event{};
+ Core::Timing::CoreTiming& core_timing;
+ Core::System& system;
+};
+
+} // namespace Memory