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diff --git a/src/core/loader/deconstructed_rom_directory.h b/src/core/loader/deconstructed_rom_directory.h
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+// Copyright 2018 yuzu emulator team
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <string>
+#include "common/common_types.h"
+#include "common/file_util.h"
+#include "core/hle/kernel/kernel.h"
+#include "core/loader/loader.h"
+
+namespace Loader {
+
+/**
+ * This class loads a "deconstructed ROM directory", which are the typical format we see for Switch
+ * game dumps. The path should be a "main" NSO, which must be in a directory that contains the other
+ * standard ExeFS NSOs (e.g. rtld, sdk, etc.). It will automatically find and load these.
+ * Furthermore, it will look for the first .istorage file (optionally) and use this for the RomFS.
+ */
+class AppLoader_DeconstructedRomDirectory final : public AppLoader {
+public:
+ AppLoader_DeconstructedRomDirectory(FileUtil::IOFile&& file, std::string filepath)
+ : AppLoader(std::move(file)), filepath(std::move(filepath)) {}
+
+ /**
+ * Returns the type of the file
+ * @param file FileUtil::IOFile open file
+ * @param filepath Path of the file that we are opening.
+ * @return FileType found, or FileType::Error if this loader doesn't know it
+ */
+ static FileType IdentifyType(FileUtil::IOFile& file, const std::string& filepath);
+
+ FileType GetFileType() override {
+ return IdentifyType(file, filepath);
+ }
+
+ ResultStatus Load(Kernel::SharedPtr<Kernel::Process>& process) override;
+
+private:
+ std::string filepath;
+};
+
+} // namespace Loader