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-rw-r--r--src/core/hw/gpu.cpp327
-rw-r--r--src/core/hw/gpu.h4
2 files changed, 174 insertions, 157 deletions
diff --git a/src/core/hw/gpu.cpp b/src/core/hw/gpu.cpp
index 7e2f9cdfa..2fe856293 100644
--- a/src/core/hw/gpu.cpp
+++ b/src/core/hw/gpu.cpp
@@ -115,21 +115,39 @@ inline void Write(u32 addr, const T data) {
u8* start = Memory::GetPhysicalPointer(config.GetStartAddress());
u8* end = Memory::GetPhysicalPointer(config.GetEndAddress());
- if (config.fill_24bit) {
- // fill with 24-bit values
- for (u8* ptr = start; ptr < end; ptr += 3) {
- ptr[0] = config.value_24bit_r;
- ptr[1] = config.value_24bit_g;
- ptr[2] = config.value_24bit_b;
+ // TODO: Consider always accelerating and returning vector of
+ // regions that the accelerated fill did not cover to
+ // reduce/eliminate the fill that the cpu has to do.
+ // This would also mean that the flush below is not needed.
+ // Fill should first flush all surfaces that touch but are
+ // not completely within the fill range.
+ // Then fill all completely covered surfaces, and return the
+ // regions that were between surfaces or within the touching
+ // ones for cpu to manually fill here.
+ if (!VideoCore::g_renderer->Rasterizer()->AccelerateFill(config)) {
+ Memory::RasterizerFlushAndInvalidateRegion(config.GetStartAddress(), config.GetEndAddress() - config.GetStartAddress());
+
+ if (config.fill_24bit) {
+ // fill with 24-bit values
+ for (u8* ptr = start; ptr < end; ptr += 3) {
+ ptr[0] = config.value_24bit_r;
+ ptr[1] = config.value_24bit_g;
+ ptr[2] = config.value_24bit_b;
+ }
+ } else if (config.fill_32bit) {
+ // fill with 32-bit values
+ if (end > start) {
+ u32 value = config.value_32bit;
+ size_t len = (end - start) / sizeof(u32);
+ for (size_t i = 0; i < len; ++i)
+ memcpy(&start[i * sizeof(u32)], &value, sizeof(u32));
+ }
+ } else {
+ // fill with 16-bit values
+ u16 value_16bit = config.value_16bit.Value();
+ for (u8* ptr = start; ptr < end; ptr += sizeof(u16))
+ memcpy(ptr, &value_16bit, sizeof(u16));
}
- } else if (config.fill_32bit) {
- // fill with 32-bit values
- for (u32* ptr = (u32*)start; ptr < (u32*)end; ++ptr)
- *ptr = config.value_32bit;
- } else {
- // fill with 16-bit values
- for (u16* ptr = (u16*)start; ptr < (u16*)end; ++ptr)
- *ptr = config.value_16bit;
}
LOG_TRACE(HW_GPU, "MemoryFill from 0x%08x to 0x%08x", config.GetStartAddress(), config.GetEndAddress());
@@ -139,8 +157,6 @@ inline void Write(u32 addr, const T data) {
} else {
GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PSC1);
}
-
- VideoCore::g_renderer->Rasterizer()->InvalidateRegion(config.GetStartAddress(), config.GetEndAddress() - config.GetStartAddress());
}
// Reset "trigger" flag and set the "finish" flag
@@ -161,184 +177,185 @@ inline void Write(u32 addr, const T data) {
if (Pica::g_debug_context)
Pica::g_debug_context->OnEvent(Pica::DebugContext::Event::IncomingDisplayTransfer, nullptr);
- u8* src_pointer = Memory::GetPhysicalPointer(config.GetPhysicalInputAddress());
- u8* dst_pointer = Memory::GetPhysicalPointer(config.GetPhysicalOutputAddress());
-
- if (config.is_texture_copy) {
- u32 input_width = config.texture_copy.input_width * 16;
- u32 input_gap = config.texture_copy.input_gap * 16;
- u32 output_width = config.texture_copy.output_width * 16;
- u32 output_gap = config.texture_copy.output_gap * 16;
-
- size_t contiguous_input_size = config.texture_copy.size / input_width * (input_width + input_gap);
- VideoCore::g_renderer->Rasterizer()->FlushRegion(config.GetPhysicalInputAddress(), contiguous_input_size);
-
- u32 remaining_size = config.texture_copy.size;
- u32 remaining_input = input_width;
- u32 remaining_output = output_width;
- while (remaining_size > 0) {
- u32 copy_size = std::min({ remaining_input, remaining_output, remaining_size });
+ if (!VideoCore::g_renderer->Rasterizer()->AccelerateDisplayTransfer(config)) {
+ u8* src_pointer = Memory::GetPhysicalPointer(config.GetPhysicalInputAddress());
+ u8* dst_pointer = Memory::GetPhysicalPointer(config.GetPhysicalOutputAddress());
- std::memcpy(dst_pointer, src_pointer, copy_size);
- src_pointer += copy_size;
- dst_pointer += copy_size;
+ if (config.is_texture_copy) {
+ u32 input_width = config.texture_copy.input_width * 16;
+ u32 input_gap = config.texture_copy.input_gap * 16;
+ u32 output_width = config.texture_copy.output_width * 16;
+ u32 output_gap = config.texture_copy.output_gap * 16;
- remaining_input -= copy_size;
- remaining_output -= copy_size;
- remaining_size -= copy_size;
+ size_t contiguous_input_size = config.texture_copy.size / input_width * (input_width + input_gap);
+ Memory::RasterizerFlushRegion(config.GetPhysicalInputAddress(), contiguous_input_size);
- if (remaining_input == 0) {
- remaining_input = input_width;
- src_pointer += input_gap;
- }
- if (remaining_output == 0) {
- remaining_output = output_width;
- dst_pointer += output_gap;
- }
- }
+ size_t contiguous_output_size = config.texture_copy.size / output_width * (output_width + output_gap);
+ Memory::RasterizerFlushAndInvalidateRegion(config.GetPhysicalOutputAddress(), contiguous_output_size);
- LOG_TRACE(HW_GPU, "TextureCopy: 0x%X bytes from 0x%08X(%u+%u)-> 0x%08X(%u+%u), flags 0x%08X",
- config.texture_copy.size,
- config.GetPhysicalInputAddress(), input_width, input_gap,
- config.GetPhysicalOutputAddress(), output_width, output_gap,
- config.flags);
+ u32 remaining_size = config.texture_copy.size;
+ u32 remaining_input = input_width;
+ u32 remaining_output = output_width;
+ while (remaining_size > 0) {
+ u32 copy_size = std::min({ remaining_input, remaining_output, remaining_size });
- size_t contiguous_output_size = config.texture_copy.size / output_width * (output_width + output_gap);
- VideoCore::g_renderer->Rasterizer()->InvalidateRegion(config.GetPhysicalOutputAddress(), contiguous_output_size);
+ std::memcpy(dst_pointer, src_pointer, copy_size);
+ src_pointer += copy_size;
+ dst_pointer += copy_size;
- GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PPF);
- break;
- }
+ remaining_input -= copy_size;
+ remaining_output -= copy_size;
+ remaining_size -= copy_size;
- if (config.scaling > config.ScaleXY) {
- LOG_CRITICAL(HW_GPU, "Unimplemented display transfer scaling mode %u", config.scaling.Value());
- UNIMPLEMENTED();
- break;
- }
+ if (remaining_input == 0) {
+ remaining_input = input_width;
+ src_pointer += input_gap;
+ }
+ if (remaining_output == 0) {
+ remaining_output = output_width;
+ dst_pointer += output_gap;
+ }
+ }
- if (config.input_linear && config.scaling != config.NoScale) {
- LOG_CRITICAL(HW_GPU, "Scaling is only implemented on tiled input");
- UNIMPLEMENTED();
- break;
- }
+ LOG_TRACE(HW_GPU, "TextureCopy: 0x%X bytes from 0x%08X(%u+%u)-> 0x%08X(%u+%u), flags 0x%08X",
+ config.texture_copy.size,
+ config.GetPhysicalInputAddress(), input_width, input_gap,
+ config.GetPhysicalOutputAddress(), output_width, output_gap,
+ config.flags);
- bool horizontal_scale = config.scaling != config.NoScale;
- bool vertical_scale = config.scaling == config.ScaleXY;
+ GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PPF);
+ break;
+ }
- u32 output_width = config.output_width >> horizontal_scale;
- u32 output_height = config.output_height >> vertical_scale;
+ if (config.scaling > config.ScaleXY) {
+ LOG_CRITICAL(HW_GPU, "Unimplemented display transfer scaling mode %u", config.scaling.Value());
+ UNIMPLEMENTED();
+ break;
+ }
- u32 input_size = config.input_width * config.input_height * GPU::Regs::BytesPerPixel(config.input_format);
- u32 output_size = output_width * output_height * GPU::Regs::BytesPerPixel(config.output_format);
+ if (config.input_linear && config.scaling != config.NoScale) {
+ LOG_CRITICAL(HW_GPU, "Scaling is only implemented on tiled input");
+ UNIMPLEMENTED();
+ break;
+ }
- VideoCore::g_renderer->Rasterizer()->FlushRegion(config.GetPhysicalInputAddress(), input_size);
+ int horizontal_scale = config.scaling != config.NoScale ? 1 : 0;
+ int vertical_scale = config.scaling == config.ScaleXY ? 1 : 0;
- for (u32 y = 0; y < output_height; ++y) {
- for (u32 x = 0; x < output_width; ++x) {
- Math::Vec4<u8> src_color;
+ u32 output_width = config.output_width >> horizontal_scale;
+ u32 output_height = config.output_height >> vertical_scale;
- // Calculate the [x,y] position of the input image
- // based on the current output position and the scale
- u32 input_x = x << horizontal_scale;
- u32 input_y = y << vertical_scale;
+ u32 input_size = config.input_width * config.input_height * GPU::Regs::BytesPerPixel(config.input_format);
+ u32 output_size = output_width * output_height * GPU::Regs::BytesPerPixel(config.output_format);
- if (config.flip_vertically) {
- // Flip the y value of the output data,
- // we do this after calculating the [x,y] position of the input image
- // to account for the scaling options.
- y = output_height - y - 1;
- }
+ Memory::RasterizerFlushRegion(config.GetPhysicalInputAddress(), input_size);
+ Memory::RasterizerFlushAndInvalidateRegion(config.GetPhysicalOutputAddress(), output_size);
- u32 dst_bytes_per_pixel = GPU::Regs::BytesPerPixel(config.output_format);
- u32 src_bytes_per_pixel = GPU::Regs::BytesPerPixel(config.input_format);
- u32 src_offset;
- u32 dst_offset;
+ for (u32 y = 0; y < output_height; ++y) {
+ for (u32 x = 0; x < output_width; ++x) {
+ Math::Vec4<u8> src_color;
- if (config.input_linear) {
- if (!config.dont_swizzle) {
- // Interpret the input as linear and the output as tiled
- u32 coarse_y = y & ~7;
- u32 stride = output_width * dst_bytes_per_pixel;
+ // Calculate the [x,y] position of the input image
+ // based on the current output position and the scale
+ u32 input_x = x << horizontal_scale;
+ u32 input_y = y << vertical_scale;
- src_offset = (input_x + input_y * config.input_width) * src_bytes_per_pixel;
- dst_offset = VideoCore::GetMortonOffset(x, y, dst_bytes_per_pixel) + coarse_y * stride;
- } else {
- // Both input and output are linear
- src_offset = (input_x + input_y * config.input_width) * src_bytes_per_pixel;
- dst_offset = (x + y * output_width) * dst_bytes_per_pixel;
+ if (config.flip_vertically) {
+ // Flip the y value of the output data,
+ // we do this after calculating the [x,y] position of the input image
+ // to account for the scaling options.
+ y = output_height - y - 1;
}
- } else {
- if (!config.dont_swizzle) {
- // Interpret the input as tiled and the output as linear
- u32 coarse_y = input_y & ~7;
- u32 stride = config.input_width * src_bytes_per_pixel;
- src_offset = VideoCore::GetMortonOffset(input_x, input_y, src_bytes_per_pixel) + coarse_y * stride;
- dst_offset = (x + y * output_width) * dst_bytes_per_pixel;
+ u32 dst_bytes_per_pixel = GPU::Regs::BytesPerPixel(config.output_format);
+ u32 src_bytes_per_pixel = GPU::Regs::BytesPerPixel(config.input_format);
+ u32 src_offset;
+ u32 dst_offset;
+
+ if (config.input_linear) {
+ if (!config.dont_swizzle) {
+ // Interpret the input as linear and the output as tiled
+ u32 coarse_y = y & ~7;
+ u32 stride = output_width * dst_bytes_per_pixel;
+
+ src_offset = (input_x + input_y * config.input_width) * src_bytes_per_pixel;
+ dst_offset = VideoCore::GetMortonOffset(x, y, dst_bytes_per_pixel) + coarse_y * stride;
+ } else {
+ // Both input and output are linear
+ src_offset = (input_x + input_y * config.input_width) * src_bytes_per_pixel;
+ dst_offset = (x + y * output_width) * dst_bytes_per_pixel;
+ }
} else {
- // Both input and output are tiled
- u32 out_coarse_y = y & ~7;
- u32 out_stride = output_width * dst_bytes_per_pixel;
-
- u32 in_coarse_y = input_y & ~7;
- u32 in_stride = config.input_width * src_bytes_per_pixel;
-
- src_offset = VideoCore::GetMortonOffset(input_x, input_y, src_bytes_per_pixel) + in_coarse_y * in_stride;
- dst_offset = VideoCore::GetMortonOffset(x, y, dst_bytes_per_pixel) + out_coarse_y * out_stride;
+ if (!config.dont_swizzle) {
+ // Interpret the input as tiled and the output as linear
+ u32 coarse_y = input_y & ~7;
+ u32 stride = config.input_width * src_bytes_per_pixel;
+
+ src_offset = VideoCore::GetMortonOffset(input_x, input_y, src_bytes_per_pixel) + coarse_y * stride;
+ dst_offset = (x + y * output_width) * dst_bytes_per_pixel;
+ } else {
+ // Both input and output are tiled
+ u32 out_coarse_y = y & ~7;
+ u32 out_stride = output_width * dst_bytes_per_pixel;
+
+ u32 in_coarse_y = input_y & ~7;
+ u32 in_stride = config.input_width * src_bytes_per_pixel;
+
+ src_offset = VideoCore::GetMortonOffset(input_x, input_y, src_bytes_per_pixel) + in_coarse_y * in_stride;
+ dst_offset = VideoCore::GetMortonOffset(x, y, dst_bytes_per_pixel) + out_coarse_y * out_stride;
+ }
}
- }
- const u8* src_pixel = src_pointer + src_offset;
- src_color = DecodePixel(config.input_format, src_pixel);
- if (config.scaling == config.ScaleX) {
- Math::Vec4<u8> pixel = DecodePixel(config.input_format, src_pixel + src_bytes_per_pixel);
- src_color = ((src_color + pixel) / 2).Cast<u8>();
- } else if (config.scaling == config.ScaleXY) {
- Math::Vec4<u8> pixel1 = DecodePixel(config.input_format, src_pixel + 1 * src_bytes_per_pixel);
- Math::Vec4<u8> pixel2 = DecodePixel(config.input_format, src_pixel + 2 * src_bytes_per_pixel);
- Math::Vec4<u8> pixel3 = DecodePixel(config.input_format, src_pixel + 3 * src_bytes_per_pixel);
- src_color = (((src_color + pixel1) + (pixel2 + pixel3)) / 4).Cast<u8>();
- }
+ const u8* src_pixel = src_pointer + src_offset;
+ src_color = DecodePixel(config.input_format, src_pixel);
+ if (config.scaling == config.ScaleX) {
+ Math::Vec4<u8> pixel = DecodePixel(config.input_format, src_pixel + src_bytes_per_pixel);
+ src_color = ((src_color + pixel) / 2).Cast<u8>();
+ } else if (config.scaling == config.ScaleXY) {
+ Math::Vec4<u8> pixel1 = DecodePixel(config.input_format, src_pixel + 1 * src_bytes_per_pixel);
+ Math::Vec4<u8> pixel2 = DecodePixel(config.input_format, src_pixel + 2 * src_bytes_per_pixel);
+ Math::Vec4<u8> pixel3 = DecodePixel(config.input_format, src_pixel + 3 * src_bytes_per_pixel);
+ src_color = (((src_color + pixel1) + (pixel2 + pixel3)) / 4).Cast<u8>();
+ }
- u8* dst_pixel = dst_pointer + dst_offset;
- switch (config.output_format) {
- case Regs::PixelFormat::RGBA8:
- Color::EncodeRGBA8(src_color, dst_pixel);
- break;
+ u8* dst_pixel = dst_pointer + dst_offset;
+ switch (config.output_format) {
+ case Regs::PixelFormat::RGBA8:
+ Color::EncodeRGBA8(src_color, dst_pixel);
+ break;
- case Regs::PixelFormat::RGB8:
- Color::EncodeRGB8(src_color, dst_pixel);
- break;
+ case Regs::PixelFormat::RGB8:
+ Color::EncodeRGB8(src_color, dst_pixel);
+ break;
- case Regs::PixelFormat::RGB565:
- Color::EncodeRGB565(src_color, dst_pixel);
- break;
+ case Regs::PixelFormat::RGB565:
+ Color::EncodeRGB565(src_color, dst_pixel);
+ break;
- case Regs::PixelFormat::RGB5A1:
- Color::EncodeRGB5A1(src_color, dst_pixel);
- break;
+ case Regs::PixelFormat::RGB5A1:
+ Color::EncodeRGB5A1(src_color, dst_pixel);
+ break;
- case Regs::PixelFormat::RGBA4:
- Color::EncodeRGBA4(src_color, dst_pixel);
- break;
+ case Regs::PixelFormat::RGBA4:
+ Color::EncodeRGBA4(src_color, dst_pixel);
+ break;
- default:
- LOG_ERROR(HW_GPU, "Unknown destination framebuffer format %x", config.output_format.Value());
- break;
+ default:
+ LOG_ERROR(HW_GPU, "Unknown destination framebuffer format %x", config.output_format.Value());
+ break;
+ }
}
}
- }
- LOG_TRACE(HW_GPU, "DisplayTriggerTransfer: 0x%08x bytes from 0x%08x(%ux%u)-> 0x%08x(%ux%u), dst format %x, flags 0x%08X",
+ LOG_TRACE(HW_GPU, "DisplayTriggerTransfer: 0x%08x bytes from 0x%08x(%ux%u)-> 0x%08x(%ux%u), dst format %x, flags 0x%08X",
config.output_height * output_width * GPU::Regs::BytesPerPixel(config.output_format),
config.GetPhysicalInputAddress(), config.input_width.Value(), config.input_height.Value(),
config.GetPhysicalOutputAddress(), output_width, output_height,
config.output_format.Value(), config.flags);
+ }
g_regs.display_transfer_config.trigger = 0;
GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PPF);
-
- VideoCore::g_renderer->Rasterizer()->InvalidateRegion(config.GetPhysicalOutputAddress(), output_size);
}
break;
}
diff --git a/src/core/hw/gpu.h b/src/core/hw/gpu.h
index a00adbf53..da4c345b4 100644
--- a/src/core/hw/gpu.h
+++ b/src/core/hw/gpu.h
@@ -78,7 +78,7 @@ struct Regs {
INSERT_PADDING_WORDS(0x4);
- struct {
+ struct MemoryFillConfig {
u32 address_start;
u32 address_end;
@@ -165,7 +165,7 @@ struct Regs {
INSERT_PADDING_WORDS(0x169);
- struct {
+ struct DisplayTransferConfig {
u32 input_address;
u32 output_address;