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-rw-r--r--src/core/hle/function_wrappers.h726
-rw-r--r--src/core/hle/hle.h35
-rw-r--r--src/core/hle/hle_syscall.cpp22
-rw-r--r--src/core/hle/hle_syscall.h42
4 files changed, 825 insertions, 0 deletions
diff --git a/src/core/hle/function_wrappers.h b/src/core/hle/function_wrappers.h
new file mode 100644
index 000000000..22588d95d
--- /dev/null
+++ b/src/core/hle/function_wrappers.h
@@ -0,0 +1,726 @@
+// Copyright (c) 2012- PPSSPP Project.
+
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, version 2.0 or later versions.
+
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License 2.0 for more details.
+
+// A copy of the GPL 2.0 should have been included with the program.
+// If not, see http://www.gnu.org/licenses/
+
+// Official git repository and contact information can be found at
+// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
+
+#pragma once
+
+#include "common/common_types.h"
+#include "core/mem_map.h"
+#include "core/hle/hle.h"
+
+// For easy parameter parsing and return value processing.
+
+//32bit wrappers
+template<void func()> void WrapV_V() {
+ func();
+}
+
+template<u32 func()> void WrapU_V() {
+ RETURN(func());
+}
+
+template<int func(void *, const char *)> void WrapI_VC() {
+ u32 retval = func(Memory::GetPointer(PARAM(0)), Memory::GetCharPointer(PARAM(1)));
+ RETURN(retval);
+}
+
+template<u32 func(int, void *, int)> void WrapU_IVI() {
+ u32 retval = func(PARAM(0), Memory::GetPointer(PARAM(1)), PARAM(2));
+ RETURN(retval);
+}
+
+template<int func(const char *, int, int, u32)> void WrapI_CIIU() {
+ u32 retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1), PARAM(2), PARAM(3));
+ RETURN(retval);
+}
+
+template<int func(int, const char *, u32, void *, void *, u32, int)> void WrapI_ICUVVUI() {
+ u32 retval = func(PARAM(0), Memory::GetCharPointer(PARAM(1)), PARAM(2), Memory::GetPointer(PARAM(3)),Memory::GetPointer(PARAM(4)), PARAM(5), PARAM(6) );
+ RETURN(retval);
+}
+
+// Hm, do so many params get passed in registers?
+template<int func(const char *, int, const char *, int, int, int, int, int)> void WrapI_CICIIIII() {
+ u32 retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1), Memory::GetCharPointer(PARAM(2)),
+ PARAM(3), PARAM(4), PARAM(5), PARAM(6), PARAM(7));
+ RETURN(retval);
+}
+
+// Hm, do so many params get passed in registers?
+template<int func(const char *, int, int, int, int, int, int)> void WrapI_CIIIIII() {
+ u32 retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1), PARAM(2),
+ PARAM(3), PARAM(4), PARAM(5), PARAM(6));
+ RETURN(retval);
+}
+
+// Hm, do so many params get passed in registers?
+template<int func(int, int, int, int, int, int, u32)> void WrapI_IIIIIIU() {
+ u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4), PARAM(5), PARAM(6));
+ RETURN(retval);
+}
+
+// Hm, do so many params get passed in registers?
+template<int func(int, int, int, int, int, int, int, int, u32)> void WrapI_IIIIIIIIU() {
+ u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4), PARAM(5), PARAM(6), PARAM(7), PARAM(8));
+ RETURN(retval);
+}
+
+template<u32 func(int, void *)> void WrapU_IV() {
+ u32 retval = func(PARAM(0), Memory::GetPointer(PARAM(1)));
+ RETURN(retval);
+}
+
+template<float func()> void WrapF_V() {
+ RETURNF(func());
+}
+
+// TODO: Not sure about the floating point parameter passing
+template<float func(int, float, u32)> void WrapF_IFU() {
+ RETURNF(func(PARAM(0), PARAMF(0), PARAM(1)));
+}
+
+template<u32 func(u32)> void WrapU_U() {
+ u32 retval = func(PARAM(0));
+ RETURN(retval);
+}
+
+template<u32 func(u32, int)> void WrapU_UI() {
+ u32 retval = func(PARAM(0), PARAM(1));
+ RETURN(retval);
+}
+
+template<int func(u32)> void WrapI_U() {
+ int retval = func(PARAM(0));
+ RETURN(retval);
+}
+
+template<int func(u32, int)> void WrapI_UI() {
+ int retval = func(PARAM(0), PARAM(1));
+ RETURN(retval);
+}
+
+template<int func(u32, int, int, u32)> void WrapI_UIIU() {
+ int retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
+ RETURN(retval);
+}
+
+template<u32 func(int, u32, int)> void WrapU_IUI() {
+ u32 retval = func(PARAM(0), PARAM(1), PARAM(2));
+ RETURN(retval);
+}
+
+template<int func(u32, u32)> void WrapI_UU() {
+ int retval = func(PARAM(0), PARAM(1));
+ RETURN(retval);
+}
+
+template<int func(u32, float, float)> void WrapI_UFF() {
+ // Not sure about the float arguments.
+ int retval = func(PARAM(0), PARAMF(0), PARAMF(1));
+ RETURN(retval);
+}
+
+template<int func(u32, u32, u32)> void WrapI_UUU() {
+ int retval = func(PARAM(0), PARAM(1), PARAM(2));
+ RETURN(retval);
+}
+
+template<int func(u32, u32, u32, int)> void WrapI_UUUI() {
+ int retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
+ RETURN(retval);
+}
+
+template<int func(u32, u32, u32, int, int, int,int )> void WrapI_UUUIIII() {
+ int retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4), PARAM(5), PARAM(6));
+ RETURN(retval);
+}
+
+template<int func(u32, u32, u32, u32)> void WrapI_UUUU() {
+ int retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
+ RETURN(retval);
+}
+
+template<int func(u32, u32, u32, u32, u32)> void WrapI_UUUUU() {
+ int retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4));
+ RETURN(retval);
+}
+
+template<int func()> void WrapI_V() {
+ int retval = func();
+ RETURN(retval);
+}
+
+template<u32 func(int)> void WrapU_I() {
+ u32 retval = func(PARAM(0));
+ RETURN(retval);
+}
+
+template<u32 func(int, int, u32)> void WrapU_IIU() {
+ u32 retval = func(PARAM(0), PARAM(1), PARAM(2));
+ RETURN(retval);
+}
+
+template<int func(int)> void WrapI_I() {
+ int retval = func(PARAM(0));
+ RETURN(retval);
+}
+
+template<void func(u32)> void WrapV_U() {
+ func(PARAM(0));
+}
+
+template<void func(int)> void WrapV_I() {
+ func(PARAM(0));
+}
+
+template<void func(u32, u32)> void WrapV_UU() {
+ func(PARAM(0), PARAM(1));
+}
+
+template<void func(int, int)> void WrapV_II() {
+ func(PARAM(0), PARAM(1));
+}
+
+template<void func(u32, const char *)> void WrapV_UC() {
+ func(PARAM(0), Memory::GetCharPointer(PARAM(1)));
+}
+
+template<int func(u32, const char *)> void WrapI_UC() {
+ int retval = func(PARAM(0), Memory::GetCharPointer(PARAM(1)));
+ RETURN(retval);
+}
+
+template<int func(u32, const char *, int)> void WrapI_UCI() {
+ int retval = func(PARAM(0), Memory::GetCharPointer(PARAM(1)), PARAM(2));
+ RETURN(retval);
+}
+
+template<u32 func(u32, int , int , int, int, int)> void WrapU_UIIIII() {
+ u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4), PARAM(5));
+ RETURN(retval);
+}
+
+template<u32 func(u32, int , int , int, u32)> void WrapU_UIIIU() {
+ u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4));
+ RETURN(retval);
+}
+
+template<u32 func(u32, int , int , int, int, int, int)> void WrapU_UIIIIII() {
+ u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4), PARAM(5), PARAM(6));
+ RETURN(retval);
+}
+
+template<u32 func(u32, u32)> void WrapU_UU() {
+ u32 retval = func(PARAM(0), PARAM(1));
+ RETURN(retval);
+}
+
+template<u32 func(u32, u32, int)> void WrapU_UUI() {
+ u32 retval = func(PARAM(0), PARAM(1), PARAM(2));
+ RETURN(retval);
+}
+
+template<u32 func(u32, u32, int, int)> void WrapU_UUII() {
+ u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
+ RETURN(retval);
+}
+
+template<u32 func(const char *, u32, u32, u32)> void WrapU_CUUU() {
+ u32 retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1), PARAM(2), PARAM(3));
+ RETURN(retval);
+}
+
+template<void func(u32, int, u32, int, int)> void WrapV_UIUII() {
+ func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4));
+}
+
+template<u32 func(u32, int, u32, int, int)> void WrapU_UIUII() {
+ u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4));
+ RETURN(retval);
+}
+
+template<int func(u32, int, u32, int, int)> void WrapI_UIUII() {
+ int retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4));
+ RETURN(retval);
+}
+
+template<u32 func(u32, int, u32, int)> void WrapU_UIUI() {
+ u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
+ RETURN(retval);
+}
+
+template<int func(u32, int, u32, int)> void WrapI_UIUI() {
+ u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
+ RETURN(retval);
+}
+
+template<u32 func(u32, int, u32)> void WrapU_UIU() {
+ u32 retval = func(PARAM(0), PARAM(1), PARAM(2));
+ RETURN(retval);
+}
+
+template<u32 func(u32, int, u32, u32)> void WrapU_UIUU() {
+ u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
+ RETURN(retval);
+}
+
+template<u32 func(u32, int, int)> void WrapU_UII() {
+ u32 retval = func(PARAM(0), PARAM(1), PARAM(2));
+ RETURN(retval);
+}
+
+template<u32 func(u32, int, int, u32)> void WrapU_UIIU() {
+ u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
+ RETURN(retval);
+}
+
+template<int func(u32, int, int, u32, u32)> void WrapI_UIIUU() {
+ u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4));
+ RETURN(retval);
+}
+
+template<int func(u32, u32, int, int)> void WrapI_UUII() {
+ int retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
+ RETURN(retval);
+}
+
+template<int func(u32, u32, int, int, int)> void WrapI_UUIII() {
+ int retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4));
+ RETURN(retval);
+}
+
+template<void func(u32, int, int, int)> void WrapV_UIII() {
+ func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
+}
+
+template<void func(u32, int, int, int, int, int)> void WrapV_UIIIII() {
+ func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4), PARAM(5));
+}
+
+template<void func(u32, int, int)> void WrapV_UII() {
+ func(PARAM(0), PARAM(1), PARAM(2));
+}
+
+template<u32 func(int, u32)> void WrapU_IU() {
+ int retval = func(PARAM(0), PARAM(1));
+ RETURN(retval);
+}
+
+template<int func(int, u32)> void WrapI_IU() {
+ int retval = func(PARAM(0), PARAM(1));
+ RETURN(retval);
+}
+
+template<int func(u32, u32, int)> void WrapI_UUI() {
+ int retval = func(PARAM(0), PARAM(1), PARAM(2));
+ RETURN(retval);
+}
+
+template<int func(u32, u32, int, u32)> void WrapI_UUIU() {
+ int retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
+ RETURN(retval);
+}
+
+template<int func(int, int)> void WrapI_II() {
+ int retval = func(PARAM(0), PARAM(1));
+ RETURN(retval);
+}
+
+template<int func(int, int, int)> void WrapI_III() {
+ int retval = func(PARAM(0), PARAM(1), PARAM(2));
+ RETURN(retval);
+}
+
+template<int func(int, u32, int)> void WrapI_IUI() {
+ int retval = func(PARAM(0), PARAM(1), PARAM(2));
+ RETURN(retval);
+}
+
+template<int func(int, int, int, int)> void WrapI_IIII() {
+ int retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
+ RETURN(retval);
+}
+
+template<int func(u32, int, int, int)> void WrapI_UIII() {
+ int retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
+ RETURN(retval);
+}
+
+template<int func(int, int, int, u32, int)> void WrapI_IIIUI() {
+ int retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4));
+ RETURN(retval);
+}
+
+template<int func(int, u32, u32, int, int)> void WrapI_IUUII() {
+ int retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4));
+ RETURN(retval);
+}
+
+template<int func(int, const char *, int, u32, u32)> void WrapI_ICIUU() {
+ int retval = func(PARAM(0), Memory::GetCharPointer(PARAM(1)), PARAM(2), PARAM(3), PARAM(4));
+ RETURN(retval);
+}
+
+template<int func(int, int, u32)> void WrapI_IIU() {
+ int retval = func(PARAM(0), PARAM(1), PARAM(2));
+ RETURN(retval);
+}
+
+template<void func(int, u32)> void WrapV_IU() {
+ func(PARAM(0), PARAM(1));
+}
+
+template<void func(u32, int)> void WrapV_UI() {
+ func(PARAM(0), PARAM(1));
+}
+
+template<u32 func(const char *)> void WrapU_C() {
+ u32 retval = func(Memory::GetCharPointer(PARAM(0)));
+ RETURN(retval);
+}
+
+template<u32 func(const char *, const char *, const char *, u32)> void WrapU_CCCU() {
+ u32 retval = func(Memory::GetCharPointer(PARAM(0)),
+ Memory::GetCharPointer(PARAM(1)), Memory::GetCharPointer(PARAM(2)),
+ PARAM(3));
+ RETURN(retval);
+}
+
+template<int func(const char *)> void WrapI_C() {
+ int retval = func(Memory::GetCharPointer(PARAM(0)));
+ RETURN(retval);
+}
+
+template<int func(const char *, u32)> void WrapI_CU() {
+ int retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1));
+ RETURN(retval);
+}
+
+template<int func(const char *, u32, int)> void WrapI_CUI() {
+ int retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1), PARAM(2));
+ RETURN(retval);
+}
+
+template<int func(int, const char *, int, u32)> void WrapI_ICIU() {
+ int retval = func(PARAM(0), Memory::GetCharPointer(PARAM(1)), PARAM(2), PARAM(3));
+ RETURN(retval);
+}
+
+template<int func(const char *, int, u32)> void WrapI_CIU() {
+ int retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1), PARAM(2));
+ RETURN(retval);
+}
+
+template<int func(const char *, u32, u32)> void WrapI_CUU() {
+ int retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1), PARAM(2));
+ RETURN(retval);
+}
+
+template<int func(const char *, u32, u32, u32)> void WrapI_CUUU() {
+ int retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1), PARAM(2),
+ PARAM(3));
+ RETURN(retval);
+}
+
+template<int func(const char *, const char*, int, int)> void WrapI_CCII() {
+ int retval = func(Memory::GetCharPointer(PARAM(0)), Memory::GetCharPointer(PARAM(1)), PARAM(2), PARAM(3));
+ RETURN(retval);
+}
+
+template<int func(const char *, u32, u32, int, u32, u32)> void WrapI_CUUIUU() {
+ int retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1), PARAM(2),
+ PARAM(3), PARAM(4), PARAM(5));
+ RETURN(retval);
+}
+
+template<int func(const char *, int, int, u32, int, int)> void WrapI_CIIUII() {
+ int retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1), PARAM(2),
+ PARAM(3), PARAM(4), PARAM(5));
+ RETURN(retval);
+}
+
+template<int func(const char *, int, u32, u32, u32)> void WrapI_CIUUU() {
+ int retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1), PARAM(2),
+ PARAM(3), PARAM(4));
+ RETURN(retval);
+}
+
+template<int func(const char *, u32, u32, u32, u32, u32)> void WrapI_CUUUUU() {
+ int retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1), PARAM(2),
+ PARAM(3), PARAM(4), PARAM(5));
+ RETURN(retval);
+}
+
+template<u32 func(const char *, u32)> void WrapU_CU() {
+ u32 retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1));
+ RETURN((u32) retval);
+}
+
+template<u32 func(u32, const char *)> void WrapU_UC() {
+ u32 retval = func(PARAM(0), Memory::GetCharPointer(PARAM(1)));
+ RETURN(retval);
+}
+
+template<u32 func(const char *, u32, u32)> void WrapU_CUU() {
+ u32 retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1), PARAM(2));
+ RETURN((u32) retval);
+}
+
+template<u32 func(int, int, int)> void WrapU_III() {
+ u32 retval = func(PARAM(0), PARAM(1), PARAM(2));
+ RETURN(retval);
+}
+
+template<u32 func(int, int)> void WrapU_II() {
+ u32 retval = func(PARAM(0), PARAM(1));
+ RETURN(retval);
+}
+
+template<u32 func(int, int, int, int)> void WrapU_IIII() {
+ u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
+ RETURN(retval);
+}
+
+template<u32 func(int, u32, u32)> void WrapU_IUU() {
+ u32 retval = func(PARAM(0), PARAM(1), PARAM(2));
+ RETURN(retval);
+}
+
+template<u32 func(int, u32, u32, u32)> void WrapU_IUUU() {
+ u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
+ RETURN(retval);
+}
+
+template<u32 func(int, u32, u32, u32, u32)> void WrapU_IUUUU() {
+ u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4));
+ RETURN(retval);
+}
+
+template<u32 func(u32, u32, u32)> void WrapU_UUU() {
+ u32 retval = func(PARAM(0), PARAM(1), PARAM(2));
+ RETURN(retval);
+}
+
+template<void func(int, u32, u32)> void WrapV_IUU() {
+ func(PARAM(0), PARAM(1), PARAM(2));
+}
+
+template<void func(int, int, u32)> void WrapV_IIU() {
+ func(PARAM(0), PARAM(1), PARAM(2));
+}
+
+template<void func(u32, int, u32)> void WrapV_UIU() {
+ func(PARAM(0), PARAM(1), PARAM(2));
+}
+
+template<int func(u32, int, u32)> void WrapI_UIU() {
+ int retval = func(PARAM(0), PARAM(1), PARAM(2));
+ RETURN(retval);
+}
+
+template<void func(int, u32, u32, u32, u32)> void WrapV_IUUUU() {
+ func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4));
+}
+
+template<void func(u32, u32, u32)> void WrapV_UUU() {
+ func(PARAM(0), PARAM(1), PARAM(2));
+}
+
+template<void func(u32, u32, u32, u32)> void WrapV_UUUU() {
+ func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
+}
+
+template<void func(const char *, u32, int, u32)> void WrapV_CUIU() {
+ func(Memory::GetCharPointer(PARAM(0)), PARAM(1), PARAM(2), PARAM(3));
+}
+
+template<int func(const char *, u32, int, u32)> void WrapI_CUIU() {
+ int retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1), PARAM(2), PARAM(3));
+ RETURN(retval);
+}
+
+template<void func(u32, const char *, u32, int, u32)> void WrapV_UCUIU() {
+ func(PARAM(0), Memory::GetCharPointer(PARAM(1)), PARAM(2), PARAM(3),
+ PARAM(4));
+}
+
+template<int func(u32, const char *, u32, int, u32)> void WrapI_UCUIU() {
+ int retval = func(PARAM(0), Memory::GetCharPointer(PARAM(1)), PARAM(2),
+ PARAM(3), PARAM(4));
+ RETURN(retval);
+}
+
+template<void func(const char *, u32, int, int, u32)> void WrapV_CUIIU() {
+ func(Memory::GetCharPointer(PARAM(0)), PARAM(1), PARAM(2), PARAM(3),
+ PARAM(4));
+}
+
+template<int func(const char *, u32, int, int, u32)> void WrapI_CUIIU() {
+ int retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1), PARAM(2),
+ PARAM(3), PARAM(4));
+ RETURN(retval);
+}
+
+template<u32 func(u32, u32, u32, u32)> void WrapU_UUUU() {
+ u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
+ RETURN(retval);
+}
+
+template<u32 func(u32, const char *, u32, u32)> void WrapU_UCUU() {
+ u32 retval = func(PARAM(0), Memory::GetCharPointer(PARAM(1)), PARAM(2), PARAM(3));
+ RETURN(retval);
+}
+
+template<u32 func(u32, u32, u32, int)> void WrapU_UUUI() {
+ u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
+ RETURN(retval);
+}
+
+template<u32 func(u32, u32, u32, int, u32)> void WrapU_UUUIU() {
+ u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4));
+ RETURN(retval);
+}
+
+template<u32 func(u32, u32, u32, int, u32, int)> void WrapU_UUUIUI() {
+ u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4), PARAM(5));
+ RETURN(retval);
+}
+
+template<u32 func(u32, u32, int, u32)> void WrapU_UUIU() {
+ u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
+ RETURN(retval);
+}
+
+template<u32 func(u32, int, int, int)> void WrapU_UIII() {
+ u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
+ RETURN(retval);
+}
+
+template<int func(int, u32, u32, u32, u32)> void WrapI_IUUUU() {
+ int retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4));
+ RETURN(retval);
+}
+
+template<int func(int, u32, u32, u32, u32, u32)> void WrapI_IUUUUU() {
+ int retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4), PARAM(5));
+ RETURN(retval);
+}
+
+template<int func(int, u32, int, int)> void WrapI_IUII() {
+ int retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
+ RETURN(retval);
+}
+template<u32 func(u32, u32, u32, u32, u32)> void WrapU_UUUUU() {
+ u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4));
+ RETURN(retval);
+}
+
+template<void func(u32, u32, u32, u32, u32)> void WrapV_UUUUU() {
+ func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4));
+}
+
+template<u32 func(const char *, const char *)> void WrapU_CC() {
+ int retval = func(Memory::GetCharPointer(PARAM(0)),
+ Memory::GetCharPointer(PARAM(1)));
+ RETURN(retval);
+}
+
+template<void func(const char *, int)> void WrapV_CI() {
+ func(Memory::GetCharPointer(PARAM(0)), PARAM(1));
+}
+
+template<u32 func(const char *, int)> void WrapU_CI() {
+ int retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1));
+ RETURN(retval);
+}
+
+template<u32 func(const char *, int, int)> void WrapU_CII() {
+ int retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1), PARAM(2));
+ RETURN(retval);
+}
+
+template<int func(const char *, int, u32, int, u32)> void WrapU_CIUIU() {
+ int retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1), PARAM(2),
+ PARAM(3), PARAM(4));
+ RETURN(retval);
+}
+
+template<u32 func(const char *, int, u32, int, u32, int)> void WrapU_CIUIUI() {
+ u32 retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1), PARAM(2),
+ PARAM(3), PARAM(4), PARAM(5));
+ RETURN(retval);
+}
+
+template<u32 func(u32, u32, u32, u32, u32, u32)> void WrapU_UUUUUU() {
+ u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4),
+ PARAM(5));
+ RETURN(retval);
+}
+
+template<int func(int, u32, u32, u32)> void WrapI_IUUU() {
+ int retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
+ RETURN(retval);
+}
+
+template<int func(int, u32, u32)> void WrapI_IUU() {
+ int retval = func(PARAM(0), PARAM(1), PARAM(2));
+ RETURN(retval);
+}
+
+template<u32 func(u32, u32, u32, u32, u32, u32, u32)> void WrapU_UUUUUUU() {
+ u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4), PARAM(5), PARAM(6));
+ RETURN(retval);
+}
+
+template<int func(u32, int, u32, u32)> void WrapI_UIUU() {
+ u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
+ RETURN(retval);
+}
+
+template<int func(int, const char *)> void WrapI_IC() {
+ int retval = func(PARAM(0), Memory::GetCharPointer(PARAM(1)));
+ RETURN(retval);
+}
+
+template <int func(int, const char *, const char *, u32, int)> void WrapI_ICCUI() {
+ int retval = func(PARAM(0), Memory::GetCharPointer(PARAM(1)), Memory::GetCharPointer(PARAM(2)), PARAM(3), PARAM(4));
+ RETURN(retval);
+}
+
+template <int func(int, const char *, const char *, int)> void WrapI_ICCI() {
+ int retval = func(PARAM(0), Memory::GetCharPointer(PARAM(1)), Memory::GetCharPointer(PARAM(2)), PARAM(3));
+ RETURN(retval);
+}
+
+template <int func(const char *, int, int)> void WrapI_CII() {
+ int retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1), PARAM(2));
+ RETURN(retval);
+}
+
+template <int func(int, const char *, int)> void WrapI_ICI() {
+ int retval = func(PARAM(0), Memory::GetCharPointer(PARAM(1)), PARAM(2));
+ RETURN(retval);
+}
+
+template<int func(int, void *, void *, void *, void *, u32, int)> void WrapI_IVVVVUI(){
+ u32 retval = func(PARAM(0), Memory::GetPointer(PARAM(1)), Memory::GetPointer(PARAM(2)), Memory::GetPointer(PARAM(3)), Memory::GetPointer(PARAM(4)), PARAM(5), PARAM(6) );
+ RETURN(retval);
+}
+
+template<int func(int, const char *, u32, void *, int, int, int)> void WrapI_ICUVIII(){
+ u32 retval = func(PARAM(0), Memory::GetCharPointer(PARAM(1)), PARAM(2), Memory::GetPointer(PARAM(3)), PARAM(4), PARAM(5), PARAM(6));
+ RETURN(retval);
+}
diff --git a/src/core/hle/hle.h b/src/core/hle/hle.h
new file mode 100644
index 000000000..6780b52c4
--- /dev/null
+++ b/src/core/hle/hle.h
@@ -0,0 +1,35 @@
+// Copyright 2014 Citra Emulator Project
+// Licensed under GPLv2
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include "common/common_types.h"
+#include "core/core.h"
+
+////////////////////////////////////////////////////////////////////////////////////////////////////
+
+typedef void (*HLEFunc)();
+typedef void (*SysCallFunc)();
+
+struct HLEFunction {
+ u32 id;
+ HLEFunc func;
+ const char* name;
+ u32 flags;
+};
+
+struct HLEModule {
+ const char* name;
+ int num_funcs;
+ const HLEFunction* func_table;
+};
+
+struct SysCall {
+ u8 id;
+ SysCallFunc func;
+ const char* name;
+};
+
+#define PARAM(n) Core::g_app_core->GetReg(n)
+#define RETURN(n) Core::g_app_core->SetReg(0, n)
diff --git a/src/core/hle/hle_syscall.cpp b/src/core/hle/hle_syscall.cpp
new file mode 100644
index 000000000..c8a516848
--- /dev/null
+++ b/src/core/hle/hle_syscall.cpp
@@ -0,0 +1,22 @@
+// Copyright 2014 Citra Emulator Project
+// Licensed under GPLv2
+// Refer to the license.txt file included.
+
+#include "core/hle/function_wrappers.h"
+#include "core/hle/hle_syscall.h"
+
+////////////////////////////////////////////////////////////////////////////////////////////////////
+
+
+
+Result SVC_ConnectToPort(void* out, const char* port_name) {
+ NOTICE_LOG(OSHLE, "SVC_ConnectToPort called, port_name: %s", port_name);
+ return 0;
+}
+
+const SysCall SysCallTable[] = {
+ {0x2D, WrapI_VC<SVC_ConnectToPort>, "svcConnectToPort"},
+};
+
+void Register_SysCalls() {
+}
diff --git a/src/core/hle/hle_syscall.h b/src/core/hle/hle_syscall.h
new file mode 100644
index 000000000..506dcfc78
--- /dev/null
+++ b/src/core/hle/hle_syscall.h
@@ -0,0 +1,42 @@
+// Copyright 2014 Citra Emulator Project
+// Licensed under GPLv2
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include "common/common_types.h"
+
+////////////////////////////////////////////////////////////////////////////////////////////////////
+
+//template <class T>
+//class KernelObject {
+//public:
+// virtual ~KernelObject() {}
+//
+// T GetNative() const {
+// return m_native;
+// }
+//
+// void SetNative(const T& native) {
+// m_native = native;
+// }
+//
+// virtual const char *GetTypeName() {return "[BAD KERNEL OBJECT TYPE]";}
+// virtual const char *GetName() {return "[UNKNOWN KERNEL OBJECT]";}
+//
+//private:
+// T m_native;
+//};
+
+//class Handle : public KernelObject<u32> {
+// const char* GetTypeName() {
+// return "Handle";
+// }
+//};
+
+
+typedef u32 Handle;
+typedef s32 Result;
+
+
+Result ConnectToPort(Handle* out, const char* port_name);