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-rw-r--r--src/core/hle/kernel/kernel.cpp15
-rw-r--r--src/core/hle/kernel/kernel.h9
-rw-r--r--src/core/hle/kernel/mutex.cpp28
-rw-r--r--src/core/hle/kernel/thread.cpp78
-rw-r--r--src/core/hle/kernel/thread.h4
5 files changed, 72 insertions, 62 deletions
diff --git a/src/core/hle/kernel/kernel.cpp b/src/core/hle/kernel/kernel.cpp
index 45e36173c..de80de893 100644
--- a/src/core/hle/kernel/kernel.cpp
+++ b/src/core/hle/kernel/kernel.cpp
@@ -139,15 +139,20 @@ void Shutdown() {
Kernel::ThreadingShutdown();
}
-} // namespace
-
-bool __KernelLoadExec(u32 entry_point) {
- Kernel::Init();
+/**
+ * Loads executable stored at specified address
+ * @entry_point Entry point in memory of loaded executable
+ * @return True on success, otherwise false
+ */
+bool LoadExec(u32 entry_point) {
+ Init();
Core::g_app_core->SetPC(entry_point);
// 0x30 is the typical main thread priority I've seen used so far
- Handle thread_id = Kernel::SetupMainThread(0x30);
+ Handle thread = Kernel::SetupMainThread(0x30);
return true;
}
+
+} // namespace
diff --git a/src/core/hle/kernel/kernel.h b/src/core/hle/kernel/kernel.h
index 180339914..7cd79c2c4 100644
--- a/src/core/hle/kernel/kernel.h
+++ b/src/core/hle/kernel/kernel.h
@@ -144,6 +144,11 @@ private:
extern ObjectPool g_object_pool;
-} // namespace
+/**
+ * Loads executable stored at specified address
+ * @entry_point Entry point in memory of loaded executable
+ * @return True on success, otherwise false
+ */
+bool LoadExec(u32 entry_point);
-bool __KernelLoadExec(u32 entry_point);
+} // namespace
diff --git a/src/core/hle/kernel/mutex.cpp b/src/core/hle/kernel/mutex.cpp
index 7cf3439e9..019efbc78 100644
--- a/src/core/hle/kernel/mutex.cpp
+++ b/src/core/hle/kernel/mutex.cpp
@@ -30,17 +30,17 @@ public:
typedef std::multimap<Handle, Handle> MutexMap;
static MutexMap g_mutex_held_locks;
-void __MutexAcquireLock(Mutex* mutex, Handle thread) {
+void MutexAcquireLock(Mutex* mutex, Handle thread) {
g_mutex_held_locks.insert(std::make_pair(thread, mutex->GetHandle()));
mutex->lock_thread = thread;
}
-void __MutexAcquireLock(Mutex* mutex) {
- Handle thread = GetCurrentThread();
- __MutexAcquireLock(mutex, thread);
+void MutexAcquireLock(Mutex* mutex) {
+ Handle thread = GetCurrentThreadHandle();
+ MutexAcquireLock(mutex, thread);
}
-void __MutexEraseLock(Mutex* mutex) {
+void MutexEraseLock(Mutex* mutex) {
Handle handle = mutex->GetHandle();
auto locked = g_mutex_held_locks.equal_range(mutex->lock_thread);
for (MutexMap::iterator iter = locked.first; iter != locked.second; ++iter) {
@@ -52,29 +52,29 @@ void __MutexEraseLock(Mutex* mutex) {
mutex->lock_thread = -1;
}
-bool __LockMutex(Mutex* mutex) {
+bool LockMutex(Mutex* mutex) {
// Mutex alread locked?
if (mutex->locked) {
return false;
}
- __MutexAcquireLock(mutex);
+ MutexAcquireLock(mutex);
return true;
}
-bool __ReleaseMutexForThread(Mutex* mutex, Handle thread) {
- __MutexAcquireLock(mutex, thread);
+bool ReleaseMutexForThread(Mutex* mutex, Handle thread) {
+ MutexAcquireLock(mutex, thread);
Kernel::ResumeThreadFromWait(thread);
return true;
}
-bool __ReleaseMutex(Mutex* mutex) {
- __MutexEraseLock(mutex);
+bool ReleaseMutex(Mutex* mutex) {
+ MutexEraseLock(mutex);
bool woke_threads = false;
auto iter = mutex->waiting_threads.begin();
// Find the next waiting thread for the mutex...
while (!woke_threads && !mutex->waiting_threads.empty()) {
- woke_threads |= __ReleaseMutexForThread(mutex, *iter);
+ woke_threads |= ReleaseMutexForThread(mutex, *iter);
mutex->waiting_threads.erase(iter);
}
// Reset mutex lock thread handle, nothing is waiting
@@ -91,7 +91,7 @@ bool __ReleaseMutex(Mutex* mutex) {
*/
Result ReleaseMutex(Handle handle) {
Mutex* mutex = Kernel::g_object_pool.GetFast<Mutex>(handle);
- if (!__ReleaseMutex(mutex)) {
+ if (!ReleaseMutex(mutex)) {
return -1;
}
return 0;
@@ -110,7 +110,7 @@ Mutex* CreateMutex(Handle& handle, bool initial_locked) {
// Acquire mutex with current thread if initialized as locked...
if (mutex->locked) {
- __MutexAcquireLock(mutex);
+ MutexAcquireLock(mutex);
// Otherwise, reset lock thread handle
} else {
diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp
index 934ca87c4..5f1d5c400 100644
--- a/src/core/hle/kernel/thread.cpp
+++ b/src/core/hle/kernel/thread.cpp
@@ -64,28 +64,33 @@ Thread* g_current_thread;
/// Gets the current thread
-inline Thread* __GetCurrentThread() {
+inline Thread* GetCurrentThread() {
return g_current_thread;
}
+/// Gets the current thread handle
+Handle GetCurrentThreadHandle() {
+ return GetCurrentThread()->GetHandle();
+}
+
/// Sets the current thread
-inline void __SetCurrentThread(Thread* t) {
+inline void SetCurrentThread(Thread* t) {
g_current_thread = t;
g_current_thread_handle = t->GetHandle();
}
/// Saves the current CPU context
-void __SaveContext(ThreadContext& ctx) {
+void SaveContext(ThreadContext& ctx) {
Core::g_app_core->SaveContext(ctx);
}
/// Loads a CPU context
-void __LoadContext(ThreadContext& ctx) {
+void LoadContext(ThreadContext& ctx) {
Core::g_app_core->LoadContext(ctx);
}
/// Resets a thread
-void __ResetThread(Thread* t, u32 arg, s32 lowest_priority) {
+void ResetThread(Thread* t, u32 arg, s32 lowest_priority) {
memset(&t->context, 0, sizeof(ThreadContext));
t->context.cpu_registers[0] = arg;
@@ -101,7 +106,7 @@ void __ResetThread(Thread* t, u32 arg, s32 lowest_priority) {
}
/// Change a thread to "ready" state
-void __ChangeReadyState(Thread* t, bool ready) {
+void ChangeReadyState(Thread* t, bool ready) {
Handle handle = t->GetHandle();
if (t->IsReady()) {
if (!ready) {
@@ -118,11 +123,11 @@ void __ChangeReadyState(Thread* t, bool ready) {
}
/// Changes a threads state
-void __ChangeThreadState(Thread* t, ThreadStatus new_status) {
+void ChangeThreadState(Thread* t, ThreadStatus new_status) {
if (!t || t->status == new_status) {
return;
}
- __ChangeReadyState(t, (new_status & THREADSTATUS_READY) != 0);
+ ChangeReadyState(t, (new_status & THREADSTATUS_READY) != 0);
t->status = new_status;
if (new_status == THREADSTATUS_WAIT) {
@@ -133,42 +138,42 @@ void __ChangeThreadState(Thread* t, ThreadStatus new_status) {
}
/// Calls a thread by marking it as "ready" (note: will not actually execute until current thread yields)
-void __CallThread(Thread* t) {
+void CallThread(Thread* t) {
// Stop waiting
if (t->wait_type != WAITTYPE_NONE) {
t->wait_type = WAITTYPE_NONE;
}
- __ChangeThreadState(t, THREADSTATUS_READY);
+ ChangeThreadState(t, THREADSTATUS_READY);
}
/// Switches CPU context to that of the specified thread
-void __SwitchContext(Thread* t, const char* reason) {
- Thread* cur = __GetCurrentThread();
+void SwitchContext(Thread* t, const char* reason) {
+ Thread* cur = GetCurrentThread();
// Save context for current thread
if (cur) {
- __SaveContext(cur->context);
+ SaveContext(cur->context);
if (cur->IsRunning()) {
- __ChangeReadyState(cur, true);
+ ChangeReadyState(cur, true);
}
}
// Load context of new thread
if (t) {
- __SetCurrentThread(t);
- __ChangeReadyState(t, false);
+ SetCurrentThread(t);
+ ChangeReadyState(t, false);
t->status = (t->status | THREADSTATUS_RUNNING) & ~THREADSTATUS_READY;
t->wait_type = WAITTYPE_NONE;
- __LoadContext(t->context);
+ LoadContext(t->context);
} else {
- __SetCurrentThread(NULL);
+ SetCurrentThread(NULL);
}
}
/// Gets the next thread that is ready to be run by priority
-Thread* __NextThread() {
+Thread* NextThread() {
Handle next;
- Thread* cur = __GetCurrentThread();
+ Thread* cur = GetCurrentThread();
if (cur && cur->IsRunning()) {
next = g_thread_ready_queue.pop_first_better(cur->current_priority);
@@ -183,9 +188,9 @@ Thread* __NextThread() {
/// Puts a thread in the wait state for the given type/reason
void WaitCurThread(WaitType wait_type, const char* reason) {
- Thread* t = __GetCurrentThread();
+ Thread* t = GetCurrentThread();
t->wait_type = wait_type;
- __ChangeThreadState(t, ThreadStatus(THREADSTATUS_WAIT | (t->status & THREADSTATUS_SUSPEND)));
+ ChangeThreadState(t, ThreadStatus(THREADSTATUS_WAIT | (t->status & THREADSTATUS_SUSPEND)));
}
/// Resumes a thread from waiting by marking it as "ready"
@@ -195,7 +200,7 @@ void ResumeThreadFromWait(Handle handle) {
if (t) {
t->status &= ~THREADSTATUS_WAIT;
if (!(t->status & (THREADSTATUS_WAITSUSPEND | THREADSTATUS_DORMANT | THREADSTATUS_DEAD))) {
- __ChangeReadyState(t, true);
+ ChangeReadyState(t, true);
}
}
}
@@ -256,7 +261,7 @@ Handle CreateThread(const char* name, u32 entry_point, s32 priority, u32 arg, s3
Thread* t = CreateThread(handle, name, entry_point, priority, processor_id, stack_top,
stack_size);
- __ResetThread(t, arg, 0);
+ ResetThread(t, arg, 0);
HLE::EatCycles(32000);
@@ -264,16 +269,11 @@ Handle CreateThread(const char* name, u32 entry_point, s32 priority, u32 arg, s3
// Technically, this should not eat all at once, and reschedule in the middle, but that's hard.
HLE::ReSchedule("thread created");
- __CallThread(t);
+ CallThread(t);
return handle;
}
-/// Gets the current thread
-Handle GetCurrentThread() {
- return __GetCurrentThread()->GetHandle();
-}
-
/// Sets up the primary application thread
Handle SetupMainThread(s32 priority, int stack_size) {
Handle handle;
@@ -282,33 +282,33 @@ Handle SetupMainThread(s32 priority, int stack_size) {
Thread* t = CreateThread(handle, "main", Core::g_app_core->GetPC(), priority,
THREADPROCESSORID_0, Memory::SCRATCHPAD_VADDR_END, stack_size);
- __ResetThread(t, 0, 0);
+ ResetThread(t, 0, 0);
// If running another thread already, set it to "ready" state
- Thread* cur = __GetCurrentThread();
+ Thread* cur = GetCurrentThread();
if (cur && cur->IsRunning()) {
- __ChangeReadyState(cur, true);
+ ChangeReadyState(cur, true);
}
// Run new "main" thread
- __SetCurrentThread(t);
+ SetCurrentThread(t);
t->status = THREADSTATUS_RUNNING;
- __LoadContext(t->context);
+ LoadContext(t->context);
return handle;
}
/// Reschedules to the next available thread (call after current thread is suspended)
void Reschedule(const char* reason) {
- Thread* prev = __GetCurrentThread();
- Thread* next = __NextThread();
+ Thread* prev = GetCurrentThread();
+ Thread* next = NextThread();
if (next > 0) {
- __SwitchContext(next, reason);
+ SwitchContext(next, reason);
// Hack - automatically change previous thread (which would have been in "wait" state) to
// "ready" state, so that we can immediately resume to it when new thread yields. FixMe to
// actually wait for whatever event it is supposed to be waiting on.
- __ChangeReadyState(prev, true);
+ ChangeReadyState(prev, true);
}
}
diff --git a/src/core/hle/kernel/thread.h b/src/core/hle/kernel/thread.h
index 82bf16082..a9e9eb95f 100644
--- a/src/core/hle/kernel/thread.h
+++ b/src/core/hle/kernel/thread.h
@@ -59,8 +59,8 @@ void WaitCurThread(WaitType wait_type, const char* reason);
/// Resumes a thread from waiting by marking it as "ready"
void ResumeThreadFromWait(Handle handle);
-/// Gets the current thread
-Handle GetCurrentThread();
+/// Gets the current thread handle
+Handle GetCurrentThreadHandle();
/// Put current thread in a wait state - on WaitSynchronization
void WaitThread_Synchronization();