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-rw-r--r--src/core/hle/service/vi/vi.cpp28
1 files changed, 21 insertions, 7 deletions
diff --git a/src/core/hle/service/vi/vi.cpp b/src/core/hle/service/vi/vi.cpp
index cfdd4bf2a..8b4ed30d2 100644
--- a/src/core/hle/service/vi/vi.cpp
+++ b/src/core/hle/service/vi/vi.cpp
@@ -262,6 +262,11 @@ public:
Data data;
};
+// TODO(bunnei): Remove this. When set to 1, games will think a fence is valid and boot further.
+// This will break libnx and potentially other apps that more stringently check this. This is here
+// purely as a convenience, and should go away once we implement fences.
+static constexpr u32 FENCE_HACK = 0;
+
class IGBPDequeueBufferResponseParcel : public Parcel {
public:
explicit IGBPDequeueBufferResponseParcel(u32 slot) : Parcel(), slot(slot) {}
@@ -269,11 +274,20 @@ public:
protected:
void SerializeData() override {
- Write(slot);
- // TODO(Subv): Find out how this Fence is used.
- std::array<u32_le, 11> fence = {};
- Write(fence);
- Write<u32_le>(0);
+ // TODO(bunnei): Find out what this all means. Writing anything non-zero here breaks libnx.
+ Write<u32>(0);
+ Write<u32>(FENCE_HACK);
+ Write<u32>(0);
+ Write<u32>(0);
+ Write<u32>(0);
+ Write<u32>(0);
+ Write<u32>(0);
+ Write<u32>(0);
+ Write<u32>(0);
+ Write<u32>(0);
+ Write<u32>(0);
+ Write<u32>(0);
+ Write<u32>(0);
}
u32_le slot;
@@ -304,7 +318,7 @@ protected:
void SerializeData() override {
// TODO(bunnei): Find out what this all means. Writing anything non-zero here breaks libnx.
Write<u32_le>(0);
- Write<u32_le>(0);
+ Write<u32_le>(FENCE_HACK);
Write<u32_le>(0);
Write(buffer);
Write<u32_le>(0);
@@ -560,7 +574,7 @@ private:
}
std::shared_ptr<NVFlinger::NVFlinger> nv_flinger;
-};
+}; // namespace VI
class ISystemDisplayService final : public ServiceFramework<ISystemDisplayService> {
public: