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-rw-r--r--src/core/hle/service/nvnflinger/buffer_item_consumer.cpp59
1 files changed, 59 insertions, 0 deletions
diff --git a/src/core/hle/service/nvnflinger/buffer_item_consumer.cpp b/src/core/hle/service/nvnflinger/buffer_item_consumer.cpp
new file mode 100644
index 000000000..cf151ea3a
--- /dev/null
+++ b/src/core/hle/service/nvnflinger/buffer_item_consumer.cpp
@@ -0,0 +1,59 @@
+// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
+// SPDX-FileCopyrightText: Copyright 2012 The Android Open Source Project
+// SPDX-License-Identifier: GPL-3.0-or-later
+// Parts of this implementation were based on:
+// https://cs.android.com/android/platform/superproject/+/android-5.1.1_r38:frameworks/native/libs/gui/BufferItemConsumer.cpp
+
+#include "common/assert.h"
+#include "common/logging/log.h"
+#include "core/hle/service/nvnflinger/buffer_item.h"
+#include "core/hle/service/nvnflinger/buffer_item_consumer.h"
+#include "core/hle/service/nvnflinger/buffer_queue_consumer.h"
+
+namespace Service::android {
+
+BufferItemConsumer::BufferItemConsumer(std::unique_ptr<BufferQueueConsumer> consumer_)
+ : ConsumerBase{std::move(consumer_)} {}
+
+Status BufferItemConsumer::AcquireBuffer(BufferItem* item, std::chrono::nanoseconds present_when,
+ bool wait_for_fence) {
+ if (!item) {
+ return Status::BadValue;
+ }
+
+ std::scoped_lock lock{mutex};
+
+ if (const auto status = AcquireBufferLocked(item, present_when); status != Status::NoError) {
+ if (status != Status::NoBufferAvailable) {
+ LOG_ERROR(Service_Nvnflinger, "Failed to acquire buffer: {}", status);
+ }
+ return status;
+ }
+
+ if (wait_for_fence) {
+ UNIMPLEMENTED();
+ }
+
+ item->graphic_buffer = slots[item->slot].graphic_buffer;
+
+ return Status::NoError;
+}
+
+Status BufferItemConsumer::ReleaseBuffer(const BufferItem& item, const Fence& release_fence) {
+ std::scoped_lock lock{mutex};
+
+ if (const auto status = AddReleaseFenceLocked(item.buf, item.graphic_buffer, release_fence);
+ status != Status::NoError) {
+ LOG_ERROR(Service_Nvnflinger, "Failed to add fence: {}", status);
+ }
+
+ if (const auto status = ReleaseBufferLocked(item.buf, item.graphic_buffer);
+ status != Status::NoError) {
+ LOG_WARNING(Service_Nvnflinger, "Failed to release buffer: {}", status);
+ return status;
+ }
+
+ return Status::NoError;
+}
+
+} // namespace Service::android