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-rw-r--r--src/core/hle/service/nvflinger/nvflinger.cpp182
1 files changed, 101 insertions, 81 deletions
diff --git a/src/core/hle/service/nvflinger/nvflinger.cpp b/src/core/hle/service/nvflinger/nvflinger.cpp
index 01e69de30..aa14d2cbc 100644
--- a/src/core/hle/service/nvflinger/nvflinger.cpp
+++ b/src/core/hle/service/nvflinger/nvflinger.cpp
@@ -1,6 +1,5 @@
-// Copyright 2018 yuzu emulator team
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-3.0-or-later
#include <algorithm>
#include <optional>
@@ -16,11 +15,17 @@
#include "core/hle/kernel/k_readable_event.h"
#include "core/hle/service/nvdrv/devices/nvdisp_disp0.h"
#include "core/hle/service/nvdrv/nvdrv.h"
-#include "core/hle/service/nvflinger/buffer_queue.h"
+#include "core/hle/service/nvflinger/buffer_item_consumer.h"
+#include "core/hle/service/nvflinger/buffer_queue_core.h"
+#include "core/hle/service/nvflinger/hos_binder_driver_server.h"
#include "core/hle/service/nvflinger/nvflinger.h"
+#include "core/hle/service/nvflinger/ui/graphic_buffer.h"
#include "core/hle/service/vi/display/vi_display.h"
#include "core/hle/service/vi/layer/vi_layer.h"
+#include "core/hle/service/vi/vi_results.h"
#include "video_core/gpu.h"
+#include "video_core/host1x/host1x.h"
+#include "video_core/host1x/syncpoint_manager.h"
namespace Service::NVFlinger {
@@ -28,7 +33,7 @@ constexpr auto frame_ns = std::chrono::nanoseconds{1000000000 / 60};
void NVFlinger::SplitVSync(std::stop_token stop_token) {
system.RegisterHostThread();
- std::string name = "yuzu:VSyncThread";
+ std::string name = "VSyncThread";
MicroProfileOnThreadCreate(name.c_str());
// Cleanup
@@ -36,69 +41,87 @@ void NVFlinger::SplitVSync(std::stop_token stop_token) {
Common::SetCurrentThreadName(name.c_str());
Common::SetCurrentThreadPriority(Common::ThreadPriority::High);
- s64 delay = 0;
+
while (!stop_token.stop_requested()) {
+ vsync_signal.wait(false);
+ vsync_signal.store(false);
+
guard->lock();
- const s64 time_start = system.CoreTiming().GetGlobalTimeNs().count();
+
Compose();
- const auto ticks = GetNextTicks();
- const s64 time_end = system.CoreTiming().GetGlobalTimeNs().count();
- const s64 time_passed = time_end - time_start;
- const s64 next_time = std::max<s64>(0, ticks - time_passed - delay);
+
guard->unlock();
- if (next_time > 0) {
- std::this_thread::sleep_for(std::chrono::nanoseconds{next_time});
- }
- delay = (system.CoreTiming().GetGlobalTimeNs().count() - time_end) - next_time;
}
}
-NVFlinger::NVFlinger(Core::System& system_)
- : system(system_), service_context(system_, "nvflinger") {
- displays.emplace_back(0, "Default", service_context, system);
- displays.emplace_back(1, "External", service_context, system);
- displays.emplace_back(2, "Edid", service_context, system);
- displays.emplace_back(3, "Internal", service_context, system);
- displays.emplace_back(4, "Null", service_context, system);
+NVFlinger::NVFlinger(Core::System& system_, HosBinderDriverServer& hos_binder_driver_server_)
+ : system(system_), service_context(system_, "nvflinger"),
+ hos_binder_driver_server(hos_binder_driver_server_) {
+ displays.emplace_back(0, "Default", hos_binder_driver_server, service_context, system);
+ displays.emplace_back(1, "External", hos_binder_driver_server, service_context, system);
+ displays.emplace_back(2, "Edid", hos_binder_driver_server, service_context, system);
+ displays.emplace_back(3, "Internal", hos_binder_driver_server, service_context, system);
+ displays.emplace_back(4, "Null", hos_binder_driver_server, service_context, system);
guard = std::make_shared<std::mutex>();
// Schedule the screen composition events
- composition_event = Core::Timing::CreateEvent(
- "ScreenComposition", [this](std::uintptr_t, std::chrono::nanoseconds ns_late) {
+ multi_composition_event = Core::Timing::CreateEvent(
+ "ScreenComposition",
+ [this](std::uintptr_t, s64 time,
+ std::chrono::nanoseconds ns_late) -> std::optional<std::chrono::nanoseconds> {
+ vsync_signal.store(true);
+ vsync_signal.notify_all();
+ return std::chrono::nanoseconds(GetNextTicks());
+ });
+
+ single_composition_event = Core::Timing::CreateEvent(
+ "ScreenComposition",
+ [this](std::uintptr_t, s64 time,
+ std::chrono::nanoseconds ns_late) -> std::optional<std::chrono::nanoseconds> {
const auto lock_guard = Lock();
Compose();
- const auto ticks = std::chrono::nanoseconds{GetNextTicks()};
- const auto ticks_delta = ticks - ns_late;
- const auto future_ns = std::max(std::chrono::nanoseconds::zero(), ticks_delta);
-
- this->system.CoreTiming().ScheduleEvent(future_ns, composition_event);
+ return std::chrono::nanoseconds(GetNextTicks());
});
if (system.IsMulticore()) {
+ system.CoreTiming().ScheduleLoopingEvent(frame_ns, frame_ns, multi_composition_event);
vsync_thread = std::jthread([this](std::stop_token token) { SplitVSync(token); });
} else {
- system.CoreTiming().ScheduleEvent(frame_ns, composition_event);
+ system.CoreTiming().ScheduleLoopingEvent(frame_ns, frame_ns, single_composition_event);
}
}
NVFlinger::~NVFlinger() {
- for (auto& buffer_queue : buffer_queues) {
- buffer_queue->Disconnect();
+ if (system.IsMulticore()) {
+ system.CoreTiming().UnscheduleEvent(multi_composition_event, {});
+ vsync_thread.request_stop();
+ vsync_signal.store(true);
+ vsync_signal.notify_all();
+ } else {
+ system.CoreTiming().UnscheduleEvent(single_composition_event, {});
}
- if (!system.IsMulticore()) {
- system.CoreTiming().UnscheduleEvent(composition_event, 0);
+
+ for (auto& display : displays) {
+ for (size_t layer = 0; layer < display.GetNumLayers(); ++layer) {
+ display.GetLayer(layer).Core().NotifyShutdown();
+ }
+ }
+
+ if (nvdrv) {
+ nvdrv->Close(disp_fd);
}
}
void NVFlinger::SetNVDrvInstance(std::shared_ptr<Nvidia::Module> instance) {
nvdrv = std::move(instance);
+ disp_fd = nvdrv->Open("/dev/nvdisp_disp0");
}
std::optional<u64> NVFlinger::OpenDisplay(std::string_view name) {
const auto lock_guard = Lock();
- LOG_DEBUG(Service, "Opening \"{}\" display", name);
+ LOG_DEBUG(Service_NVFlinger, "Opening \"{}\" display", name);
const auto itr =
std::find_if(displays.begin(), displays.end(),
@@ -125,10 +148,8 @@ std::optional<u64> NVFlinger::CreateLayer(u64 display_id) {
}
void NVFlinger::CreateLayerAtId(VI::Display& display, u64 layer_id) {
- const u32 buffer_queue_id = next_buffer_queue_id++;
- buffer_queues.emplace_back(
- std::make_unique<BufferQueue>(system.Kernel(), buffer_queue_id, layer_id, service_context));
- display.CreateLayer(layer_id, *buffer_queues.back());
+ const auto buffer_id = next_buffer_queue_id++;
+ display.CreateLayer(layer_id, buffer_id, nvdrv->container);
}
void NVFlinger::CloseLayer(u64 layer_id) {
@@ -147,30 +168,18 @@ std::optional<u32> NVFlinger::FindBufferQueueId(u64 display_id, u64 layer_id) {
return std::nullopt;
}
- return layer->GetBufferQueue().GetId();
+ return layer->GetBinderId();
}
-Kernel::KReadableEvent* NVFlinger::FindVsyncEvent(u64 display_id) {
+ResultVal<Kernel::KReadableEvent*> NVFlinger::FindVsyncEvent(u64 display_id) {
const auto lock_guard = Lock();
auto* const display = FindDisplay(display_id);
if (display == nullptr) {
- return nullptr;
+ return VI::ResultNotFound;
}
- return &display->GetVSyncEvent();
-}
-
-BufferQueue* NVFlinger::FindBufferQueue(u32 id) {
- const auto lock_guard = Lock();
- const auto itr = std::find_if(buffer_queues.begin(), buffer_queues.end(),
- [id](const auto& queue) { return queue->GetId() == id; });
-
- if (itr == buffer_queues.end()) {
- return nullptr;
- }
-
- return itr->get();
+ return display->GetVSyncEvent();
}
VI::Display* NVFlinger::FindDisplay(u64 display_id) {
@@ -227,7 +236,7 @@ VI::Layer* NVFlinger::FindOrCreateLayer(u64 display_id, u64 layer_id) {
auto* layer = display->FindLayer(layer_id);
if (layer == nullptr) {
- LOG_DEBUG(Service, "Layer at id {} not found. Trying to create it.", layer_id);
+ LOG_DEBUG(Service_NVFlinger, "Layer at id {} not found. Trying to create it.", layer_id);
CreateLayerAtId(*display, layer_id);
return display->FindLayer(layer_id);
}
@@ -246,44 +255,43 @@ void NVFlinger::Compose() {
// TODO(Subv): Support more than 1 layer.
VI::Layer& layer = display.GetLayer(0);
- auto& buffer_queue = layer.GetBufferQueue();
- // Search for a queued buffer and acquire it
- auto buffer = buffer_queue.AcquireBuffer();
+ android::BufferItem buffer{};
+ const auto status = layer.GetConsumer().AcquireBuffer(&buffer, {}, false);
- if (!buffer) {
+ if (status != android::Status::NoError) {
continue;
}
- const auto& igbp_buffer = buffer->get().igbp_buffer;
+ const auto& igbp_buffer = *buffer.graphic_buffer;
if (!system.IsPoweredOn()) {
return; // We are likely shutting down
}
- auto& gpu = system.GPU();
- const auto& multi_fence = buffer->get().multi_fence;
- guard->unlock();
- for (u32 fence_id = 0; fence_id < multi_fence.num_fences; fence_id++) {
- const auto& fence = multi_fence.fences[fence_id];
- gpu.WaitFence(fence.id, fence.value);
- }
- guard->lock();
-
- MicroProfileFlip();
-
// Now send the buffer to the GPU for drawing.
// TODO(Subv): Support more than just disp0. The display device selection is probably based
// on which display we're drawing (Default, Internal, External, etc)
- auto nvdisp = nvdrv->GetDevice<Nvidia::Devices::nvdisp_disp0>("/dev/nvdisp_disp0");
+ auto nvdisp = nvdrv->GetDevice<Nvidia::Devices::nvdisp_disp0>(disp_fd);
ASSERT(nvdisp);
- nvdisp->flip(igbp_buffer.gpu_buffer_id, igbp_buffer.offset, igbp_buffer.external_format,
- igbp_buffer.width, igbp_buffer.height, igbp_buffer.stride,
- buffer->get().transform, buffer->get().crop_rect);
+ guard->unlock();
+ Common::Rectangle<int> crop_rect{
+ static_cast<int>(buffer.crop.Left()), static_cast<int>(buffer.crop.Top()),
+ static_cast<int>(buffer.crop.Right()), static_cast<int>(buffer.crop.Bottom())};
- swap_interval = buffer->get().swap_interval;
- buffer_queue.ReleaseBuffer(buffer->get().slot);
+ nvdisp->flip(igbp_buffer.BufferId(), igbp_buffer.Offset(), igbp_buffer.ExternalFormat(),
+ igbp_buffer.Width(), igbp_buffer.Height(), igbp_buffer.Stride(),
+ static_cast<android::BufferTransformFlags>(buffer.transform), crop_rect,
+ buffer.fence.fences, buffer.fence.num_fences);
+
+ MicroProfileFlip();
+ guard->lock();
+
+ swap_interval = buffer.swap_interval;
+
+ auto fence = android::Fence::NoFence();
+ layer.GetConsumer().ReleaseBuffer(buffer, fence);
}
}
@@ -291,9 +299,21 @@ s64 NVFlinger::GetNextTicks() const {
static constexpr s64 max_hertz = 120LL;
const auto& settings = Settings::values;
- const bool unlocked_fps = settings.disable_fps_limit.GetValue();
- const s64 fps_cap = unlocked_fps ? static_cast<s64>(settings.fps_cap.GetValue()) : 1;
- return (1000000000 * (1LL << swap_interval)) / (max_hertz * fps_cap);
+ auto speed_scale = 1.f;
+ if (settings.use_multi_core.GetValue()) {
+ if (settings.use_speed_limit.GetValue()) {
+ // Scales the speed based on speed_limit setting on MC. SC is handled by
+ // SpeedLimiter::DoSpeedLimiting.
+ speed_scale = 100.f / settings.speed_limit.GetValue();
+ } else {
+ // Run at unlocked framerate.
+ speed_scale = 0.01f;
+ }
+ }
+
+ const auto next_ticks = ((1000000000 * (1LL << swap_interval)) / max_hertz);
+
+ return static_cast<s64>(speed_scale * static_cast<float>(next_ticks));
}
} // namespace Service::NVFlinger