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Diffstat (limited to 'src/core/hle/service/nvflinger/buffer_queue_producer.cpp')
-rw-r--r--src/core/hle/service/nvflinger/buffer_queue_producer.cpp28
1 files changed, 14 insertions, 14 deletions
diff --git a/src/core/hle/service/nvflinger/buffer_queue_producer.cpp b/src/core/hle/service/nvflinger/buffer_queue_producer.cpp
index 3d6e990c3..6f604a88e 100644
--- a/src/core/hle/service/nvflinger/buffer_queue_producer.cpp
+++ b/src/core/hle/service/nvflinger/buffer_queue_producer.cpp
@@ -38,7 +38,7 @@ BufferQueueProducer::~BufferQueueProducer() {
Status BufferQueueProducer::RequestBuffer(s32 slot, std::shared_ptr<GraphicBuffer>* buf) {
LOG_DEBUG(Service_NVFlinger, "slot {}", slot);
- std::scoped_lock lock(core->mutex);
+ std::scoped_lock lock{core->mutex};
if (core->is_abandoned) {
LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned");
@@ -65,7 +65,7 @@ Status BufferQueueProducer::SetBufferCount(s32 buffer_count) {
std::shared_ptr<IConsumerListener> listener;
{
- std::scoped_lock lock(core->mutex);
+ std::scoped_lock lock{core->mutex};
core->WaitWhileAllocatingLocked();
if (core->is_abandoned) {
@@ -236,7 +236,7 @@ Status BufferQueueProducer::DequeueBuffer(s32* out_slot, Fence* out_fence, bool
Status return_flags = Status::NoError;
bool attached_by_consumer = false;
{
- std::scoped_lock lock(core->mutex);
+ std::scoped_lock lock{core->mutex};
core->WaitWhileAllocatingLocked();
if (format == PixelFormat::NoFormat) {
@@ -295,7 +295,7 @@ Status BufferQueueProducer::DequeueBuffer(s32* out_slot, Fence* out_fence, bool
}
{
- std::scoped_lock lock(core->mutex);
+ std::scoped_lock lock{core->mutex};
if (core->is_abandoned) {
LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned");
@@ -320,7 +320,7 @@ Status BufferQueueProducer::DequeueBuffer(s32* out_slot, Fence* out_fence, bool
Status BufferQueueProducer::DetachBuffer(s32 slot) {
LOG_DEBUG(Service_NVFlinger, "slot {}", slot);
- std::scoped_lock lock(core->mutex);
+ std::scoped_lock lock{core->mutex};
if (core->is_abandoned) {
LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned");
@@ -356,7 +356,7 @@ Status BufferQueueProducer::DetachNextBuffer(std::shared_ptr<GraphicBuffer>* out
return Status::BadValue;
}
- std::scoped_lock lock(core->mutex);
+ std::scoped_lock lock{core->mutex};
core->WaitWhileAllocatingLocked();
if (core->is_abandoned) {
@@ -399,7 +399,7 @@ Status BufferQueueProducer::AttachBuffer(s32* out_slot,
return Status::BadValue;
}
- std::scoped_lock lock(core->mutex);
+ std::scoped_lock lock{core->mutex};
core->WaitWhileAllocatingLocked();
Status return_flags = Status::NoError;
@@ -460,7 +460,7 @@ Status BufferQueueProducer::QueueBuffer(s32 slot, const QueueBufferInput& input,
BufferItem item;
{
- std::scoped_lock lock(core->mutex);
+ std::scoped_lock lock{core->mutex};
if (core->is_abandoned) {
LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned");
@@ -576,7 +576,7 @@ Status BufferQueueProducer::QueueBuffer(s32 slot, const QueueBufferInput& input,
// Call back without the main BufferQueue lock held, but with the callback lock held so we can
// ensure that callbacks occur in order
{
- std::scoped_lock lock(callback_mutex);
+ std::scoped_lock lock{callback_mutex};
while (callback_ticket != current_callback_ticket) {
callback_condition.wait(callback_mutex);
}
@@ -597,7 +597,7 @@ Status BufferQueueProducer::QueueBuffer(s32 slot, const QueueBufferInput& input,
void BufferQueueProducer::CancelBuffer(s32 slot, const Fence& fence) {
LOG_DEBUG(Service_NVFlinger, "slot {}", slot);
- std::scoped_lock lock(core->mutex);
+ std::scoped_lock lock{core->mutex};
if (core->is_abandoned) {
LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned");
@@ -623,7 +623,7 @@ void BufferQueueProducer::CancelBuffer(s32 slot, const Fence& fence) {
}
Status BufferQueueProducer::Query(NativeWindow what, s32* out_value) {
- std::scoped_lock lock(core->mutex);
+ std::scoped_lock lock{core->mutex};
if (out_value == nullptr) {
LOG_ERROR(Service_NVFlinger, "outValue was nullptr");
@@ -673,7 +673,7 @@ Status BufferQueueProducer::Query(NativeWindow what, s32* out_value) {
Status BufferQueueProducer::Connect(const std::shared_ptr<IProducerListener>& listener,
NativeWindowApi api, bool producer_controlled_by_app,
QueueBufferOutput* output) {
- std::scoped_lock lock(core->mutex);
+ std::scoped_lock lock{core->mutex};
LOG_DEBUG(Service_NVFlinger, "api = {} producer_controlled_by_app = {}", api,
producer_controlled_by_app);
@@ -730,7 +730,7 @@ Status BufferQueueProducer::Disconnect(NativeWindowApi api) {
std::shared_ptr<IConsumerListener> listener;
{
- std::scoped_lock lock(core->mutex);
+ std::scoped_lock lock{core->mutex};
core->WaitWhileAllocatingLocked();
@@ -780,7 +780,7 @@ Status BufferQueueProducer::SetPreallocatedBuffer(s32 slot,
return Status::BadValue;
}
- std::scoped_lock lock(core->mutex);
+ std::scoped_lock lock{core->mutex};
slots[slot] = {};
slots[slot].graphic_buffer = buffer;