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-rw-r--r--src/core/hle/service/nvflinger/buffer_queue.cpp96
1 files changed, 96 insertions, 0 deletions
diff --git a/src/core/hle/service/nvflinger/buffer_queue.cpp b/src/core/hle/service/nvflinger/buffer_queue.cpp
new file mode 100644
index 000000000..705bdbe5d
--- /dev/null
+++ b/src/core/hle/service/nvflinger/buffer_queue.cpp
@@ -0,0 +1,96 @@
+// Copyright 2018 yuzu emulator team
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <algorithm>
+
+#include "common/alignment.h"
+#include "common/scope_exit.h"
+#include "core/core_timing.h"
+#include "core/hle/service/nvflinger/buffer_queue.h"
+
+namespace Service {
+namespace NVFlinger {
+
+BufferQueue::BufferQueue(u32 id, u64 layer_id) : id(id), layer_id(layer_id) {
+ native_handle = Kernel::Event::Create(Kernel::ResetType::OneShot, "BufferQueue NativeHandle");
+}
+
+void BufferQueue::SetPreallocatedBuffer(u32 slot, IGBPBuffer& igbp_buffer) {
+ Buffer buffer{};
+ buffer.slot = slot;
+ buffer.igbp_buffer = igbp_buffer;
+ buffer.status = Buffer::Status::Free;
+
+ LOG_WARNING(Service, "Adding graphics buffer %u", slot);
+
+ queue.emplace_back(buffer);
+}
+
+u32 BufferQueue::DequeueBuffer(u32 pixel_format, u32 width, u32 height) {
+ auto itr = std::find_if(queue.begin(), queue.end(), [&](const Buffer& buffer) {
+ // Only consider free buffers. Buffers become free once again after they've been Acquired
+ // and Released by the compositor, see the NVFlinger::Compose method.
+ if (buffer.status != Buffer::Status::Free)
+ return false;
+
+ // Make sure that the parameters match.
+ auto& igbp_buffer = buffer.igbp_buffer;
+ return igbp_buffer.format == pixel_format && igbp_buffer.width == width &&
+ igbp_buffer.height == height;
+ });
+ ASSERT(itr != queue.end());
+
+ itr->status = Buffer::Status::Dequeued;
+ return itr->slot;
+}
+
+const IGBPBuffer& BufferQueue::RequestBuffer(u32 slot) const {
+ auto itr = std::find_if(queue.begin(), queue.end(),
+ [&](const Buffer& buffer) { return buffer.slot == slot; });
+ ASSERT(itr != queue.end());
+ ASSERT(itr->status == Buffer::Status::Dequeued);
+ return itr->igbp_buffer;
+}
+
+void BufferQueue::QueueBuffer(u32 slot) {
+ auto itr = std::find_if(queue.begin(), queue.end(),
+ [&](const Buffer& buffer) { return buffer.slot == slot; });
+ ASSERT(itr != queue.end());
+ ASSERT(itr->status == Buffer::Status::Dequeued);
+ itr->status = Buffer::Status::Queued;
+}
+
+boost::optional<const BufferQueue::Buffer&> BufferQueue::AcquireBuffer() {
+ auto itr = std::find_if(queue.begin(), queue.end(), [](const Buffer& buffer) {
+ return buffer.status == Buffer::Status::Queued;
+ });
+ if (itr == queue.end())
+ return boost::none;
+ itr->status = Buffer::Status::Acquired;
+ return *itr;
+}
+
+void BufferQueue::ReleaseBuffer(u32 slot) {
+ auto itr = std::find_if(queue.begin(), queue.end(),
+ [&](const Buffer& buffer) { return buffer.slot == slot; });
+ ASSERT(itr != queue.end());
+ ASSERT(itr->status == Buffer::Status::Acquired);
+ itr->status = Buffer::Status::Free;
+}
+
+u32 BufferQueue::Query(QueryType type) {
+ LOG_WARNING(Service, "(STUBBED) called type=%u", static_cast<u32>(type));
+ switch (type) {
+ case QueryType::NativeWindowFormat:
+ // TODO(Subv): Use an enum for this
+ static constexpr u32 FormatABGR8 = 1;
+ return FormatABGR8;
+ }
+
+ UNIMPLEMENTED();
+ return 0;
+}
+
+} // namespace NVFlinger
+} // namespace Service