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Diffstat (limited to 'src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.cpp')
-rw-r--r--src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.cpp234
1 files changed, 234 insertions, 0 deletions
diff --git a/src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.cpp b/src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.cpp
new file mode 100644
index 000000000..85792495f
--- /dev/null
+++ b/src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.cpp
@@ -0,0 +1,234 @@
+// Copyright 2020 yuzu emulator team
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <algorithm>
+#include <cstring>
+
+#include "common/assert.h"
+#include "common/common_types.h"
+#include "common/logging/log.h"
+#include "core/core.h"
+#include "core/hle/service/nvdrv/devices/nvhost_nvdec_common.h"
+#include "core/hle/service/nvdrv/devices/nvmap.h"
+#include "core/memory.h"
+#include "video_core/memory_manager.h"
+#include "video_core/renderer_base.h"
+
+namespace Service::Nvidia::Devices {
+
+namespace {
+// Splice vectors will copy count amount of type T from the input vector into the dst vector.
+template <typename T>
+std::size_t SpliceVectors(const std::vector<u8>& input, std::vector<T>& dst, std::size_t count,
+ std::size_t offset) {
+ std::memcpy(dst.data(), input.data() + offset, count * sizeof(T));
+ offset += count * sizeof(T);
+ return offset;
+}
+
+// Write vectors will write data to the output buffer
+template <typename T>
+std::size_t WriteVectors(std::vector<u8>& dst, const std::vector<T>& src, std::size_t offset) {
+ std::memcpy(dst.data() + offset, src.data(), src.size() * sizeof(T));
+ offset += src.size() * sizeof(T);
+ return offset;
+}
+} // Anonymous namespace
+
+namespace NvErrCodes {
+constexpr u32 Success{};
+constexpr u32 OutOfMemory{static_cast<u32>(-12)};
+constexpr u32 InvalidInput{static_cast<u32>(-22)};
+} // namespace NvErrCodes
+
+nvhost_nvdec_common::nvhost_nvdec_common(Core::System& system, std::shared_ptr<nvmap> nvmap_dev)
+ : nvdevice(system), nvmap_dev(std::move(nvmap_dev)) {}
+nvhost_nvdec_common::~nvhost_nvdec_common() = default;
+
+u32 nvhost_nvdec_common::SetNVMAPfd(const std::vector<u8>& input) {
+ IoctlSetNvmapFD params{};
+ std::memcpy(&params, input.data(), sizeof(IoctlSetNvmapFD));
+ LOG_DEBUG(Service_NVDRV, "called, fd={}", params.nvmap_fd);
+
+ nvmap_fd = params.nvmap_fd;
+ return 0;
+}
+
+u32 nvhost_nvdec_common::Submit(const std::vector<u8>& input, std::vector<u8>& output) {
+ IoctlSubmit params{};
+ std::memcpy(&params, input.data(), sizeof(IoctlSubmit));
+ LOG_DEBUG(Service_NVDRV, "called NVDEC Submit, cmd_buffer_count={}", params.cmd_buffer_count);
+
+ // Instantiate param buffers
+ std::size_t offset = sizeof(IoctlSubmit);
+ std::vector<CommandBuffer> command_buffers(params.cmd_buffer_count);
+ std::vector<Reloc> relocs(params.relocation_count);
+ std::vector<u32> reloc_shifts(params.relocation_count);
+ std::vector<SyncptIncr> syncpt_increments(params.syncpoint_count);
+ std::vector<SyncptIncr> wait_checks(params.syncpoint_count);
+ std::vector<Fence> fences(params.fence_count);
+
+ // Splice input into their respective buffers
+ offset = SpliceVectors(input, command_buffers, params.cmd_buffer_count, offset);
+ offset = SpliceVectors(input, relocs, params.relocation_count, offset);
+ offset = SpliceVectors(input, reloc_shifts, params.relocation_count, offset);
+ offset = SpliceVectors(input, syncpt_increments, params.syncpoint_count, offset);
+ offset = SpliceVectors(input, wait_checks, params.syncpoint_count, offset);
+ offset = SpliceVectors(input, fences, params.fence_count, offset);
+
+ // TODO(ameerj): For async gpu, utilize fences for syncpoint 'max' increment
+
+ auto& gpu = system.GPU();
+
+ for (const auto& cmd_buffer : command_buffers) {
+ auto object = nvmap_dev->GetObject(cmd_buffer.memory_id);
+ ASSERT_OR_EXECUTE(object, return NvErrCodes::InvalidInput;);
+ const auto map = FindBufferMap(object->dma_map_addr);
+ if (!map) {
+ LOG_ERROR(Service_NVDRV, "Tried to submit an invalid offset 0x{:X} dma 0x{:X}",
+ object->addr, object->dma_map_addr);
+ return 0;
+ }
+ Tegra::ChCommandHeaderList cmdlist(cmd_buffer.word_count);
+ gpu.MemoryManager().ReadBlock(map->StartAddr() + cmd_buffer.offset, cmdlist.data(),
+ cmdlist.size() * sizeof(u32));
+ gpu.PushCommandBuffer(cmdlist);
+ }
+
+ std::memcpy(output.data(), &params, sizeof(IoctlSubmit));
+ // Some games expect command_buffers to be written back
+ offset = sizeof(IoctlSubmit);
+ offset = WriteVectors(output, command_buffers, offset);
+ offset = WriteVectors(output, relocs, offset);
+ offset = WriteVectors(output, reloc_shifts, offset);
+ offset = WriteVectors(output, syncpt_increments, offset);
+ offset = WriteVectors(output, wait_checks, offset);
+
+ return NvErrCodes::Success;
+}
+
+u32 nvhost_nvdec_common::GetSyncpoint(const std::vector<u8>& input, std::vector<u8>& output) {
+ IoctlGetSyncpoint params{};
+ std::memcpy(&params, input.data(), sizeof(IoctlGetSyncpoint));
+ LOG_DEBUG(Service_NVDRV, "called GetSyncpoint, id={}", params.param);
+
+ // We found that implementing this causes deadlocks with async gpu, along with degraded
+ // performance. TODO: RE the nvdec async implementation
+ params.value = 0;
+ std::memcpy(output.data(), &params, sizeof(IoctlGetSyncpoint));
+
+ return NvErrCodes::Success;
+}
+
+u32 nvhost_nvdec_common::GetWaitbase(const std::vector<u8>& input, std::vector<u8>& output) {
+ IoctlGetWaitbase params{};
+ std::memcpy(&params, input.data(), sizeof(IoctlGetWaitbase));
+ params.value = 0; // Seems to be hard coded at 0
+ std::memcpy(output.data(), &params, sizeof(IoctlGetWaitbase));
+ return 0;
+}
+
+u32 nvhost_nvdec_common::MapBuffer(const std::vector<u8>& input, std::vector<u8>& output) {
+ IoctlMapBuffer params{};
+ std::memcpy(&params, input.data(), sizeof(IoctlMapBuffer));
+ std::vector<MapBufferEntry> cmd_buffer_handles(params.num_entries);
+
+ SpliceVectors(input, cmd_buffer_handles, params.num_entries, sizeof(IoctlMapBuffer));
+
+ auto& gpu = system.GPU();
+
+ for (auto& cmf_buff : cmd_buffer_handles) {
+ auto object{nvmap_dev->GetObject(cmf_buff.map_handle)};
+ if (!object) {
+ LOG_ERROR(Service_NVDRV, "invalid cmd_buffer nvmap_handle={:X}", cmf_buff.map_handle);
+ std::memcpy(output.data(), &params, output.size());
+ return NvErrCodes::InvalidInput;
+ }
+ if (object->dma_map_addr == 0) {
+ // NVDEC and VIC memory is in the 32-bit address space
+ // MapAllocate32 will attempt to map a lower 32-bit value in the shared gpu memory space
+ const GPUVAddr low_addr = gpu.MemoryManager().MapAllocate32(object->addr, object->size);
+ object->dma_map_addr = static_cast<u32>(low_addr);
+ // Ensure that the dma_map_addr is indeed in the lower 32-bit address space.
+ ASSERT(object->dma_map_addr == low_addr);
+ }
+ if (!object->dma_map_addr) {
+ LOG_ERROR(Service_NVDRV, "failed to map size={}", object->size);
+ } else {
+ cmf_buff.map_address = object->dma_map_addr;
+ AddBufferMap(object->dma_map_addr, object->size, object->addr,
+ object->status == nvmap::Object::Status::Allocated);
+ }
+ }
+ std::memcpy(output.data(), &params, sizeof(IoctlMapBuffer));
+ std::memcpy(output.data() + sizeof(IoctlMapBuffer), cmd_buffer_handles.data(),
+ cmd_buffer_handles.size() * sizeof(MapBufferEntry));
+
+ return NvErrCodes::Success;
+}
+
+u32 nvhost_nvdec_common::UnmapBuffer(const std::vector<u8>& input, std::vector<u8>& output) {
+ IoctlMapBuffer params{};
+ std::memcpy(&params, input.data(), sizeof(IoctlMapBuffer));
+ std::vector<MapBufferEntry> cmd_buffer_handles(params.num_entries);
+ SpliceVectors(input, cmd_buffer_handles, params.num_entries, sizeof(IoctlMapBuffer));
+
+ auto& gpu = system.GPU();
+
+ for (auto& cmf_buff : cmd_buffer_handles) {
+ const auto object{nvmap_dev->GetObject(cmf_buff.map_handle)};
+ if (!object) {
+ LOG_ERROR(Service_NVDRV, "invalid cmd_buffer nvmap_handle={:X}", cmf_buff.map_handle);
+ std::memcpy(output.data(), &params, output.size());
+ return NvErrCodes::InvalidInput;
+ }
+ if (const auto size{RemoveBufferMap(object->dma_map_addr)}; size) {
+ gpu.MemoryManager().Unmap(object->dma_map_addr, *size);
+ } else {
+ // This occurs quite frequently, however does not seem to impact functionality
+ LOG_DEBUG(Service_NVDRV, "invalid offset=0x{:X} dma=0x{:X}", object->addr,
+ object->dma_map_addr);
+ }
+ object->dma_map_addr = 0;
+ }
+ std::memset(output.data(), 0, output.size());
+ return NvErrCodes::Success;
+}
+
+u32 nvhost_nvdec_common::SetSubmitTimeout(const std::vector<u8>& input, std::vector<u8>& output) {
+ std::memcpy(&submit_timeout, input.data(), input.size());
+ LOG_WARNING(Service_NVDRV, "(STUBBED) called");
+ return NvErrCodes::Success;
+}
+
+std::optional<nvhost_nvdec_common::BufferMap> nvhost_nvdec_common::FindBufferMap(
+ GPUVAddr gpu_addr) const {
+ const auto it = std::find_if(
+ buffer_mappings.begin(), buffer_mappings.upper_bound(gpu_addr), [&](const auto& entry) {
+ return (gpu_addr >= entry.second.StartAddr() && gpu_addr < entry.second.EndAddr());
+ });
+
+ ASSERT(it != buffer_mappings.end());
+ return it->second;
+}
+
+void nvhost_nvdec_common::AddBufferMap(GPUVAddr gpu_addr, std::size_t size, VAddr cpu_addr,
+ bool is_allocated) {
+ buffer_mappings.insert_or_assign(gpu_addr, BufferMap{gpu_addr, size, cpu_addr, is_allocated});
+}
+
+std::optional<std::size_t> nvhost_nvdec_common::RemoveBufferMap(GPUVAddr gpu_addr) {
+ const auto iter{buffer_mappings.find(gpu_addr)};
+ if (iter == buffer_mappings.end()) {
+ return std::nullopt;
+ }
+ std::size_t size = 0;
+ if (iter->second.IsAllocated()) {
+ size = iter->second.Size();
+ }
+ buffer_mappings.erase(iter);
+ return size;
+}
+
+} // namespace Service::Nvidia::Devices