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-rw-r--r--src/core/hle/service/mii/types/char_info.cpp482
1 files changed, 482 insertions, 0 deletions
diff --git a/src/core/hle/service/mii/types/char_info.cpp b/src/core/hle/service/mii/types/char_info.cpp
new file mode 100644
index 000000000..bb948c628
--- /dev/null
+++ b/src/core/hle/service/mii/types/char_info.cpp
@@ -0,0 +1,482 @@
+// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "core/hle/service/mii/types/char_info.h"
+#include "core/hle/service/mii/types/store_data.h"
+
+namespace Service::Mii {
+
+void CharInfo::SetFromStoreData(const StoreData& store_data) {
+ name = store_data.GetNickname();
+ null_terminator = '\0';
+ create_id = store_data.GetCreateId();
+ font_region = store_data.GetFontRegion();
+ favorite_color = store_data.GetFavoriteColor();
+ gender = store_data.GetGender();
+ height = store_data.GetHeight();
+ build = store_data.GetBuild();
+ type = store_data.GetType();
+ region_move = store_data.GetRegionMove();
+ faceline_type = store_data.GetFacelineType();
+ faceline_color = store_data.GetFacelineColor();
+ faceline_wrinkle = store_data.GetFacelineWrinkle();
+ faceline_make = store_data.GetFacelineMake();
+ hair_type = store_data.GetHairType();
+ hair_color = store_data.GetHairColor();
+ hair_flip = store_data.GetHairFlip();
+ eye_type = store_data.GetEyeType();
+ eye_color = store_data.GetEyeColor();
+ eye_scale = store_data.GetEyeScale();
+ eye_aspect = store_data.GetEyeAspect();
+ eye_rotate = store_data.GetEyeRotate();
+ eye_x = store_data.GetEyeX();
+ eye_y = store_data.GetEyeY();
+ eyebrow_type = store_data.GetEyebrowType();
+ eyebrow_color = store_data.GetEyebrowColor();
+ eyebrow_scale = store_data.GetEyebrowScale();
+ eyebrow_aspect = store_data.GetEyebrowAspect();
+ eyebrow_rotate = store_data.GetEyebrowRotate();
+ eyebrow_x = store_data.GetEyebrowX();
+ eyebrow_y = store_data.GetEyebrowY();
+ nose_type = store_data.GetNoseType();
+ nose_scale = store_data.GetNoseScale();
+ nose_y = store_data.GetNoseY();
+ mouth_type = store_data.GetMouthType();
+ mouth_color = store_data.GetMouthColor();
+ mouth_scale = store_data.GetMouthScale();
+ mouth_aspect = store_data.GetMouthAspect();
+ mouth_y = store_data.GetMouthY();
+ beard_color = store_data.GetBeardColor();
+ beard_type = store_data.GetBeardType();
+ mustache_type = store_data.GetMustacheType();
+ mustache_scale = store_data.GetMustacheScale();
+ mustache_y = store_data.GetMustacheY();
+ glass_type = store_data.GetGlassType();
+ glass_color = store_data.GetGlassColor();
+ glass_scale = store_data.GetGlassScale();
+ glass_y = store_data.GetGlassY();
+ mole_type = store_data.GetMoleType();
+ mole_scale = store_data.GetMoleScale();
+ mole_x = store_data.GetMoleX();
+ mole_y = store_data.GetMoleY();
+ padding = '\0';
+}
+
+ValidationResult CharInfo::Verify() const {
+ if (!create_id.IsValid()) {
+ return ValidationResult::InvalidCreateId;
+ }
+ if (!name.IsValid()) {
+ return ValidationResult::InvalidName;
+ }
+ if (font_region > FontRegion::Max) {
+ return ValidationResult::InvalidFont;
+ }
+ if (favorite_color > FavoriteColor::Max) {
+ return ValidationResult::InvalidColor;
+ }
+ if (gender > Gender::Max) {
+ return ValidationResult::InvalidGender;
+ }
+ if (height > MaxHeight) {
+ return ValidationResult::InvalidHeight;
+ }
+ if (build > MaxBuild) {
+ return ValidationResult::InvalidBuild;
+ }
+ if (type > MaxType) {
+ return ValidationResult::InvalidType;
+ }
+ if (region_move > MaxRegionMove) {
+ return ValidationResult::InvalidRegionMove;
+ }
+ if (faceline_type > FacelineType::Max) {
+ return ValidationResult::InvalidFacelineType;
+ }
+ if (faceline_color > FacelineColor::Max) {
+ return ValidationResult::InvalidFacelineColor;
+ }
+ if (faceline_wrinkle > FacelineWrinkle::Max) {
+ return ValidationResult::InvalidFacelineWrinkle;
+ }
+ if (faceline_make > FacelineMake::Max) {
+ return ValidationResult::InvalidFacelineMake;
+ }
+ if (hair_type > HairType::Max) {
+ return ValidationResult::InvalidHairType;
+ }
+ if (hair_color > CommonColor::Max) {
+ return ValidationResult::InvalidHairColor;
+ }
+ if (hair_flip > HairFlip::Max) {
+ return ValidationResult::InvalidHairFlip;
+ }
+ if (eye_type > EyeType::Max) {
+ return ValidationResult::InvalidEyeType;
+ }
+ if (eye_color > CommonColor::Max) {
+ return ValidationResult::InvalidEyeColor;
+ }
+ if (eye_scale > MaxEyeScale) {
+ return ValidationResult::InvalidEyeScale;
+ }
+ if (eye_aspect > MaxEyeAspect) {
+ return ValidationResult::InvalidEyeAspect;
+ }
+ if (eye_rotate > MaxEyeX) {
+ return ValidationResult::InvalidEyeRotate;
+ }
+ if (eye_x > MaxEyeX) {
+ return ValidationResult::InvalidEyeX;
+ }
+ if (eye_y > MaxEyeY) {
+ return ValidationResult::InvalidEyeY;
+ }
+ if (eyebrow_type > EyebrowType::Max) {
+ return ValidationResult::InvalidEyebrowType;
+ }
+ if (eyebrow_color > CommonColor::Max) {
+ return ValidationResult::InvalidEyebrowColor;
+ }
+ if (eyebrow_scale > MaxEyebrowScale) {
+ return ValidationResult::InvalidEyebrowScale;
+ }
+ if (eyebrow_aspect > MaxEyebrowAspect) {
+ return ValidationResult::InvalidEyebrowAspect;
+ }
+ if (eyebrow_rotate > MaxEyebrowRotate) {
+ return ValidationResult::InvalidEyebrowRotate;
+ }
+ if (eyebrow_x > MaxEyebrowX) {
+ return ValidationResult::InvalidEyebrowX;
+ }
+ if (eyebrow_y > MaxEyebrowY) {
+ return ValidationResult::InvalidEyebrowY;
+ }
+ if (nose_type > NoseType::Max) {
+ return ValidationResult::InvalidNoseType;
+ }
+ if (nose_scale > MaxNoseScale) {
+ return ValidationResult::InvalidNoseScale;
+ }
+ if (nose_y > MaxNoseY) {
+ return ValidationResult::InvalidNoseY;
+ }
+ if (mouth_type > MouthType::Max) {
+ return ValidationResult::InvalidMouthType;
+ }
+ if (mouth_color > CommonColor::Max) {
+ return ValidationResult::InvalidMouthColor;
+ }
+ if (mouth_scale > MaxMouthScale) {
+ return ValidationResult::InvalidMouthScale;
+ }
+ if (mouth_aspect > MaxMoutAspect) {
+ return ValidationResult::InvalidMouthAspect;
+ }
+ if (mouth_y > MaxMouthY) {
+ return ValidationResult::InvalidMoleY;
+ }
+ if (beard_color > CommonColor::Max) {
+ return ValidationResult::InvalidBeardColor;
+ }
+ if (beard_type > BeardType::Max) {
+ return ValidationResult::InvalidBeardType;
+ }
+ if (mustache_type > MustacheType::Max) {
+ return ValidationResult::InvalidMustacheType;
+ }
+ if (mustache_scale > MaxMustacheScale) {
+ return ValidationResult::InvalidMustacheScale;
+ }
+ if (mustache_y > MasMustacheY) {
+ return ValidationResult::InvalidMustacheY;
+ }
+ if (glass_type > GlassType::Max) {
+ return ValidationResult::InvalidGlassType;
+ }
+ if (glass_color > CommonColor::Max) {
+ return ValidationResult::InvalidGlassColor;
+ }
+ if (glass_scale > MaxGlassScale) {
+ return ValidationResult::InvalidGlassScale;
+ }
+ if (glass_y > MaxGlassY) {
+ return ValidationResult::InvalidGlassY;
+ }
+ if (mole_type > MoleType::Max) {
+ return ValidationResult::InvalidMoleType;
+ }
+ if (mole_scale > MaxMoleScale) {
+ return ValidationResult::InvalidMoleScale;
+ }
+ if (mole_x > MaxMoleX) {
+ return ValidationResult::InvalidMoleX;
+ }
+ if (mole_y > MaxMoleY) {
+ return ValidationResult::InvalidMoleY;
+ }
+ return ValidationResult::NoErrors;
+}
+
+Common::UUID CharInfo::GetCreateId() const {
+ return create_id;
+}
+
+Nickname CharInfo::GetNickname() const {
+ return name;
+}
+
+FontRegion CharInfo::GetFontRegion() const {
+ return font_region;
+}
+
+FavoriteColor CharInfo::GetFavoriteColor() const {
+ return favorite_color;
+}
+
+Gender CharInfo::GetGender() const {
+ return gender;
+}
+
+u8 CharInfo::GetHeight() const {
+ return height;
+}
+
+u8 CharInfo::GetBuild() const {
+ return build;
+}
+
+u8 CharInfo::GetType() const {
+ return type;
+}
+
+u8 CharInfo::GetRegionMove() const {
+ return region_move;
+}
+
+FacelineType CharInfo::GetFacelineType() const {
+ return faceline_type;
+}
+
+FacelineColor CharInfo::GetFacelineColor() const {
+ return faceline_color;
+}
+
+FacelineWrinkle CharInfo::GetFacelineWrinkle() const {
+ return faceline_wrinkle;
+}
+
+FacelineMake CharInfo::GetFacelineMake() const {
+ return faceline_make;
+}
+
+HairType CharInfo::GetHairType() const {
+ return hair_type;
+}
+
+CommonColor CharInfo::GetHairColor() const {
+ return hair_color;
+}
+
+HairFlip CharInfo::GetHairFlip() const {
+ return hair_flip;
+}
+
+EyeType CharInfo::GetEyeType() const {
+ return eye_type;
+}
+
+CommonColor CharInfo::GetEyeColor() const {
+ return eye_color;
+}
+
+u8 CharInfo::GetEyeScale() const {
+ return eye_scale;
+}
+
+u8 CharInfo::GetEyeAspect() const {
+ return eye_aspect;
+}
+
+u8 CharInfo::GetEyeRotate() const {
+ return eye_rotate;
+}
+
+u8 CharInfo::GetEyeX() const {
+ return eye_x;
+}
+
+u8 CharInfo::GetEyeY() const {
+ return eye_y;
+}
+
+EyebrowType CharInfo::GetEyebrowType() const {
+ return eyebrow_type;
+}
+
+CommonColor CharInfo::GetEyebrowColor() const {
+ return eyebrow_color;
+}
+
+u8 CharInfo::GetEyebrowScale() const {
+ return eyebrow_scale;
+}
+
+u8 CharInfo::GetEyebrowAspect() const {
+ return eyebrow_aspect;
+}
+
+u8 CharInfo::GetEyebrowRotate() const {
+ return eyebrow_rotate;
+}
+
+u8 CharInfo::GetEyebrowX() const {
+ return eyebrow_x;
+}
+
+u8 CharInfo::GetEyebrowY() const {
+ return eyebrow_y;
+}
+
+NoseType CharInfo::GetNoseType() const {
+ return nose_type;
+}
+
+u8 CharInfo::GetNoseScale() const {
+ return nose_scale;
+}
+
+u8 CharInfo::GetNoseY() const {
+ return nose_y;
+}
+
+MouthType CharInfo::GetMouthType() const {
+ return mouth_type;
+}
+
+CommonColor CharInfo::GetMouthColor() const {
+ return mouth_color;
+}
+
+u8 CharInfo::GetMouthScale() const {
+ return mouth_scale;
+}
+
+u8 CharInfo::GetMouthAspect() const {
+ return mouth_aspect;
+}
+
+u8 CharInfo::GetMouthY() const {
+ return mouth_y;
+}
+
+CommonColor CharInfo::GetBeardColor() const {
+ return beard_color;
+}
+
+BeardType CharInfo::GetBeardType() const {
+ return beard_type;
+}
+
+MustacheType CharInfo::GetMustacheType() const {
+ return mustache_type;
+}
+
+u8 CharInfo::GetMustacheScale() const {
+ return mustache_scale;
+}
+
+u8 CharInfo::GetMustacheY() const {
+ return mustache_y;
+}
+
+GlassType CharInfo::GetGlassType() const {
+ return glass_type;
+}
+
+CommonColor CharInfo::GetGlassColor() const {
+ return glass_color;
+}
+
+u8 CharInfo::GetGlassScale() const {
+ return glass_scale;
+}
+
+u8 CharInfo::GetGlassY() const {
+ return glass_y;
+}
+
+MoleType CharInfo::GetMoleType() const {
+ return mole_type;
+}
+
+u8 CharInfo::GetMoleScale() const {
+ return mole_scale;
+}
+
+u8 CharInfo::GetMoleX() const {
+ return mole_x;
+}
+
+u8 CharInfo::GetMoleY() const {
+ return mole_y;
+}
+
+bool CharInfo::operator==(const CharInfo& info) {
+ bool is_identical = info.Verify() == ValidationResult::NoErrors;
+ is_identical &= name.data == info.GetNickname().data;
+ is_identical &= create_id == info.GetCreateId();
+ is_identical &= font_region == info.GetFontRegion();
+ is_identical &= favorite_color == info.GetFavoriteColor();
+ is_identical &= gender == info.GetGender();
+ is_identical &= height == info.GetHeight();
+ is_identical &= build == info.GetBuild();
+ is_identical &= type == info.GetType();
+ is_identical &= region_move == info.GetRegionMove();
+ is_identical &= faceline_type == info.GetFacelineType();
+ is_identical &= faceline_color == info.GetFacelineColor();
+ is_identical &= faceline_wrinkle == info.GetFacelineWrinkle();
+ is_identical &= faceline_make == info.GetFacelineMake();
+ is_identical &= hair_type == info.GetHairType();
+ is_identical &= hair_color == info.GetHairColor();
+ is_identical &= hair_flip == info.GetHairFlip();
+ is_identical &= eye_type == info.GetEyeType();
+ is_identical &= eye_color == info.GetEyeColor();
+ is_identical &= eye_scale == info.GetEyeScale();
+ is_identical &= eye_aspect == info.GetEyeAspect();
+ is_identical &= eye_rotate == info.GetEyeRotate();
+ is_identical &= eye_x == info.GetEyeX();
+ is_identical &= eye_y == info.GetEyeY();
+ is_identical &= eyebrow_type == info.GetEyebrowType();
+ is_identical &= eyebrow_color == info.GetEyebrowColor();
+ is_identical &= eyebrow_scale == info.GetEyebrowScale();
+ is_identical &= eyebrow_aspect == info.GetEyebrowAspect();
+ is_identical &= eyebrow_rotate == info.GetEyebrowRotate();
+ is_identical &= eyebrow_x == info.GetEyebrowX();
+ is_identical &= eyebrow_y == info.GetEyebrowY();
+ is_identical &= nose_type == info.GetNoseType();
+ is_identical &= nose_scale == info.GetNoseScale();
+ is_identical &= nose_y == info.GetNoseY();
+ is_identical &= mouth_type == info.GetMouthType();
+ is_identical &= mouth_color == info.GetMouthColor();
+ is_identical &= mouth_scale == info.GetMouthScale();
+ is_identical &= mouth_aspect == info.GetMouthAspect();
+ is_identical &= mouth_y == info.GetMouthY();
+ is_identical &= beard_color == info.GetBeardColor();
+ is_identical &= beard_type == info.GetBeardType();
+ is_identical &= mustache_type == info.GetMustacheType();
+ is_identical &= mustache_scale == info.GetMustacheScale();
+ is_identical &= mustache_y == info.GetMustacheY();
+ is_identical &= glass_type == info.GetGlassType();
+ is_identical &= glass_color == info.GetGlassColor();
+ is_identical &= glass_scale == info.GetGlassScale();
+ is_identical &= glass_y == info.GetGlassY();
+ is_identical &= mole_type == info.GetMoleType();
+ is_identical &= mole_scale == info.GetMoleScale();
+ is_identical &= mole_x == info.GetMoleX();
+ is_identical &= mole_y == info.GetMoleY();
+ return is_identical;
+}
+
+} // namespace Service::Mii