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diff --git a/src/core/hle/service/ldr_ro/memory_synchronizer.h b/src/core/hle/service/ldr_ro/memory_synchronizer.h
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+// Copyright 2016 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <vector>
+
+#include "core/memory.h"
+
+////////////////////////////////////////////////////////////////////////////////////////////////////
+// Namespace LDR_RO
+
+namespace LDR_RO {
+
+/**
+ * This is a work-around before we implement memory aliasing.
+ * CRS and CRO are mapped (aliased) to another memory when loading. Games can read
+ * from both the original buffer and the mapping memory. So we use this to synchronize
+ * all original buffers with mapping memory after modifying the content.
+ */
+class MemorySynchronizer {
+public:
+ void Clear();
+
+ void AddMemoryBlock(VAddr mapping, VAddr original, u32 size);
+ void ResizeMemoryBlock(VAddr mapping, VAddr original, u32 size);
+ void RemoveMemoryBlock(VAddr mapping, VAddr original);
+
+ void SynchronizeOriginalMemory();
+
+private:
+ struct MemoryBlock {
+ VAddr mapping;
+ VAddr original;
+ u32 size;
+ };
+
+ std::vector<MemoryBlock> memory_blocks;
+
+ auto FindMemoryBlock(VAddr mapping, VAddr original);
+};
+
+} // namespace