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diff --git a/src/core/hle/service/glue/glue_manager.h b/src/core/hle/service/glue/glue_manager.h
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+// Copyright 2019 yuzu emulator team
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <map>
+#include <vector>
+#include "common/common_types.h"
+#include "core/file_sys/control_metadata.h"
+#include "core/file_sys/romfs_factory.h"
+#include "core/hle/result.h"
+
+namespace Service::Glue {
+
+struct ApplicationLaunchProperty {
+ u64 title_id;
+ u32 version;
+ FileSys::StorageId base_game_storage_id;
+ FileSys::StorageId update_storage_id;
+ u8 program_index;
+ u8 reserved;
+};
+static_assert(sizeof(ApplicationLaunchProperty) == 0x10,
+ "ApplicationLaunchProperty has incorrect size.");
+
+// A class to manage state related to the arp:w and arp:r services, specifically the registration
+// and unregistration of launch and control properties.
+class ARPManager {
+public:
+ ARPManager();
+ ~ARPManager();
+
+ // Returns the ApplicationLaunchProperty corresponding to the provided title ID if it was
+ // previously registered, otherwise ERR_NOT_REGISTERED if it was never registered or
+ // ERR_INVALID_PROCESS_ID if the title ID is 0.
+ ResultVal<ApplicationLaunchProperty> GetLaunchProperty(u64 title_id) const;
+
+ // Returns a vector of the raw bytes of NACP data (necessarily 0x4000 in size) corresponding to
+ // the provided title ID if it was previously registered, otherwise ERR_NOT_REGISTERED if it was
+ // never registered or ERR_INVALID_PROCESS_ID if the title ID is 0.
+ ResultVal<std::vector<u8>> GetControlProperty(u64 title_id) const;
+
+ // Adds a new entry to the internal database with the provided parameters, returning
+ // ERR_INVALID_ACCESS if attempting to re-register a title ID without an intermediate Unregister
+ // step, and ERR_INVALID_PROCESS_ID if the title ID is 0.
+ ResultCode Register(u64 title_id, ApplicationLaunchProperty launch, std::vector<u8> control);
+
+ // Removes the registration for the provided title ID from the database, returning
+ // ERR_NOT_REGISTERED if it doesn't exist in the database and ERR_INVALID_PROCESS_ID if the
+ // title ID is 0.
+ ResultCode Unregister(u64 title_id);
+
+ // Removes all entries from the database, always succeeds. Should only be used when resetting
+ // system state.
+ void ResetAll();
+
+private:
+ struct MapEntry;
+ std::map<u64, MapEntry> entries;
+};
+
+} // namespace Service::Glue