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diff --git a/src/core/hle/service/filesystem/filesystem.h b/src/core/hle/service/filesystem/filesystem.h
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+// Copyright 2018 yuzu emulator team
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <memory>
+#include "common/common_types.h"
+#include "core/file_sys/filesystem.h"
+#include "core/hle/result.h"
+#include "core/hle/service/service.h"
+
+namespace Service {
+namespace FileSystem {
+
+/// Supported FileSystem types
+enum class Type {
+ RomFS = 1,
+};
+
+/**
+ * Registers a FileSystem, instances of which can later be opened using its IdCode.
+ * @param factory FileSystem backend interface to use
+ * @param type Type used to access this type of FileSystem
+ */
+ResultCode RegisterFileSystem(std::unique_ptr<FileSys::FileSystemFactory>&& factory, Type type);
+
+/**
+ * Opens a file system
+ * @param type Type of the file system to open
+ * @param path Path to the file system, used with Binary paths
+ * @return FileSys::FileSystemBackend interface to the file system
+ */
+ResultVal<std::unique_ptr<FileSys::FileSystemBackend>> OpenFileSystem(Type type,
+ FileSys::Path& path);
+
+/// Registers all Filesystem services with the specified service manager.
+void InstallInterfaces(SM::ServiceManager& service_manager);
+
+} // namespace Filesystem
+} // namespace Service