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+// Copyright 2019 yuzu emulator team
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <map>
+#include "common/common_types.h"
+
+namespace Core::Timing {
+class CoreTiming;
+}
+
+namespace Service::APM {
+
+enum class PerformanceConfiguration : u32 {
+ Config1 = 0x00010000,
+ Config2 = 0x00010001,
+ Config3 = 0x00010002,
+ Config4 = 0x00020000,
+ Config5 = 0x00020001,
+ Config6 = 0x00020002,
+ Config7 = 0x00020003,
+ Config8 = 0x00020004,
+ Config9 = 0x00020005,
+ Config10 = 0x00020006,
+ Config11 = 0x92220007,
+ Config12 = 0x92220008,
+ Config13 = 0x92220009,
+ Config14 = 0x9222000A,
+ Config15 = 0x9222000B,
+ Config16 = 0x9222000C,
+};
+
+enum class CpuBoostMode : u32 {
+ Disabled = 0,
+ Full = 1, // CPU + GPU -> Config 13, 14, 15, or 16
+ Partial = 2, // GPU Only -> Config 15 or 16
+};
+
+enum class PerformanceMode : u8 {
+ Handheld = 0,
+ Docked = 1,
+};
+
+// Class to manage the state and change of the emulated system performance.
+// Specifically, this deals with PerformanceMode, which corresponds to the system being docked or
+// undocked, and PerformanceConfig which specifies the exact CPU, GPU, and Memory clocks to operate
+// at. Additionally, this manages 'Boost Mode', which allows games to temporarily overclock the
+// system during times of high load -- this simply maps to different PerformanceConfigs to use.
+class Controller {
+public:
+ Controller(Core::Timing::CoreTiming& core_timing);
+ ~Controller();
+
+ void SetPerformanceConfiguration(PerformanceMode mode, PerformanceConfiguration config);
+ void SetFromCpuBoostMode(CpuBoostMode mode);
+
+ PerformanceMode GetCurrentPerformanceMode();
+ PerformanceConfiguration GetCurrentPerformanceConfiguration(PerformanceMode mode);
+
+private:
+ void SetClockSpeed(u32 mhz);
+
+ std::map<PerformanceMode, PerformanceConfiguration> configs;
+
+ Core::Timing::CoreTiming& core_timing;
+};
+
+} // namespace Service::APM