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-rw-r--r--src/core/hle/kernel/timer.h69
1 files changed, 41 insertions, 28 deletions
diff --git a/src/core/hle/kernel/timer.h b/src/core/hle/kernel/timer.h
index 8170e82d4..c45e79954 100644
--- a/src/core/hle/kernel/timer.h
+++ b/src/core/hle/kernel/timer.h
@@ -11,37 +11,50 @@
namespace Kernel {
-/**
- * Cancels a timer
- * @param handle Handle of the timer to cancel
- */
-ResultCode CancelTimer(Handle handle);
-
-/**
- * Starts a timer with the specified initial delay and interval
- * @param handle Handle of the timer to start
- * @param initial Delay until the timer is first fired
- * @param interval Delay until the timer is fired after the first time
- */
-ResultCode SetTimer(Handle handle, s64 initial, s64 interval);
-
-/**
- * Clears a timer
- * @param handle Handle of the timer to clear
- */
-ResultCode ClearTimer(Handle handle);
-
-/**
- * Creates a timer
- * @param handle Handle to the newly created Timer object
- * @param reset_type ResetType describing how to create the timer
- * @param name Optional name of timer
- * @return ResultCode of the error
- */
-ResultCode CreateTimer(Handle* handle, const ResetType reset_type, const std::string& name="Unknown");
+class Timer final : public WaitObject {
+public:
+ /**
+ * Creates a timer
+ * @param reset_type ResetType describing how to create the timer
+ * @param name Optional name of timer
+ * @return The created Timer
+ */
+ static ResultVal<SharedPtr<Timer>> Create(ResetType reset_type, std::string name = "Unknown");
+
+ std::string GetTypeName() const override { return "Timer"; }
+ std::string GetName() const override { return name; }
+
+ static const HandleType HANDLE_TYPE = HandleType::Timer;
+ HandleType GetHandleType() const override { return HANDLE_TYPE; }
+
+ ResetType reset_type; ///< The ResetType of this timer
+
+ bool signaled; ///< Whether the timer has been signaled or not
+ std::string name; ///< Name of timer (optional)
+
+ u64 initial_delay; ///< The delay until the timer fires for the first time
+ u64 interval_delay; ///< The delay until the timer fires after the first time
+
+ bool ShouldWait() override;
+ void Acquire() override;
+
+ /**
+ * Starts the timer, with the specified initial delay and interval.
+ * @param initial Delay until the timer is first fired
+ * @param interval Delay until the timer is fired after the first time
+ */
+ void Set(s64 initial, s64 interval);
+
+ void Cancel();
+ void Clear();
+
+private:
+ Timer() = default;
+};
/// Initializes the required variables for timers
void TimersInit();
/// Tears down the timer variables
void TimersShutdown();
+
} // namespace