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-rw-r--r--src/core/hle/kernel/svc/svc_address_arbiter.cpp3
-rw-r--r--src/core/hle/kernel/svc/svc_condition_variable.cpp3
-rw-r--r--src/core/hle/kernel/svc/svc_ipc.cpp20
-rw-r--r--src/core/hle/kernel/svc/svc_resource_limit.cpp2
-rw-r--r--src/core/hle/kernel/svc/svc_synchronization.cpp16
-rw-r--r--src/core/hle/kernel/svc/svc_thread.cpp29
6 files changed, 58 insertions, 15 deletions
diff --git a/src/core/hle/kernel/svc/svc_address_arbiter.cpp b/src/core/hle/kernel/svc/svc_address_arbiter.cpp
index 04cc5ea64..90ee43521 100644
--- a/src/core/hle/kernel/svc/svc_address_arbiter.cpp
+++ b/src/core/hle/kernel/svc/svc_address_arbiter.cpp
@@ -2,6 +2,7 @@
// SPDX-License-Identifier: GPL-2.0-or-later
#include "core/core.h"
+#include "core/hle/kernel/k_hardware_timer.h"
#include "core/hle/kernel/k_memory_layout.h"
#include "core/hle/kernel/k_process.h"
#include "core/hle/kernel/kernel.h"
@@ -52,7 +53,7 @@ Result WaitForAddress(Core::System& system, u64 address, ArbitrationType arb_typ
if (timeout_ns > 0) {
const s64 offset_tick(timeout_ns);
if (offset_tick > 0) {
- timeout = offset_tick + 2;
+ timeout = system.Kernel().HardwareTimer().GetTick() + offset_tick + 2;
if (timeout <= 0) {
timeout = std::numeric_limits<s64>::max();
}
diff --git a/src/core/hle/kernel/svc/svc_condition_variable.cpp b/src/core/hle/kernel/svc/svc_condition_variable.cpp
index ca120d67e..bb678e6c5 100644
--- a/src/core/hle/kernel/svc/svc_condition_variable.cpp
+++ b/src/core/hle/kernel/svc/svc_condition_variable.cpp
@@ -2,6 +2,7 @@
// SPDX-License-Identifier: GPL-2.0-or-later
#include "core/core.h"
+#include "core/hle/kernel/k_hardware_timer.h"
#include "core/hle/kernel/k_memory_layout.h"
#include "core/hle/kernel/k_process.h"
#include "core/hle/kernel/kernel.h"
@@ -25,7 +26,7 @@ Result WaitProcessWideKeyAtomic(Core::System& system, u64 address, u64 cv_key, u
if (timeout_ns > 0) {
const s64 offset_tick(timeout_ns);
if (offset_tick > 0) {
- timeout = offset_tick + 2;
+ timeout = system.Kernel().HardwareTimer().GetTick() + offset_tick + 2;
if (timeout <= 0) {
timeout = std::numeric_limits<s64>::max();
}
diff --git a/src/core/hle/kernel/svc/svc_ipc.cpp b/src/core/hle/kernel/svc/svc_ipc.cpp
index 373ae7c8d..6b5e1cb8d 100644
--- a/src/core/hle/kernel/svc/svc_ipc.cpp
+++ b/src/core/hle/kernel/svc/svc_ipc.cpp
@@ -5,6 +5,7 @@
#include "common/scratch_buffer.h"
#include "core/core.h"
#include "core/hle/kernel/k_client_session.h"
+#include "core/hle/kernel/k_hardware_timer.h"
#include "core/hle/kernel/k_process.h"
#include "core/hle/kernel/k_server_session.h"
#include "core/hle/kernel/svc.h"
@@ -82,12 +83,29 @@ Result ReplyAndReceive(Core::System& system, s32* out_index, uint64_t handles_ad
R_TRY(session->SendReply());
}
+ // Convert the timeout from nanoseconds to ticks.
+ // NOTE: Nintendo does not use this conversion logic in WaitSynchronization...
+ s64 timeout;
+ if (timeout_ns > 0) {
+ const s64 offset_tick(timeout_ns);
+ if (offset_tick > 0) {
+ timeout = kernel.HardwareTimer().GetTick() + offset_tick + 2;
+ if (timeout <= 0) {
+ timeout = std::numeric_limits<s64>::max();
+ }
+ } else {
+ timeout = std::numeric_limits<s64>::max();
+ }
+ } else {
+ timeout = timeout_ns;
+ }
+
// Wait for a message.
while (true) {
// Wait for an object.
s32 index;
Result result = KSynchronizationObject::Wait(kernel, std::addressof(index), objs.data(),
- num_handles, timeout_ns);
+ num_handles, timeout);
if (result == ResultTimedOut) {
R_RETURN(result);
}
diff --git a/src/core/hle/kernel/svc/svc_resource_limit.cpp b/src/core/hle/kernel/svc/svc_resource_limit.cpp
index 732bc017e..c8e820b6a 100644
--- a/src/core/hle/kernel/svc/svc_resource_limit.cpp
+++ b/src/core/hle/kernel/svc/svc_resource_limit.cpp
@@ -21,7 +21,7 @@ Result CreateResourceLimit(Core::System& system, Handle* out_handle) {
SCOPE_EXIT({ resource_limit->Close(); });
// Initialize the resource limit.
- resource_limit->Initialize(std::addressof(system.CoreTiming()));
+ resource_limit->Initialize();
// Register the limit.
KResourceLimit::Register(kernel, resource_limit);
diff --git a/src/core/hle/kernel/svc/svc_synchronization.cpp b/src/core/hle/kernel/svc/svc_synchronization.cpp
index 366e8ed4a..8ebc1bd1c 100644
--- a/src/core/hle/kernel/svc/svc_synchronization.cpp
+++ b/src/core/hle/kernel/svc/svc_synchronization.cpp
@@ -4,6 +4,7 @@
#include "common/scope_exit.h"
#include "common/scratch_buffer.h"
#include "core/core.h"
+#include "core/hle/kernel/k_hardware_timer.h"
#include "core/hle/kernel/k_process.h"
#include "core/hle/kernel/k_readable_event.h"
#include "core/hle/kernel/svc.h"
@@ -83,9 +84,20 @@ Result WaitSynchronization(Core::System& system, int32_t* out_index, u64 user_ha
}
});
+ // Convert the timeout from nanoseconds to ticks.
+ s64 timeout;
+ if (timeout_ns > 0) {
+ u64 ticks = kernel.HardwareTimer().GetTick();
+ ticks += timeout_ns;
+ ticks += 2;
+
+ timeout = ticks;
+ } else {
+ timeout = timeout_ns;
+ }
+
// Wait on the objects.
- Result res =
- KSynchronizationObject::Wait(kernel, out_index, objs.data(), num_handles, timeout_ns);
+ Result res = KSynchronizationObject::Wait(kernel, out_index, objs.data(), num_handles, timeout);
R_SUCCEED_IF(res == ResultSessionClosed);
R_RETURN(res);
diff --git a/src/core/hle/kernel/svc/svc_thread.cpp b/src/core/hle/kernel/svc/svc_thread.cpp
index 92bcea72b..933b82e30 100644
--- a/src/core/hle/kernel/svc/svc_thread.cpp
+++ b/src/core/hle/kernel/svc/svc_thread.cpp
@@ -4,6 +4,7 @@
#include "common/scope_exit.h"
#include "core/core.h"
#include "core/core_timing.h"
+#include "core/hle/kernel/k_hardware_timer.h"
#include "core/hle/kernel/k_process.h"
#include "core/hle/kernel/k_scoped_resource_reservation.h"
#include "core/hle/kernel/k_thread.h"
@@ -42,9 +43,9 @@ Result CreateThread(Core::System& system, Handle* out_handle, u64 entry_point, u
R_UNLESS(process.CheckThreadPriority(priority), ResultInvalidPriority);
// Reserve a new thread from the process resource limit (waiting up to 100ms).
- KScopedResourceReservation thread_reservation(
- std::addressof(process), LimitableResource::ThreadCountMax, 1,
- system.CoreTiming().GetGlobalTimeNs().count() + 100000000);
+ KScopedResourceReservation thread_reservation(std::addressof(process),
+ LimitableResource::ThreadCountMax, 1,
+ kernel.HardwareTimer().GetTick() + 100000000);
R_UNLESS(thread_reservation.Succeeded(), ResultLimitReached);
// Create the thread.
@@ -102,20 +103,31 @@ void ExitThread(Core::System& system) {
}
/// Sleep the current thread
-void SleepThread(Core::System& system, s64 nanoseconds) {
+void SleepThread(Core::System& system, s64 ns) {
auto& kernel = system.Kernel();
- const auto yield_type = static_cast<Svc::YieldType>(nanoseconds);
+ const auto yield_type = static_cast<Svc::YieldType>(ns);
- LOG_TRACE(Kernel_SVC, "called nanoseconds={}", nanoseconds);
+ LOG_TRACE(Kernel_SVC, "called nanoseconds={}", ns);
// When the input tick is positive, sleep.
- if (nanoseconds > 0) {
+ if (ns > 0) {
// Convert the timeout from nanoseconds to ticks.
// NOTE: Nintendo does not use this conversion logic in WaitSynchronization...
+ s64 timeout;
+
+ const s64 offset_tick(ns);
+ if (offset_tick > 0) {
+ timeout = kernel.HardwareTimer().GetTick() + offset_tick + 2;
+ if (timeout <= 0) {
+ timeout = std::numeric_limits<s64>::max();
+ }
+ } else {
+ timeout = std::numeric_limits<s64>::max();
+ }
// Sleep.
// NOTE: Nintendo does not check the result of this sleep.
- static_cast<void>(GetCurrentThread(kernel).Sleep(nanoseconds));
+ static_cast<void>(GetCurrentThread(kernel).Sleep(timeout));
} else if (yield_type == Svc::YieldType::WithoutCoreMigration) {
KScheduler::YieldWithoutCoreMigration(kernel);
} else if (yield_type == Svc::YieldType::WithCoreMigration) {
@@ -124,7 +136,6 @@ void SleepThread(Core::System& system, s64 nanoseconds) {
KScheduler::YieldToAnyThread(kernel);
} else {
// Nintendo does nothing at all if an otherwise invalid value is passed.
- ASSERT_MSG(false, "Unimplemented sleep yield type '{:016X}'!", nanoseconds);
}
}