summaryrefslogtreecommitdiffstats
path: root/src/core/hle/kernel/process.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/core/hle/kernel/process.cpp')
-rw-r--r--src/core/hle/kernel/process.cpp42
1 files changed, 5 insertions, 37 deletions
diff --git a/src/core/hle/kernel/process.cpp b/src/core/hle/kernel/process.cpp
index 9e145866f..98c5b0905 100644
--- a/src/core/hle/kernel/process.cpp
+++ b/src/core/hle/kernel/process.cpp
@@ -117,7 +117,7 @@ void Process::Run(VAddr entry_point, s32 main_thread_priority, u32 stack_size) {
vm_manager
.MapMemoryBlock(Memory::HEAP_VADDR_END - stack_size,
std::make_shared<std::vector<u8>>(stack_size, 0), 0, stack_size,
- MemoryState::Locked)
+ MemoryState::Heap)
.Unwrap();
misc_memory_used += stack_size;
memory_region->used += stack_size;
@@ -148,7 +148,7 @@ void Process::LoadModule(SharedPtr<CodeSet> module_, VAddr base_addr) {
};
// Map CodeSet segments
- MapSegment(module_->code, VMAPermission::ReadWrite, MemoryState::Private);
+ MapSegment(module_->code, VMAPermission::ReadExecute, MemoryState::Code);
MapSegment(module_->rodata, VMAPermission::Read, MemoryState::Static);
MapSegment(module_->data, VMAPermission::ReadWrite, MemoryState::Static);
}
@@ -193,7 +193,7 @@ ResultVal<VAddr> Process::HeapAllocate(VAddr target, u32 size, VMAPermission per
ASSERT(heap_end - heap_start == heap_memory->size());
CASCADE_RESULT(auto vma, vm_manager.MapMemoryBlock(target, heap_memory, target - heap_start,
- size, MemoryState::Private));
+ size, MemoryState::Heap));
vm_manager.Reprotect(vma, perms);
heap_used += size;
@@ -223,40 +223,8 @@ ResultCode Process::HeapFree(VAddr target, u32 size) {
}
ResultVal<VAddr> Process::LinearAllocate(VAddr target, u32 size, VMAPermission perms) {
- auto& linheap_memory = memory_region->linear_heap_memory;
-
- VAddr heap_end = GetLinearHeapBase() + (u32)linheap_memory->size();
- // Games and homebrew only ever seem to pass 0 here (which lets the kernel decide the address),
- // but explicit addresses are also accepted and respected.
- if (target == 0) {
- target = heap_end;
- }
-
- if (target < GetLinearHeapBase() || target + size > GetLinearHeapLimit() || target > heap_end ||
- target + size < target) {
-
- return ERR_INVALID_ADDRESS;
- }
-
- // Expansion of the linear heap is only allowed if you do an allocation immediately at its
- // end. It's possible to free gaps in the middle of the heap and then reallocate them later,
- // but expansions are only allowed at the end.
- if (target == heap_end) {
- linheap_memory->insert(linheap_memory->end(), size, 0);
- vm_manager.RefreshMemoryBlockMappings(linheap_memory.get());
- }
-
- // TODO(yuriks): As is, this lets processes map memory allocated by other processes from the
- // same region. It is unknown if or how the 3DS kernel checks against this.
- size_t offset = target - GetLinearHeapBase();
- CASCADE_RESULT(auto vma, vm_manager.MapMemoryBlock(target, linheap_memory, offset, size,
- MemoryState::Continuous));
- vm_manager.Reprotect(vma, perms);
-
- linear_heap_used += size;
- memory_region->used += size;
-
- return MakeResult<VAddr>(target);
+ UNIMPLEMENTED();
+ return {};
}
ResultCode Process::LinearFree(VAddr target, u32 size) {