diff options
Diffstat (limited to 'src/core/hle/kernel/k_scoped_scheduler_lock_and_sleep.h')
-rw-r--r-- | src/core/hle/kernel/k_scoped_scheduler_lock_and_sleep.h | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/src/core/hle/kernel/k_scoped_scheduler_lock_and_sleep.h b/src/core/hle/kernel/k_scoped_scheduler_lock_and_sleep.h new file mode 100644 index 000000000..2bb3817fa --- /dev/null +++ b/src/core/hle/kernel/k_scoped_scheduler_lock_and_sleep.h @@ -0,0 +1,50 @@ +// Copyright 2020 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +// This file references various implementation details from Atmosphere, an open-source firmware for +// the Nintendo Switch. Copyright 2018-2020 Atmosphere-NX. + +#pragma once + +#include "common/common_types.h" +#include "core/hle/kernel/handle_table.h" +#include "core/hle/kernel/kernel.h" +#include "core/hle/kernel/thread.h" +#include "core/hle/kernel/time_manager.h" + +namespace Kernel { + +class KScopedSchedulerLockAndSleep { +public: + explicit KScopedSchedulerLockAndSleep(KernelCore& kernel, Handle& event_handle, Thread* t, + s64 timeout) + : kernel(kernel), event_handle(event_handle), thread(t), timeout_tick(timeout) { + event_handle = InvalidHandle; + + // Lock the scheduler. + kernel.GlobalSchedulerContext().scheduler_lock.Lock(); + } + + ~KScopedSchedulerLockAndSleep() { + // Register the sleep. + if (this->timeout_tick > 0) { + kernel.TimeManager().ScheduleTimeEvent(event_handle, this->thread, this->timeout_tick); + } + + // Unlock the scheduler. + kernel.GlobalSchedulerContext().scheduler_lock.Unlock(); + } + + void CancelSleep() { + this->timeout_tick = 0; + } + +private: + KernelCore& kernel; + Handle& event_handle; + Thread* thread{}; + s64 timeout_tick{}; +}; + +} // namespace Kernel |