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-rw-r--r--src/core/hle/kernel/k_scoped_scheduler_lock_and_sleep.h50
1 files changed, 50 insertions, 0 deletions
diff --git a/src/core/hle/kernel/k_scoped_scheduler_lock_and_sleep.h b/src/core/hle/kernel/k_scoped_scheduler_lock_and_sleep.h
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index 000000000..2bb3817fa
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+++ b/src/core/hle/kernel/k_scoped_scheduler_lock_and_sleep.h
@@ -0,0 +1,50 @@
+// Copyright 2020 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+// This file references various implementation details from Atmosphere, an open-source firmware for
+// the Nintendo Switch. Copyright 2018-2020 Atmosphere-NX.
+
+#pragma once
+
+#include "common/common_types.h"
+#include "core/hle/kernel/handle_table.h"
+#include "core/hle/kernel/kernel.h"
+#include "core/hle/kernel/thread.h"
+#include "core/hle/kernel/time_manager.h"
+
+namespace Kernel {
+
+class KScopedSchedulerLockAndSleep {
+public:
+ explicit KScopedSchedulerLockAndSleep(KernelCore& kernel, Handle& event_handle, Thread* t,
+ s64 timeout)
+ : kernel(kernel), event_handle(event_handle), thread(t), timeout_tick(timeout) {
+ event_handle = InvalidHandle;
+
+ // Lock the scheduler.
+ kernel.GlobalSchedulerContext().scheduler_lock.Lock();
+ }
+
+ ~KScopedSchedulerLockAndSleep() {
+ // Register the sleep.
+ if (this->timeout_tick > 0) {
+ kernel.TimeManager().ScheduleTimeEvent(event_handle, this->thread, this->timeout_tick);
+ }
+
+ // Unlock the scheduler.
+ kernel.GlobalSchedulerContext().scheduler_lock.Unlock();
+ }
+
+ void CancelSleep() {
+ this->timeout_tick = 0;
+ }
+
+private:
+ KernelCore& kernel;
+ Handle& event_handle;
+ Thread* thread{};
+ s64 timeout_tick{};
+};
+
+} // namespace Kernel