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-rw-r--r--src/core/hid/emulated_controller.cpp68
1 files changed, 58 insertions, 10 deletions
diff --git a/src/core/hid/emulated_controller.cpp b/src/core/hid/emulated_controller.cpp
index 2db2b4da0..6fe3744fd 100644
--- a/src/core/hid/emulated_controller.cpp
+++ b/src/core/hid/emulated_controller.cpp
@@ -183,8 +183,11 @@ void EmulatedController::ReloadInput() {
if (!button_devices[index]) {
continue;
}
+ const auto uuid = Common::UUID{button_params[index].Get("guid", "")};
Common::Input::InputCallback button_callback{
- [this, index](Common::Input::CallbackStatus callback) { SetButton(callback, index); }};
+ [this, index, uuid](Common::Input::CallbackStatus callback) {
+ SetButton(callback, index, uuid);
+ }};
button_devices[index]->SetCallback(button_callback);
button_devices[index]->ForceUpdate();
}
@@ -193,8 +196,11 @@ void EmulatedController::ReloadInput() {
if (!stick_devices[index]) {
continue;
}
+ const auto uuid = Common::UUID{stick_params[index].Get("guid", "")};
Common::Input::InputCallback stick_callback{
- [this, index](Common::Input::CallbackStatus callback) { SetStick(callback, index); }};
+ [this, index, uuid](Common::Input::CallbackStatus callback) {
+ SetStick(callback, index, uuid);
+ }};
stick_devices[index]->SetCallback(stick_callback);
stick_devices[index]->ForceUpdate();
}
@@ -203,8 +209,11 @@ void EmulatedController::ReloadInput() {
if (!trigger_devices[index]) {
continue;
}
+ const auto uuid = Common::UUID{trigger_params[index].Get("guid", "")};
Common::Input::InputCallback trigger_callback{
- [this, index](Common::Input::CallbackStatus callback) { SetTrigger(callback, index); }};
+ [this, index, uuid](Common::Input::CallbackStatus callback) {
+ SetTrigger(callback, index, uuid);
+ }};
trigger_devices[index]->SetCallback(trigger_callback);
trigger_devices[index]->ForceUpdate();
}
@@ -229,13 +238,18 @@ void EmulatedController::ReloadInput() {
motion_devices[index]->ForceUpdate();
}
+ // Use a common UUID for TAS
+ const auto tas_uuid = Common::UUID{0x0, 0x7A5};
+
// Register TAS devices. No need to force update
for (std::size_t index = 0; index < tas_button_devices.size(); ++index) {
if (!tas_button_devices[index]) {
continue;
}
Common::Input::InputCallback button_callback{
- [this, index](Common::Input::CallbackStatus callback) { SetButton(callback, index); }};
+ [this, index, tas_uuid](Common::Input::CallbackStatus callback) {
+ SetButton(callback, index, tas_uuid);
+ }};
tas_button_devices[index]->SetCallback(button_callback);
}
@@ -244,7 +258,9 @@ void EmulatedController::ReloadInput() {
continue;
}
Common::Input::InputCallback stick_callback{
- [this, index](Common::Input::CallbackStatus callback) { SetStick(callback, index); }};
+ [this, index, tas_uuid](Common::Input::CallbackStatus callback) {
+ SetStick(callback, index, tas_uuid);
+ }};
tas_stick_devices[index]->SetCallback(stick_callback);
}
}
@@ -423,7 +439,8 @@ void EmulatedController::SetMotionParam(std::size_t index, Common::ParamPackage
ReloadInput();
}
-void EmulatedController::SetButton(Common::Input::CallbackStatus callback, std::size_t index) {
+void EmulatedController::SetButton(Common::Input::CallbackStatus callback, std::size_t index,
+ Common::UUID uuid) {
if (index >= controller.button_values.size()) {
return;
}
@@ -432,7 +449,16 @@ void EmulatedController::SetButton(Common::Input::CallbackStatus callback, std::
bool value_changed = false;
const auto new_status = TransformToButton(callback);
auto& current_status = controller.button_values[index];
+
+ // Only read button values that have the same uuid or are pressed once
+ if (current_status.uuid != uuid) {
+ if (!new_status.value) {
+ return;
+ }
+ }
+
current_status.toggle = new_status.toggle;
+ current_status.uuid = uuid;
// Update button status with current
if (!current_status.toggle) {
@@ -553,12 +579,23 @@ void EmulatedController::SetButton(Common::Input::CallbackStatus callback, std::
TriggerOnChange(ControllerTriggerType::Button, true);
}
-void EmulatedController::SetStick(Common::Input::CallbackStatus callback, std::size_t index) {
+void EmulatedController::SetStick(Common::Input::CallbackStatus callback, std::size_t index,
+ Common::UUID uuid) {
if (index >= controller.stick_values.size()) {
return;
}
std::lock_guard lock{mutex};
- controller.stick_values[index] = TransformToStick(callback);
+ const auto stick_value = TransformToStick(callback);
+
+ // Only read stick values that have the same uuid or are over the threshold to avoid flapping
+ if (controller.stick_values[index].uuid != uuid) {
+ if (!stick_value.down && !stick_value.up && !stick_value.left && !stick_value.right) {
+ return;
+ }
+ }
+
+ controller.stick_values[index] = stick_value;
+ controller.stick_values[index].uuid = uuid;
if (is_configuring) {
controller.analog_stick_state.left = {};
@@ -592,12 +629,23 @@ void EmulatedController::SetStick(Common::Input::CallbackStatus callback, std::s
TriggerOnChange(ControllerTriggerType::Stick, true);
}
-void EmulatedController::SetTrigger(Common::Input::CallbackStatus callback, std::size_t index) {
+void EmulatedController::SetTrigger(Common::Input::CallbackStatus callback, std::size_t index,
+ Common::UUID uuid) {
if (index >= controller.trigger_values.size()) {
return;
}
std::lock_guard lock{mutex};
- controller.trigger_values[index] = TransformToTrigger(callback);
+ const auto trigger_value = TransformToTrigger(callback);
+
+ // Only read trigger values that have the same uuid or are pressed once
+ if (controller.stick_values[index].uuid != uuid) {
+ if (!trigger_value.pressed.value) {
+ return;
+ }
+ }
+
+ controller.trigger_values[index] = trigger_value;
+ controller.trigger_values[index].uuid = uuid;
if (is_configuring) {
controller.gc_trigger_state.left = 0;