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-rw-r--r--src/core/gdbstub/gdbstub.h89
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diff --git a/src/core/gdbstub/gdbstub.h b/src/core/gdbstub/gdbstub.h
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+// Copyright 2013 Dolphin Emulator Project
+// Licensed under GPLv2+
+// Refer to the license.txt file included.
+
+// Originally written by Sven Peter <sven@fail0verflow.com> for anergistic.
+
+#pragma once
+#include <atomic>
+
+namespace GDBStub {
+
+/// Breakpoint Method
+enum class BreakpointType {
+ None, ///< None
+ Execute, ///< Execution Breakpoint
+ Read, ///< Read Breakpoint
+ Write, ///< Write Breakpoint
+ Access ///< Access (R/W) Breakpoint
+};
+
+/// If set to false, the server will never be started and no gdbstub-related functions will be executed.
+extern std::atomic<bool> g_server_enabled;
+
+/**
+ * Set the port the gdbstub should use to listen for connections.
+ *
+ * @param port Port to listen for connection
+ */
+void SetServerPort(u16 port);
+
+/**
+ * Set the g_server_enabled flag and start or stop the server if possible.
+ *
+ * @param status Set the server to enabled or disabled.
+ */
+void ToggleServer(bool status);
+
+/// Start the gdbstub server.
+void Init();
+
+/// Stop gdbstub server.
+void Deinit();
+
+/// Returns true if there is an active socket connection.
+bool IsConnected();
+
+/**
+ * Signal to the gdbstub server that it should halt CPU execution.
+ *
+ * @param is_memory_break If true, the break resulted from a memory breakpoint.
+ */
+void Break(bool is_memory_break = false);
+
+/// Determine if there was a memory breakpoint.
+bool IsMemoryBreak();
+
+/// Read and handle packet from gdb client.
+void HandlePacket();
+
+/**
+ * Get the nearest breakpoint of the specified type at the given address.
+ *
+ * @param addr Address to search from.
+ * @param type Type of breakpoint.
+ */
+PAddr GetNextBreakpointFromAddress(u32 addr, GDBStub::BreakpointType type);
+
+/**
+ * Check if a breakpoint of the specified type exists at the given address.
+ *
+ * @param addr Address of breakpoint.
+ * @param type Type of breakpoint.
+ */
+bool CheckBreakpoint(u32 addr, GDBStub::BreakpointType type);
+
+// If set to true, the CPU will halt at the beginning of the next CPU loop.
+bool GetCpuHaltFlag();
+
+// If set to true and the CPU is halted, the CPU will step one instruction.
+bool GetCpuStepFlag();
+
+/**
+ * When set to true, the CPU will step one instruction when the CPU is halted next.
+ *
+ * @param is_step
+ */
+void SetCpuStepFlag(bool is_step);
+
+}