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-rw-r--r--src/core/frontend/emu_window.h44
1 files changed, 28 insertions, 16 deletions
diff --git a/src/core/frontend/emu_window.h b/src/core/frontend/emu_window.h
index 5eb87fb63..bb283d844 100644
--- a/src/core/frontend/emu_window.h
+++ b/src/core/frontend/emu_window.h
@@ -13,19 +13,39 @@
namespace Core::Frontend {
/**
- * Represents a graphics context that can be used for background computation or drawing. If the
- * graphics backend doesn't require the context, then the implementation of these methods can be
- * stubs
+ * Represents a drawing context that supports graphics operations.
*/
class GraphicsContext {
public:
virtual ~GraphicsContext();
+ /// Inform the driver to swap the front/back buffers and present the current image
+ virtual void SwapBuffers() {}
+
/// Makes the graphics context current for the caller thread
- virtual void MakeCurrent() = 0;
+ virtual void MakeCurrent() {}
/// Releases (dunno if this is the "right" word) the context from the caller thread
- virtual void DoneCurrent() = 0;
+ virtual void DoneCurrent() {}
+
+ class Scoped {
+ public:
+ Scoped(GraphicsContext& context_) : context(context_) {
+ context.MakeCurrent();
+ }
+ ~Scoped() {
+ context.DoneCurrent();
+ }
+
+ private:
+ GraphicsContext& context;
+ };
+
+ /// Calls MakeCurrent on the context and calls DoneCurrent when the scope for the returned value
+ /// ends
+ Scoped Acquire() {
+ return Scoped{*this};
+ }
};
/**
@@ -46,7 +66,7 @@ public:
* - DO NOT TREAT THIS CLASS AS A GUI TOOLKIT ABSTRACTION LAYER. That's not what it is. Please
* re-read the upper points again and think about it if you don't see this.
*/
-class EmuWindow : public GraphicsContext {
+class EmuWindow {
public:
/// Data structure to store emuwindow configuration
struct WindowConfig {
@@ -60,17 +80,9 @@ public:
virtual void PollEvents() = 0;
/**
- * Returns a GraphicsContext that the frontend provides that is shared with the emu window. This
- * context can be used from other threads for background graphics computation. If the frontend
- * is using a graphics backend that doesn't need anything specific to run on a different thread,
- * then it can use a stubbed implemenation for GraphicsContext.
- *
- * If the return value is null, then the core should assume that the frontend cannot provide a
- * Shared Context
+ * Returns a GraphicsContext that the frontend provides to be used for rendering.
*/
- virtual std::unique_ptr<GraphicsContext> CreateSharedContext() const {
- return nullptr;
- }
+ virtual std::unique_ptr<GraphicsContext> CreateSharedContext() const = 0;
/// Returns if window is shown (not minimized)
virtual bool IsShown() const = 0;