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-rw-r--r--src/core/cpu_core_manager.cpp142
1 files changed, 142 insertions, 0 deletions
diff --git a/src/core/cpu_core_manager.cpp b/src/core/cpu_core_manager.cpp
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+++ b/src/core/cpu_core_manager.cpp
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+// Copyright 2018 yuzu emulator team
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "common/assert.h"
+#include "core/arm/exclusive_monitor.h"
+#include "core/core.h"
+#include "core/core_cpu.h"
+#include "core/cpu_core_manager.h"
+#include "core/gdbstub/gdbstub.h"
+#include "core/settings.h"
+
+namespace Core {
+namespace {
+void RunCpuCore(const System& system, Cpu& cpu_state) {
+ while (system.IsPoweredOn()) {
+ cpu_state.RunLoop(true);
+ }
+}
+} // Anonymous namespace
+
+CpuCoreManager::CpuCoreManager() = default;
+CpuCoreManager::~CpuCoreManager() = default;
+
+void CpuCoreManager::Initialize(System& system) {
+ barrier = std::make_unique<CpuBarrier>();
+ exclusive_monitor = Cpu::MakeExclusiveMonitor(cores.size());
+
+ for (std::size_t index = 0; index < cores.size(); ++index) {
+ cores[index] = std::make_unique<Cpu>(*exclusive_monitor, *barrier, index);
+ }
+
+ // Create threads for CPU cores 1-3, and build thread_to_cpu map
+ // CPU core 0 is run on the main thread
+ thread_to_cpu[std::this_thread::get_id()] = cores[0].get();
+ if (!Settings::values.use_multi_core) {
+ return;
+ }
+
+ for (std::size_t index = 0; index < core_threads.size(); ++index) {
+ core_threads[index] = std::make_unique<std::thread>(RunCpuCore, std::cref(system),
+ std::ref(*cores[index + 1]));
+ thread_to_cpu[core_threads[index]->get_id()] = cores[index + 1].get();
+ }
+}
+
+void CpuCoreManager::Shutdown() {
+ barrier->NotifyEnd();
+ if (Settings::values.use_multi_core) {
+ for (auto& thread : core_threads) {
+ thread->join();
+ thread.reset();
+ }
+ }
+
+ thread_to_cpu.clear();
+ for (auto& cpu_core : cores) {
+ cpu_core.reset();
+ }
+
+ exclusive_monitor.reset();
+ barrier.reset();
+}
+
+Cpu& CpuCoreManager::GetCore(std::size_t index) {
+ return *cores.at(index);
+}
+
+const Cpu& CpuCoreManager::GetCore(std::size_t index) const {
+ return *cores.at(index);
+}
+
+ExclusiveMonitor& CpuCoreManager::GetExclusiveMonitor() {
+ return *exclusive_monitor;
+}
+
+const ExclusiveMonitor& CpuCoreManager::GetExclusiveMonitor() const {
+ return *exclusive_monitor;
+}
+
+Cpu& CpuCoreManager::GetCurrentCore() {
+ if (Settings::values.use_multi_core) {
+ const auto& search = thread_to_cpu.find(std::this_thread::get_id());
+ ASSERT(search != thread_to_cpu.end());
+ ASSERT(search->second);
+ return *search->second;
+ }
+
+ // Otherwise, use single-threaded mode active_core variable
+ return *cores[active_core];
+}
+
+const Cpu& CpuCoreManager::GetCurrentCore() const {
+ if (Settings::values.use_multi_core) {
+ const auto& search = thread_to_cpu.find(std::this_thread::get_id());
+ ASSERT(search != thread_to_cpu.end());
+ ASSERT(search->second);
+ return *search->second;
+ }
+
+ // Otherwise, use single-threaded mode active_core variable
+ return *cores[active_core];
+}
+
+void CpuCoreManager::RunLoop(bool tight_loop) {
+ // Update thread_to_cpu in case Core 0 is run from a different host thread
+ thread_to_cpu[std::this_thread::get_id()] = cores[0].get();
+
+ if (GDBStub::IsServerEnabled()) {
+ GDBStub::HandlePacket();
+
+ // If the loop is halted and we want to step, use a tiny (1) number of instructions to
+ // execute. Otherwise, get out of the loop function.
+ if (GDBStub::GetCpuHaltFlag()) {
+ if (GDBStub::GetCpuStepFlag()) {
+ tight_loop = false;
+ } else {
+ return;
+ }
+ }
+ }
+
+ for (active_core = 0; active_core < NUM_CPU_CORES; ++active_core) {
+ cores[active_core]->RunLoop(tight_loop);
+ if (Settings::values.use_multi_core) {
+ // Cores 1-3 are run on other threads in this mode
+ break;
+ }
+ }
+
+ if (GDBStub::IsServerEnabled()) {
+ GDBStub::SetCpuStepFlag(false);
+ }
+}
+
+void CpuCoreManager::InvalidateAllInstructionCaches() {
+ for (auto& cpu : cores) {
+ cpu->ArmInterface().ClearInstructionCache();
+ }
+}
+
+} // namespace Core