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-rw-r--r--src/common/settings.cpp10
-rw-r--r--src/common/settings.h1
2 files changed, 8 insertions, 3 deletions
diff --git a/src/common/settings.cpp b/src/common/settings.cpp
index 15fd2e222..16a58a750 100644
--- a/src/common/settings.cpp
+++ b/src/common/settings.cpp
@@ -207,9 +207,7 @@ const char* TranslateCategory(Category category) {
return "Miscellaneous";
}
-void UpdateRescalingInfo() {
- const auto setup = values.resolution_setup.GetValue();
- auto& info = values.resolution_info;
+void TranslateResolutionInfo(ResolutionSetup setup, ResolutionScalingInfo& info) {
info.downscale = false;
switch (setup) {
case ResolutionSetup::Res1_2X:
@@ -269,6 +267,12 @@ void UpdateRescalingInfo() {
info.active = info.up_scale != 1 || info.down_shift != 0;
}
+void UpdateRescalingInfo() {
+ const auto setup = values.resolution_setup.GetValue();
+ auto& info = values.resolution_info;
+ TranslateResolutionInfo(setup, info);
+}
+
void RestoreGlobalState(bool is_powered_on) {
// If a game is running, DO NOT restore the global settings state
if (is_powered_on) {
diff --git a/src/common/settings.h b/src/common/settings.h
index b0bc6519a..4407c1e6d 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -525,6 +525,7 @@ std::string GetTimeZoneString(TimeZone time_zone);
void LogSettings();
+void TranslateResolutionInfo(ResolutionSetup setup, ResolutionScalingInfo& info);
void UpdateRescalingInfo();
// Restore the global state of all applicable settings in the Values struct