diff options
Diffstat (limited to 'src/common')
-rw-r--r-- | src/common/settings.cpp | 3 | ||||
-rw-r--r-- | src/common/settings.h | 9 |
2 files changed, 9 insertions, 3 deletions
diff --git a/src/common/settings.cpp b/src/common/settings.cpp index 77ff21128..92794f4a2 100644 --- a/src/common/settings.cpp +++ b/src/common/settings.cpp @@ -60,7 +60,7 @@ void LogSettings() { log_setting("Renderer_NvdecEmulation", values.nvdec_emulation.GetValue()); log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue()); log_setting("Renderer_AsyncASTC", values.async_astc.GetValue()); - log_setting("Renderer_UseVsync", values.use_vsync.GetValue()); + log_setting("Renderer_UseVsync", values.vsync_mode.GetValue()); log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue()); log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue()); log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue()); @@ -222,7 +222,6 @@ void RestoreGlobalState(bool is_powered_on) { values.nvdec_emulation.SetGlobal(true); values.accelerate_astc.SetGlobal(true); values.async_astc.SetGlobal(true); - values.use_vsync.SetGlobal(true); values.shader_backend.SetGlobal(true); values.use_asynchronous_shaders.SetGlobal(true); values.use_fast_gpu_time.SetGlobal(true); diff --git a/src/common/settings.h b/src/common/settings.h index 5379d0dd5..2371495e4 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -16,6 +16,12 @@ namespace Settings { +enum class VSyncMode : u32 { + Immediate, + FIFO, + Mailbox, +}; + enum class RendererBackend : u32 { OpenGL = 0, Vulkan = 1, @@ -455,7 +461,8 @@ struct Values { SwitchableSetting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"}; SwitchableSetting<bool> accelerate_astc{true, "accelerate_astc"}; SwitchableSetting<bool> async_astc{false, "async_astc"}; - SwitchableSetting<bool> use_vsync{true, "use_vsync"}; + Setting<VSyncMode, true> vsync_mode{VSyncMode::FIFO, VSyncMode::Immediate, VSyncMode::Mailbox, + "use_vsync"}; SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLSL, ShaderBackend::GLSL, ShaderBackend::SPIRV, "shader_backend"}; SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"}; |