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-rw-r--r--src/common/CMakeLists.txt4
-rw-r--r--src/common/emu_window.cpp107
-rw-r--r--src/common/emu_window.h290
-rw-r--r--src/common/key_map.cpp152
-rw-r--r--src/common/key_map.h93
5 files changed, 0 insertions, 646 deletions
diff --git a/src/common/CMakeLists.txt b/src/common/CMakeLists.txt
index e6c2ce335..5aecf6e6e 100644
--- a/src/common/CMakeLists.txt
+++ b/src/common/CMakeLists.txt
@@ -3,11 +3,9 @@ configure_file("${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp.in" "${CMAKE_CURRENT_SOU
set(SRCS
break_points.cpp
- emu_window.cpp
file_util.cpp
framebuffer_layout.cpp
hash.cpp
- key_map.cpp
logging/filter.cpp
logging/text_formatter.cpp
logging/backend.cpp
@@ -34,11 +32,9 @@ set(HEADERS
common_funcs.h
common_paths.h
common_types.h
- emu_window.h
file_util.h
framebuffer_layout.h
hash.h
- key_map.h
linear_disk_cache.h
logging/text_formatter.h
logging/filter.h
diff --git a/src/common/emu_window.cpp b/src/common/emu_window.cpp
deleted file mode 100644
index e3a9e08e6..000000000
--- a/src/common/emu_window.cpp
+++ /dev/null
@@ -1,107 +0,0 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <algorithm>
-#include <cmath>
-#include "common/assert.h"
-#include "common/key_map.h"
-#include "emu_window.h"
-#include "video_core/video_core.h"
-
-void EmuWindow::ButtonPressed(Service::HID::PadState pad) {
- pad_state.hex |= pad.hex;
-}
-
-void EmuWindow::ButtonReleased(Service::HID::PadState pad) {
- pad_state.hex &= ~pad.hex;
-}
-
-void EmuWindow::CirclePadUpdated(float x, float y) {
- constexpr int MAX_CIRCLEPAD_POS = 0x9C; // Max value for a circle pad position
-
- // Make sure the coordinates are in the unit circle,
- // otherwise normalize it.
- float r = x * x + y * y;
- if (r > 1) {
- r = std::sqrt(r);
- x /= r;
- y /= r;
- }
-
- circle_pad_x = static_cast<s16>(x * MAX_CIRCLEPAD_POS);
- circle_pad_y = static_cast<s16>(y * MAX_CIRCLEPAD_POS);
-}
-
-/**
- * Check if the given x/y coordinates are within the touchpad specified by the framebuffer layout
- * @param layout FramebufferLayout object describing the framebuffer size and screen positions
- * @param framebuffer_x Framebuffer x-coordinate to check
- * @param framebuffer_y Framebuffer y-coordinate to check
- * @return True if the coordinates are within the touchpad, otherwise false
- */
-static bool IsWithinTouchscreen(const Layout::FramebufferLayout& layout, unsigned framebuffer_x,
- unsigned framebuffer_y) {
- return (
- framebuffer_y >= layout.bottom_screen.top && framebuffer_y < layout.bottom_screen.bottom &&
- framebuffer_x >= layout.bottom_screen.left && framebuffer_x < layout.bottom_screen.right);
-}
-
-std::tuple<unsigned, unsigned> EmuWindow::ClipToTouchScreen(unsigned new_x, unsigned new_y) {
- new_x = std::max(new_x, framebuffer_layout.bottom_screen.left);
- new_x = std::min(new_x, framebuffer_layout.bottom_screen.right - 1);
-
- new_y = std::max(new_y, framebuffer_layout.bottom_screen.top);
- new_y = std::min(new_y, framebuffer_layout.bottom_screen.bottom - 1);
-
- return std::make_tuple(new_x, new_y);
-}
-
-void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) {
- if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y))
- return;
-
- touch_x = VideoCore::kScreenBottomWidth *
- (framebuffer_x - framebuffer_layout.bottom_screen.left) /
- (framebuffer_layout.bottom_screen.right - framebuffer_layout.bottom_screen.left);
- touch_y = VideoCore::kScreenBottomHeight *
- (framebuffer_y - framebuffer_layout.bottom_screen.top) /
- (framebuffer_layout.bottom_screen.bottom - framebuffer_layout.bottom_screen.top);
-
- touch_pressed = true;
- pad_state.touch.Assign(1);
-}
-
-void EmuWindow::TouchReleased() {
- touch_pressed = false;
- touch_x = 0;
- touch_y = 0;
- pad_state.touch.Assign(0);
-}
-
-void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y) {
- if (!touch_pressed)
- return;
-
- if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y))
- std::tie(framebuffer_x, framebuffer_y) = ClipToTouchScreen(framebuffer_x, framebuffer_y);
-
- TouchPressed(framebuffer_x, framebuffer_y);
-}
-
-void EmuWindow::UpdateCurrentFramebufferLayout(unsigned width, unsigned height) {
- Layout::FramebufferLayout layout;
- switch (Settings::values.layout_option) {
- case Settings::LayoutOption::SingleScreen:
- layout = Layout::SingleFrameLayout(width, height, Settings::values.swap_screen);
- break;
- case Settings::LayoutOption::LargeScreen:
- layout = Layout::LargeFrameLayout(width, height, Settings::values.swap_screen);
- break;
- case Settings::LayoutOption::Default:
- default:
- layout = Layout::DefaultFrameLayout(width, height, Settings::values.swap_screen);
- break;
- }
- NotifyFramebufferLayoutChanged(layout);
-}
diff --git a/src/common/emu_window.h b/src/common/emu_window.h
deleted file mode 100644
index 835c4d500..000000000
--- a/src/common/emu_window.h
+++ /dev/null
@@ -1,290 +0,0 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <tuple>
-#include <utility>
-#include "common/common_types.h"
-#include "common/framebuffer_layout.h"
-#include "common/math_util.h"
-#include "core/hle/service/hid/hid.h"
-
-/**
- * Abstraction class used to provide an interface between emulation code and the frontend
- * (e.g. SDL, QGLWidget, GLFW, etc...).
- *
- * Design notes on the interaction between EmuWindow and the emulation core:
- * - Generally, decisions on anything visible to the user should be left up to the GUI.
- * For example, the emulation core should not try to dictate some window title or size.
- * This stuff is not the core's business and only causes problems with regards to thread-safety
- * anyway.
- * - Under certain circumstances, it may be desirable for the core to politely request the GUI
- * to set e.g. a minimum window size. However, the GUI should always be free to ignore any
- * such hints.
- * - EmuWindow may expose some of its state as read-only to the emulation core, however care
- * should be taken to make sure the provided information is self-consistent. This requires
- * some sort of synchronization (most of this is still a TODO).
- * - DO NOT TREAT THIS CLASS AS A GUI TOOLKIT ABSTRACTION LAYER. That's not what it is. Please
- * re-read the upper points again and think about it if you don't see this.
- */
-class EmuWindow {
-public:
- /// Data structure to store emuwindow configuration
- struct WindowConfig {
- bool fullscreen;
- int res_width;
- int res_height;
- std::pair<unsigned, unsigned> min_client_area_size;
- };
-
- /// Swap buffers to display the next frame
- virtual void SwapBuffers() = 0;
-
- /// Polls window events
- virtual void PollEvents() = 0;
-
- /// Makes the graphics context current for the caller thread
- virtual void MakeCurrent() = 0;
-
- /// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
- virtual void DoneCurrent() = 0;
-
- virtual void ReloadSetKeymaps() = 0;
-
- /**
- * Signals a button press action to the HID module.
- * @param pad_state indicates which button to press
- * @note only handles real buttons (A/B/X/Y/...), excluding analog inputs like the circle pad.
- */
- void ButtonPressed(Service::HID::PadState pad_state);
-
- /**
- * Signals a button release action to the HID module.
- * @param pad_state indicates which button to press
- * @note only handles real buttons (A/B/X/Y/...), excluding analog inputs like the circle pad.
- */
- void ButtonReleased(Service::HID::PadState pad_state);
-
- /**
- * Signals a circle pad change action to the HID module.
- * @param x new x-coordinate of the circle pad, in the range [-1.0, 1.0]
- * @param y new y-coordinate of the circle pad, in the range [-1.0, 1.0]
- * @note the coordinates will be normalized if the radius is larger than 1
- */
- void CirclePadUpdated(float x, float y);
-
- /**
- * Signal that a touch pressed event has occurred (e.g. mouse click pressed)
- * @param framebuffer_x Framebuffer x-coordinate that was pressed
- * @param framebuffer_y Framebuffer y-coordinate that was pressed
- */
- void TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y);
-
- /// Signal that a touch released event has occurred (e.g. mouse click released)
- void TouchReleased();
-
- /**
- * Signal that a touch movement event has occurred (e.g. mouse was moved over the emu window)
- * @param framebuffer_x Framebuffer x-coordinate
- * @param framebuffer_y Framebuffer y-coordinate
- */
- void TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y);
-
- /**
- * Gets the current pad state (which buttons are pressed).
- * @note This should be called by the core emu thread to get a state set by the window thread.
- * @note This doesn't include analog input like circle pad direction
- * @todo Fix this function to be thread-safe.
- * @return PadState object indicating the current pad state
- */
- Service::HID::PadState GetPadState() const {
- return pad_state;
- }
-
- /**
- * Gets the current circle pad state.
- * @note This should be called by the core emu thread to get a state set by the window thread.
- * @todo Fix this function to be thread-safe.
- * @return std::tuple of (x, y), where `x` and `y` are the circle pad coordinates
- */
- std::tuple<s16, s16> GetCirclePadState() const {
- return std::make_tuple(circle_pad_x, circle_pad_y);
- }
-
- /**
- * Gets the current touch screen state (touch X/Y coordinates and whether or not it is pressed).
- * @note This should be called by the core emu thread to get a state set by the window thread.
- * @todo Fix this function to be thread-safe.
- * @return std::tuple of (x, y, pressed) where `x` and `y` are the touch coordinates and
- * `pressed` is true if the touch screen is currently being pressed
- */
- std::tuple<u16, u16, bool> GetTouchState() const {
- return std::make_tuple(touch_x, touch_y, touch_pressed);
- }
-
- /**
- * Gets the current accelerometer state (acceleration along each three axis).
- * Axis explained:
- * +x is the same direction as LEFT on D-pad.
- * +y is normal to the touch screen, pointing outward.
- * +z is the same direction as UP on D-pad.
- * Units:
- * 1 unit of return value = 1/512 g (measured by hw test),
- * where g is the gravitational acceleration (9.8 m/sec2).
- * @note This should be called by the core emu thread to get a state set by the window thread.
- * @todo Implement accelerometer input in front-end.
- * @return std::tuple of (x, y, z)
- */
- std::tuple<s16, s16, s16> GetAccelerometerState() const {
- // stubbed
- return std::make_tuple(0, -512, 0);
- }
-
- /**
- * Gets the current gyroscope state (angular rates about each three axis).
- * Axis explained:
- * +x is the same direction as LEFT on D-pad.
- * +y is normal to the touch screen, pointing outward.
- * +z is the same direction as UP on D-pad.
- * Orientation is determined by right-hand rule.
- * Units:
- * 1 unit of return value = (1/coef) deg/sec,
- * where coef is the return value of GetGyroscopeRawToDpsCoefficient().
- * @note This should be called by the core emu thread to get a state set by the window thread.
- * @todo Implement gyroscope input in front-end.
- * @return std::tuple of (x, y, z)
- */
- std::tuple<s16, s16, s16> GetGyroscopeState() const {
- // stubbed
- return std::make_tuple(0, 0, 0);
- }
-
- /**
- * Gets the coefficient for units conversion of gyroscope state.
- * The conversion formula is r = coefficient * v,
- * where v is angular rate in deg/sec,
- * and r is the gyroscope state.
- * @return float-type coefficient
- */
- f32 GetGyroscopeRawToDpsCoefficient() const {
- return 14.375f; // taken from hw test, and gyroscope's document
- }
-
- /**
- * Returns currently active configuration.
- * @note Accesses to the returned object need not be consistent because it may be modified in
- * another thread
- */
- const WindowConfig& GetActiveConfig() const {
- return active_config;
- }
-
- /**
- * Requests the internal configuration to be replaced by the specified argument at some point in
- * the future.
- * @note This method is thread-safe, because it delays configuration changes to the GUI event
- * loop. Hence there is no guarantee on when the requested configuration will be active.
- */
- void SetConfig(const WindowConfig& val) {
- config = val;
- }
-
- /**
- * Gets the framebuffer layout (width, height, and screen regions)
- * @note This method is thread-safe
- */
- const Layout::FramebufferLayout& GetFramebufferLayout() const {
- return framebuffer_layout;
- }
-
- /**
- * Convenience method to update the current frame layout
- * Read from the current settings to determine which layout to use.
- */
- void UpdateCurrentFramebufferLayout(unsigned width, unsigned height);
-
-protected:
- EmuWindow() {
- // TODO: Find a better place to set this.
- config.min_client_area_size = std::make_pair(400u, 480u);
- active_config = config;
- pad_state.hex = 0;
- touch_x = 0;
- touch_y = 0;
- circle_pad_x = 0;
- circle_pad_y = 0;
- touch_pressed = false;
- }
- virtual ~EmuWindow() {}
-
- /**
- * Processes any pending configuration changes from the last SetConfig call.
- * This method invokes OnMinimalClientAreaChangeRequest if the corresponding configuration
- * field changed.
- * @note Implementations will usually want to call this from the GUI thread.
- * @todo Actually call this in existing implementations.
- */
- void ProcessConfigurationChanges() {
- // TODO: For proper thread safety, we should eventually implement a proper
- // multiple-writer/single-reader queue...
-
- if (config.min_client_area_size != active_config.min_client_area_size) {
- OnMinimalClientAreaChangeRequest(config.min_client_area_size);
- config.min_client_area_size = active_config.min_client_area_size;
- }
- }
-
- /**
- * Update framebuffer layout with the given parameter.
- * @note EmuWindow implementations will usually use this in window resize event handlers.
- */
- void NotifyFramebufferLayoutChanged(const Layout::FramebufferLayout& layout) {
- framebuffer_layout = layout;
- }
-
- /**
- * Update internal client area size with the given parameter.
- * @note EmuWindow implementations will usually use this in window resize event handlers.
- */
- void NotifyClientAreaSizeChanged(const std::pair<unsigned, unsigned>& size) {
- client_area_width = size.first;
- client_area_height = size.second;
- }
-
-private:
- /**
- * Handler called when the minimal client area was requested to be changed via SetConfig.
- * For the request to be honored, EmuWindow implementations will usually reimplement this
- * function.
- */
- virtual void OnMinimalClientAreaChangeRequest(
- const std::pair<unsigned, unsigned>& minimal_size) {
- // By default, ignore this request and do nothing.
- }
-
- Layout::FramebufferLayout framebuffer_layout; ///< Current framebuffer layout
-
- unsigned client_area_width; ///< Current client width, should be set by window impl.
- unsigned client_area_height; ///< Current client height, should be set by window impl.
-
- WindowConfig config; ///< Internal configuration (changes pending for being applied in
- /// ProcessConfigurationChanges)
- WindowConfig active_config; ///< Internal active configuration
-
- bool touch_pressed; ///< True if touchpad area is currently pressed, otherwise false
-
- u16 touch_x; ///< Touchpad X-position in native 3DS pixel coordinates (0-320)
- u16 touch_y; ///< Touchpad Y-position in native 3DS pixel coordinates (0-240)
-
- s16 circle_pad_x; ///< Circle pad X-position in native 3DS pixel coordinates (-156 - 156)
- s16 circle_pad_y; ///< Circle pad Y-position in native 3DS pixel coordinates (-156 - 156)
-
- /**
- * Clip the provided coordinates to be inside the touchscreen area.
- */
- std::tuple<unsigned, unsigned> ClipToTouchScreen(unsigned new_x, unsigned new_y);
-
- Service::HID::PadState pad_state;
-};
diff --git a/src/common/key_map.cpp b/src/common/key_map.cpp
deleted file mode 100644
index 97cafe9c9..000000000
--- a/src/common/key_map.cpp
+++ /dev/null
@@ -1,152 +0,0 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <map>
-#include "common/emu_window.h"
-#include "common/key_map.h"
-
-namespace KeyMap {
-
-// TODO (wwylele): currently we treat c-stick as four direction buttons
-// and map it directly to EmuWindow::ButtonPressed.
-// It should go the analog input way like circle pad does.
-const std::array<KeyTarget, Settings::NativeInput::NUM_INPUTS> mapping_targets = {{
- Service::HID::PAD_A,
- Service::HID::PAD_B,
- Service::HID::PAD_X,
- Service::HID::PAD_Y,
- Service::HID::PAD_L,
- Service::HID::PAD_R,
- Service::HID::PAD_ZL,
- Service::HID::PAD_ZR,
- Service::HID::PAD_START,
- Service::HID::PAD_SELECT,
- Service::HID::PAD_NONE,
- Service::HID::PAD_UP,
- Service::HID::PAD_DOWN,
- Service::HID::PAD_LEFT,
- Service::HID::PAD_RIGHT,
- Service::HID::PAD_C_UP,
- Service::HID::PAD_C_DOWN,
- Service::HID::PAD_C_LEFT,
- Service::HID::PAD_C_RIGHT,
-
- IndirectTarget::CirclePadUp,
- IndirectTarget::CirclePadDown,
- IndirectTarget::CirclePadLeft,
- IndirectTarget::CirclePadRight,
- IndirectTarget::CirclePadModifier,
-}};
-
-static std::map<HostDeviceKey, KeyTarget> key_map;
-static int next_device_id = 0;
-
-static bool circle_pad_up = false;
-static bool circle_pad_down = false;
-static bool circle_pad_left = false;
-static bool circle_pad_right = false;
-static bool circle_pad_modifier = false;
-
-static void UpdateCirclePad(EmuWindow& emu_window) {
- constexpr float SQRT_HALF = 0.707106781f;
- int x = 0, y = 0;
-
- if (circle_pad_right)
- ++x;
- if (circle_pad_left)
- --x;
- if (circle_pad_up)
- ++y;
- if (circle_pad_down)
- --y;
-
- float modifier = circle_pad_modifier ? Settings::values.pad_circle_modifier_scale : 1.0f;
- emu_window.CirclePadUpdated(x * modifier * (y == 0 ? 1.0f : SQRT_HALF),
- y * modifier * (x == 0 ? 1.0f : SQRT_HALF));
-}
-
-int NewDeviceId() {
- return next_device_id++;
-}
-
-void SetKeyMapping(HostDeviceKey key, KeyTarget target) {
- key_map[key] = target;
-}
-
-void ClearKeyMapping(int device_id) {
- auto iter = key_map.begin();
- while (iter != key_map.end()) {
- if (iter->first.device_id == device_id)
- key_map.erase(iter++);
- else
- ++iter;
- }
-}
-
-void PressKey(EmuWindow& emu_window, HostDeviceKey key) {
- auto target = key_map.find(key);
- if (target == key_map.end())
- return;
-
- if (target->second.direct) {
- emu_window.ButtonPressed({{target->second.target.direct_target_hex}});
- } else {
- switch (target->second.target.indirect_target) {
- case IndirectTarget::CirclePadUp:
- circle_pad_up = true;
- UpdateCirclePad(emu_window);
- break;
- case IndirectTarget::CirclePadDown:
- circle_pad_down = true;
- UpdateCirclePad(emu_window);
- break;
- case IndirectTarget::CirclePadLeft:
- circle_pad_left = true;
- UpdateCirclePad(emu_window);
- break;
- case IndirectTarget::CirclePadRight:
- circle_pad_right = true;
- UpdateCirclePad(emu_window);
- break;
- case IndirectTarget::CirclePadModifier:
- circle_pad_modifier = true;
- UpdateCirclePad(emu_window);
- break;
- }
- }
-}
-
-void ReleaseKey(EmuWindow& emu_window, HostDeviceKey key) {
- auto target = key_map.find(key);
- if (target == key_map.end())
- return;
-
- if (target->second.direct) {
- emu_window.ButtonReleased({{target->second.target.direct_target_hex}});
- } else {
- switch (target->second.target.indirect_target) {
- case IndirectTarget::CirclePadUp:
- circle_pad_up = false;
- UpdateCirclePad(emu_window);
- break;
- case IndirectTarget::CirclePadDown:
- circle_pad_down = false;
- UpdateCirclePad(emu_window);
- break;
- case IndirectTarget::CirclePadLeft:
- circle_pad_left = false;
- UpdateCirclePad(emu_window);
- break;
- case IndirectTarget::CirclePadRight:
- circle_pad_right = false;
- UpdateCirclePad(emu_window);
- break;
- case IndirectTarget::CirclePadModifier:
- circle_pad_modifier = false;
- UpdateCirclePad(emu_window);
- break;
- }
- }
-}
-}
diff --git a/src/common/key_map.h b/src/common/key_map.h
deleted file mode 100644
index 040794578..000000000
--- a/src/common/key_map.h
+++ /dev/null
@@ -1,93 +0,0 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <array>
-#include <tuple>
-#include "core/hle/service/hid/hid.h"
-
-class EmuWindow;
-
-namespace KeyMap {
-
-/**
- * Represents key mapping targets that are not real 3DS buttons.
- * They will be handled by KeyMap and translated to 3DS input.
- */
-enum class IndirectTarget {
- CirclePadUp,
- CirclePadDown,
- CirclePadLeft,
- CirclePadRight,
- CirclePadModifier,
-};
-
-/**
- * Represents a key mapping target. It can be a PadState that represents real 3DS buttons,
- * or an IndirectTarget.
- */
-struct KeyTarget {
- bool direct;
- union {
- u32 direct_target_hex;
- IndirectTarget indirect_target;
- } target;
-
- KeyTarget() : direct(true) {
- target.direct_target_hex = 0;
- }
-
- KeyTarget(Service::HID::PadState pad) : direct(true) {
- target.direct_target_hex = pad.hex;
- }
-
- KeyTarget(IndirectTarget i) : direct(false) {
- target.indirect_target = i;
- }
-};
-
-/**
- * Represents a key for a specific host device.
- */
-struct HostDeviceKey {
- int key_code;
- int device_id; ///< Uniquely identifies a host device
-
- bool operator<(const HostDeviceKey& other) const {
- return std::tie(key_code, device_id) < std::tie(other.key_code, other.device_id);
- }
-
- bool operator==(const HostDeviceKey& other) const {
- return std::tie(key_code, device_id) == std::tie(other.key_code, other.device_id);
- }
-};
-
-extern const std::array<KeyTarget, Settings::NativeInput::NUM_INPUTS> mapping_targets;
-
-/**
- * Generates a new device id, which uniquely identifies a host device within KeyMap.
- */
-int NewDeviceId();
-
-/**
- * Maps a device-specific key to a target (a PadState or an IndirectTarget).
- */
-void SetKeyMapping(HostDeviceKey key, KeyTarget target);
-
-/**
- * Clears all key mappings belonging to one device.
- */
-void ClearKeyMapping(int device_id);
-
-/**
- * Maps a key press action and call the corresponding function in EmuWindow
- */
-void PressKey(EmuWindow& emu_window, HostDeviceKey key);
-
-/**
- * Maps a key release action and call the corresponding function in EmuWindow
- */
-void ReleaseKey(EmuWindow& emu_window, HostDeviceKey key);
-}