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-rw-r--r--src/common/settings.h12
1 files changed, 1 insertions, 11 deletions
diff --git a/src/common/settings.h b/src/common/settings.h
index fa4aa8747..e4e049f67 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -6,7 +6,6 @@
#include <algorithm>
#include <array>
-#include <atomic>
#include <map>
#include <optional>
#include <string>
@@ -560,25 +559,19 @@ struct Values {
Setting<bool> enable_accurate_vibrations{false, "enable_accurate_vibrations"};
Setting<bool> motion_enabled{true, "motion_enabled"};
- BasicSetting<std::string> motion_device{"engine:motion_emu,update_period:100,sensitivity:0.01",
- "motion_device"};
BasicSetting<std::string> udp_input_servers{"127.0.0.1:26760", "udp_input_servers"};
+ BasicSetting<bool> enable_udp_controller{false, "enable_udp_controller"};
BasicSetting<bool> pause_tas_on_load{true, "pause_tas_on_load"};
BasicSetting<bool> tas_enable{false, "tas_enable"};
BasicSetting<bool> tas_loop{false, "tas_loop"};
- BasicSetting<bool> tas_swap_controllers{true, "tas_swap_controllers"};
BasicSetting<bool> mouse_panning{false, "mouse_panning"};
BasicRangedSetting<u8> mouse_panning_sensitivity{10, 1, 100, "mouse_panning_sensitivity"};
BasicSetting<bool> mouse_enabled{false, "mouse_enabled"};
- std::string mouse_device;
- MouseButtonsRaw mouse_buttons;
BasicSetting<bool> emulate_analog_keyboard{false, "emulate_analog_keyboard"};
BasicSetting<bool> keyboard_enabled{false, "keyboard_enabled"};
- KeyboardKeysRaw keyboard_keys;
- KeyboardModsRaw keyboard_mods;
BasicSetting<bool> debug_pad_enabled{false, "debug_pad_enabled"};
ButtonsRaw debug_pad_buttons;
@@ -586,14 +579,11 @@ struct Values {
TouchscreenInput touchscreen;
- BasicSetting<bool> use_touch_from_button{false, "use_touch_from_button"};
BasicSetting<std::string> touch_device{"min_x:100,min_y:50,max_x:1800,max_y:850",
"touch_device"};
BasicSetting<int> touch_from_button_map_index{0, "touch_from_button_map"};
std::vector<TouchFromButtonMap> touch_from_button_maps;
- std::atomic_bool is_device_reload_pending{true};
-
// Data Storage
BasicSetting<bool> use_virtual_sd{true, "use_virtual_sd"};
BasicSetting<bool> gamecard_inserted{false, "gamecard_inserted"};