summaryrefslogtreecommitdiffstats
path: root/src/common/logging/types.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/common/logging/types.h')
-rw-r--r--src/common/logging/types.h142
1 files changed, 142 insertions, 0 deletions
diff --git a/src/common/logging/types.h b/src/common/logging/types.h
new file mode 100644
index 000000000..ee9a1ed84
--- /dev/null
+++ b/src/common/logging/types.h
@@ -0,0 +1,142 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <chrono>
+
+#include "common/common_types.h"
+
+namespace Common::Log {
+
+/// Specifies the severity or level of detail of the log message.
+enum class Level : u8 {
+ Trace, ///< Extremely detailed and repetitive debugging information that is likely to
+ ///< pollute logs.
+ Debug, ///< Less detailed debugging information.
+ Info, ///< Status information from important points during execution.
+ Warning, ///< Minor or potential problems found during execution of a task.
+ Error, ///< Major problems found during execution of a task that prevent it from being
+ ///< completed.
+ Critical, ///< Major problems during execution that threaten the stability of the entire
+ ///< application.
+
+ Count ///< Total number of logging levels
+};
+
+/**
+ * Specifies the sub-system that generated the log message.
+ *
+ * @note If you add a new entry here, also add a corresponding one to `ALL_LOG_CLASSES` in
+ * filter.cpp.
+ */
+enum class Class : u8 {
+ Log, ///< Messages about the log system itself
+ Common, ///< Library routines
+ Common_Filesystem, ///< Filesystem interface library
+ Common_Memory, ///< Memory mapping and management functions
+ Core, ///< LLE emulation core
+ Core_ARM, ///< ARM CPU core
+ Core_Timing, ///< CoreTiming functions
+ Config, ///< Emulator configuration (including commandline)
+ Debug, ///< Debugging tools
+ Debug_Emulated, ///< Debug messages from the emulated programs
+ Debug_GPU, ///< GPU debugging tools
+ Debug_Breakpoint, ///< Logging breakpoints and watchpoints
+ Debug_GDBStub, ///< GDB Stub
+ Kernel, ///< The HLE implementation of the CTR kernel
+ Kernel_SVC, ///< Kernel system calls
+ Service, ///< HLE implementation of system services. Each major service
+ ///< should have its own subclass.
+ Service_ACC, ///< The ACC (Accounts) service
+ Service_AM, ///< The AM (Applet manager) service
+ Service_AOC, ///< The AOC (AddOn Content) service
+ Service_APM, ///< The APM (Performance) service
+ Service_ARP, ///< The ARP service
+ Service_Audio, ///< The Audio (Audio control) service
+ Service_BCAT, ///< The BCAT service
+ Service_BGTC, ///< The BGTC (Background Task Controller) service
+ Service_BPC, ///< The BPC service
+ Service_BTDRV, ///< The Bluetooth driver service
+ Service_BTM, ///< The BTM service
+ Service_Capture, ///< The capture service
+ Service_ERPT, ///< The error reporting service
+ Service_ETicket, ///< The ETicket service
+ Service_EUPLD, ///< The error upload service
+ Service_Fatal, ///< The Fatal service
+ Service_FGM, ///< The FGM service
+ Service_Friend, ///< The friend service
+ Service_FS, ///< The FS (Filesystem) service
+ Service_GRC, ///< The game recording service
+ Service_HID, ///< The HID (Human interface device) service
+ Service_IRS, ///< The IRS service
+ Service_LBL, ///< The LBL (LCD backlight) service
+ Service_LDN, ///< The LDN (Local domain network) service
+ Service_LDR, ///< The loader service
+ Service_LM, ///< The LM (Logger) service
+ Service_Migration, ///< The migration service
+ Service_Mii, ///< The Mii service
+ Service_MM, ///< The MM (Multimedia) service
+ Service_NCM, ///< The NCM service
+ Service_NFC, ///< The NFC (Near-field communication) service
+ Service_NFP, ///< The NFP service
+ Service_NIFM, ///< The NIFM (Network interface) service
+ Service_NIM, ///< The NIM service
+ Service_NPNS, ///< The NPNS service
+ Service_NS, ///< The NS services
+ Service_NVDRV, ///< The NVDRV (Nvidia driver) service
+ Service_OLSC, ///< The OLSC service
+ Service_PCIE, ///< The PCIe service
+ Service_PCTL, ///< The PCTL (Parental control) service
+ Service_PCV, ///< The PCV service
+ Service_PM, ///< The PM service
+ Service_PREPO, ///< The PREPO (Play report) service
+ Service_PSC, ///< The PSC service
+ Service_PSM, ///< The PSM service
+ Service_SET, ///< The SET (Settings) service
+ Service_SM, ///< The SM (Service manager) service
+ Service_SPL, ///< The SPL service
+ Service_SSL, ///< The SSL service
+ Service_TCAP, ///< The TCAP service.
+ Service_Time, ///< The time service
+ Service_USB, ///< The USB (Universal Serial Bus) service
+ Service_VI, ///< The VI (Video interface) service
+ Service_WLAN, ///< The WLAN (Wireless local area network) service
+ HW, ///< Low-level hardware emulation
+ HW_Memory, ///< Memory-map and address translation
+ HW_LCD, ///< LCD register emulation
+ HW_GPU, ///< GPU control emulation
+ HW_AES, ///< AES engine emulation
+ IPC, ///< IPC interface
+ Frontend, ///< Emulator UI
+ Render, ///< Emulator video output and hardware acceleration
+ Render_Software, ///< Software renderer backend
+ Render_OpenGL, ///< OpenGL backend
+ Render_Vulkan, ///< Vulkan backend
+ Audio, ///< Audio emulation
+ Audio_DSP, ///< The HLE implementation of the DSP
+ Audio_Sink, ///< Emulator audio output backend
+ Loader, ///< ROM loader
+ CheatEngine, ///< Memory manipulation and engine VM functions
+ Crypto, ///< Cryptographic engine/functions
+ Input, ///< Input emulation
+ Network, ///< Network emulation
+ WebService, ///< Interface to yuzu Web Services
+ Count ///< Total number of logging classes
+};
+
+/**
+ * A log entry. Log entries are store in a structured format to permit more varied output
+ * formatting on different frontends, as well as facilitating filtering and aggregation.
+ */
+struct Entry {
+ std::chrono::microseconds timestamp;
+ Class log_class{};
+ Level log_level{};
+ const char* filename = nullptr;
+ unsigned int line_num = 0;
+ std::string function;
+ std::string message;
+ bool final_entry = false;
+};
+
+} // namespace Common::Log