diff options
Diffstat (limited to 'src/citra_qt/main.cpp')
-rw-r--r-- | src/citra_qt/main.cpp | 115 |
1 files changed, 63 insertions, 52 deletions
diff --git a/src/citra_qt/main.cpp b/src/citra_qt/main.cpp index 717552468..513da8001 100644 --- a/src/citra_qt/main.cpp +++ b/src/citra_qt/main.cpp @@ -59,13 +59,14 @@ GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) { statusBar()->hide(); InitializeWidgets(); - InitializeDebugMenuActions(); + InitializeDebugWidgets(); InitializeRecentFileMenuActions(); InitializeHotkeys(); SetDefaultUIGeometry(); RestoreUIState(); + ConnectMenuEvents(); ConnectWidgetEvents(); setWindowTitle(QString("Citra | %1-%2").arg(Common::g_scm_branch, Common::g_scm_desc)); @@ -93,74 +94,85 @@ void GMainWindow::InitializeWidgets() { game_list = new GameList(); ui.horizontalLayout->addWidget(game_list); +} + +void GMainWindow::InitializeDebugWidgets() { + connect(ui.action_Create_Pica_Surface_Viewer, &QAction::triggered, this, + &GMainWindow::OnCreateGraphicsSurfaceViewer); + + QMenu* debug_menu = ui.menu_View_Debugging; profilerWidget = new ProfilerWidget(this); addDockWidget(Qt::BottomDockWidgetArea, profilerWidget); profilerWidget->hide(); + debug_menu->addAction(profilerWidget->toggleViewAction()); #if MICROPROFILE_ENABLED microProfileDialog = new MicroProfileDialog(this); microProfileDialog->hide(); + debug_menu->addAction(microProfileDialog->toggleViewAction()); #endif disasmWidget = new DisassemblerWidget(this, emu_thread.get()); addDockWidget(Qt::BottomDockWidgetArea, disasmWidget); disasmWidget->hide(); + debug_menu->addAction(disasmWidget->toggleViewAction()); + connect(this, &GMainWindow::EmulationStarting, disasmWidget, + &DisassemblerWidget::OnEmulationStarting); + connect(this, &GMainWindow::EmulationStopping, disasmWidget, + &DisassemblerWidget::OnEmulationStopping); registersWidget = new RegistersWidget(this); addDockWidget(Qt::RightDockWidgetArea, registersWidget); registersWidget->hide(); + debug_menu->addAction(registersWidget->toggleViewAction()); + connect(this, &GMainWindow::EmulationStarting, registersWidget, + &RegistersWidget::OnEmulationStarting); + connect(this, &GMainWindow::EmulationStopping, registersWidget, + &RegistersWidget::OnEmulationStopping); callstackWidget = new CallstackWidget(this); addDockWidget(Qt::RightDockWidgetArea, callstackWidget); callstackWidget->hide(); + debug_menu->addAction(callstackWidget->toggleViewAction()); graphicsWidget = new GPUCommandStreamWidget(this); addDockWidget(Qt::RightDockWidgetArea, graphicsWidget); graphicsWidget->hide(); + debug_menu->addAction(graphicsWidget->toggleViewAction()); graphicsCommandsWidget = new GPUCommandListWidget(this); addDockWidget(Qt::RightDockWidgetArea, graphicsCommandsWidget); graphicsCommandsWidget->hide(); + debug_menu->addAction(graphicsCommandsWidget->toggleViewAction()); graphicsBreakpointsWidget = new GraphicsBreakPointsWidget(Pica::g_debug_context, this); addDockWidget(Qt::RightDockWidgetArea, graphicsBreakpointsWidget); graphicsBreakpointsWidget->hide(); + debug_menu->addAction(graphicsBreakpointsWidget->toggleViewAction()); graphicsVertexShaderWidget = new GraphicsVertexShaderWidget(Pica::g_debug_context, this); addDockWidget(Qt::RightDockWidgetArea, graphicsVertexShaderWidget); graphicsVertexShaderWidget->hide(); + debug_menu->addAction(graphicsVertexShaderWidget->toggleViewAction()); graphicsTracingWidget = new GraphicsTracingWidget(Pica::g_debug_context, this); addDockWidget(Qt::RightDockWidgetArea, graphicsTracingWidget); graphicsTracingWidget->hide(); + debug_menu->addAction(graphicsTracingWidget->toggleViewAction()); + connect(this, &GMainWindow::EmulationStarting, graphicsTracingWidget, + &GraphicsTracingWidget::OnEmulationStarting); + connect(this, &GMainWindow::EmulationStopping, graphicsTracingWidget, + &GraphicsTracingWidget::OnEmulationStopping); waitTreeWidget = new WaitTreeWidget(this); addDockWidget(Qt::LeftDockWidgetArea, waitTreeWidget); waitTreeWidget->hide(); -} - -void GMainWindow::InitializeDebugMenuActions() { - auto graphicsSurfaceViewerAction = new QAction(tr("Create Pica Surface Viewer"), this); - connect(graphicsSurfaceViewerAction, SIGNAL(triggered()), this, - SLOT(OnCreateGraphicsSurfaceViewer())); - - QMenu* debug_menu = ui.menu_View->addMenu(tr("Debugging")); - debug_menu->addAction(graphicsSurfaceViewerAction); - debug_menu->addSeparator(); - debug_menu->addAction(profilerWidget->toggleViewAction()); -#if MICROPROFILE_ENABLED - debug_menu->addAction(microProfileDialog->toggleViewAction()); -#endif - debug_menu->addAction(disasmWidget->toggleViewAction()); - debug_menu->addAction(registersWidget->toggleViewAction()); - debug_menu->addAction(callstackWidget->toggleViewAction()); - debug_menu->addAction(graphicsWidget->toggleViewAction()); - debug_menu->addAction(graphicsCommandsWidget->toggleViewAction()); - debug_menu->addAction(graphicsBreakpointsWidget->toggleViewAction()); - debug_menu->addAction(graphicsVertexShaderWidget->toggleViewAction()); - debug_menu->addAction(graphicsTracingWidget->toggleViewAction()); debug_menu->addAction(waitTreeWidget->toggleViewAction()); + connect(this, &GMainWindow::EmulationStarting, waitTreeWidget, + &WaitTreeWidget::OnEmulationStarting); + connect(this, &GMainWindow::EmulationStopping, waitTreeWidget, + &WaitTreeWidget::OnEmulationStopping); } void GMainWindow::InitializeRecentFileMenuActions() { @@ -215,41 +227,40 @@ void GMainWindow::RestoreUIState() { ui.action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode); ToggleWindowMode(); - ui.actionDisplay_widget_title_bars->setChecked(UISettings::values.display_titlebar); - OnDisplayTitleBars(ui.actionDisplay_widget_title_bars->isChecked()); + ui.action_Display_Dock_Widget_Headers->setChecked(UISettings::values.display_titlebar); + OnDisplayTitleBars(ui.action_Display_Dock_Widget_Headers->isChecked()); } void GMainWindow::ConnectWidgetEvents() { - connect(game_list, SIGNAL(GameChosen(QString)), this, SLOT(OnGameListLoadFile(QString)), - Qt::DirectConnection); + connect(game_list, SIGNAL(GameChosen(QString)), this, SLOT(OnGameListLoadFile(QString))); connect(game_list, SIGNAL(OpenSaveFolderRequested(u64)), this, - SLOT(OnGameListOpenSaveFolder(u64)), Qt::DirectConnection); - connect(ui.action_Configure, SIGNAL(triggered()), this, SLOT(OnConfigure())); - connect(ui.action_Load_File, SIGNAL(triggered()), this, SLOT(OnMenuLoadFile()), - Qt::DirectConnection); - connect(ui.action_Load_Symbol_Map, SIGNAL(triggered()), this, SLOT(OnMenuLoadSymbolMap())); - connect(ui.action_Select_Game_List_Root, SIGNAL(triggered()), this, - SLOT(OnMenuSelectGameListRoot())); - connect(ui.action_Start, SIGNAL(triggered()), this, SLOT(OnStartGame())); - connect(ui.action_Pause, SIGNAL(triggered()), this, SLOT(OnPauseGame())); - connect(ui.action_Stop, SIGNAL(triggered()), this, SLOT(OnStopGame())); - connect(ui.action_Single_Window_Mode, SIGNAL(triggered(bool)), this, SLOT(ToggleWindowMode())); - - connect(this, SIGNAL(EmulationStarting(EmuThread*)), disasmWidget, - SLOT(OnEmulationStarting(EmuThread*))); - connect(this, SIGNAL(EmulationStopping()), disasmWidget, SLOT(OnEmulationStopping())); - connect(this, SIGNAL(EmulationStarting(EmuThread*)), registersWidget, - SLOT(OnEmulationStarting(EmuThread*))); - connect(this, SIGNAL(EmulationStopping()), registersWidget, SLOT(OnEmulationStopping())); + SLOT(OnGameListOpenSaveFolder(u64))); + connect(this, SIGNAL(EmulationStarting(EmuThread*)), render_window, SLOT(OnEmulationStarting(EmuThread*))); connect(this, SIGNAL(EmulationStopping()), render_window, SLOT(OnEmulationStopping())); - connect(this, SIGNAL(EmulationStarting(EmuThread*)), graphicsTracingWidget, - SLOT(OnEmulationStarting(EmuThread*))); - connect(this, SIGNAL(EmulationStopping()), graphicsTracingWidget, SLOT(OnEmulationStopping())); - connect(this, SIGNAL(EmulationStarting(EmuThread*)), waitTreeWidget, - SLOT(OnEmulationStarting(EmuThread*))); - connect(this, SIGNAL(EmulationStopping()), waitTreeWidget, SLOT(OnEmulationStopping())); +} + +void GMainWindow::ConnectMenuEvents() { + // File + connect(ui.action_Load_File, &QAction::triggered, this, &GMainWindow::OnMenuLoadFile); + connect(ui.action_Load_Symbol_Map, &QAction::triggered, this, + &GMainWindow::OnMenuLoadSymbolMap); + connect(ui.action_Select_Game_List_Root, &QAction::triggered, this, + &GMainWindow::OnMenuSelectGameListRoot); + connect(ui.action_Exit, &QAction::triggered, this, &QMainWindow::close); + + // Emulation + connect(ui.action_Start, &QAction::triggered, this, &GMainWindow::OnStartGame); + connect(ui.action_Pause, &QAction::triggered, this, &GMainWindow::OnPauseGame); + connect(ui.action_Stop, &QAction::triggered, this, &GMainWindow::OnStopGame); + connect(ui.action_Configure, &QAction::triggered, this, &GMainWindow::OnConfigure); + + // View + connect(ui.action_Single_Window_Mode, &QAction::triggered, this, + &GMainWindow::ToggleWindowMode); + connect(ui.action_Display_Dock_Widget_Headers, &QAction::triggered, this, + &GMainWindow::OnDisplayTitleBars); } void GMainWindow::OnDisplayTitleBars(bool show) { @@ -612,7 +623,7 @@ void GMainWindow::closeEvent(QCloseEvent* event) { UISettings::values.microprofile_visible = microProfileDialog->isVisible(); #endif UISettings::values.single_window_mode = ui.action_Single_Window_Mode->isChecked(); - UISettings::values.display_titlebar = ui.actionDisplay_widget_title_bars->isChecked(); + UISettings::values.display_titlebar = ui.action_Display_Dock_Widget_Headers->isChecked(); UISettings::values.first_start = false; game_list->SaveInterfaceLayout(); |