diff options
Diffstat (limited to 'src/citra_qt/main.cpp')
-rw-r--r-- | src/citra_qt/main.cpp | 11 |
1 files changed, 0 insertions, 11 deletions
diff --git a/src/citra_qt/main.cpp b/src/citra_qt/main.cpp index 50149bcb0..9beec69bc 100644 --- a/src/citra_qt/main.cpp +++ b/src/citra_qt/main.cpp @@ -16,7 +16,6 @@ #include "citra_qt/bootmanager.h" #include "citra_qt/configuration/config.h" #include "citra_qt/configuration/configure_dialog.h" -#include "citra_qt/debugger/callstack.h" #include "citra_qt/debugger/graphics/graphics.h" #include "citra_qt/debugger/graphics/graphics_breakpoints.h" #include "citra_qt/debugger/graphics/graphics_cmdlists.h" @@ -138,11 +137,6 @@ void GMainWindow::InitializeDebugWidgets() { connect(this, &GMainWindow::EmulationStopping, registersWidget, &RegistersWidget::OnEmulationStopping); - callstackWidget = new CallstackWidget(this); - addDockWidget(Qt::RightDockWidgetArea, callstackWidget); - callstackWidget->hide(); - debug_menu->addAction(callstackWidget->toggleViewAction()); - graphicsWidget = new GPUCommandStreamWidget(this); addDockWidget(Qt::RightDockWidgetArea, graphicsWidget); graphicsWidget->hide(); @@ -383,20 +377,15 @@ void GMainWindow::BootGame(const QString& filename) { // before the CPU continues connect(emu_thread.get(), SIGNAL(DebugModeEntered()), registersWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection); - connect(emu_thread.get(), SIGNAL(DebugModeEntered()), callstackWidget, - SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection); connect(emu_thread.get(), SIGNAL(DebugModeEntered()), waitTreeWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection); connect(emu_thread.get(), SIGNAL(DebugModeLeft()), registersWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection); - connect(emu_thread.get(), SIGNAL(DebugModeLeft()), callstackWidget, SLOT(OnDebugModeLeft()), - Qt::BlockingQueuedConnection); connect(emu_thread.get(), SIGNAL(DebugModeLeft()), waitTreeWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection); // Update the GUI registersWidget->OnDebugModeEntered(); - callstackWidget->OnDebugModeEntered(); if (ui.action_Single_Window_Mode->isChecked()) { game_list->hide(); } |