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-rw-r--r--src/citra_qt/main.cpp13
1 files changed, 13 insertions, 0 deletions
diff --git a/src/citra_qt/main.cpp b/src/citra_qt/main.cpp
index 0c7bedfcf..8322e2305 100644
--- a/src/citra_qt/main.cpp
+++ b/src/citra_qt/main.cpp
@@ -25,6 +25,7 @@
#include "citra_qt/debugger/profiler.h"
#include "citra_qt/debugger/ramview.h"
#include "citra_qt/debugger/registers.h"
+#include "citra_qt/debugger/wait_tree.h"
#include "citra_qt/game_list.h"
#include "citra_qt/hotkeys.h"
#include "citra_qt/main.h"
@@ -104,6 +105,10 @@ GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) {
connect(graphicsSurfaceViewerAction, SIGNAL(triggered()), this,
SLOT(OnCreateGraphicsSurfaceViewer()));
+ waitTreeWidget = new WaitTreeWidget(this);
+ addDockWidget(Qt::LeftDockWidgetArea, waitTreeWidget);
+ waitTreeWidget->hide();
+
QMenu* debug_menu = ui.menu_View->addMenu(tr("Debugging"));
debug_menu->addAction(graphicsSurfaceViewerAction);
debug_menu->addSeparator();
@@ -119,6 +124,7 @@ GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) {
debug_menu->addAction(graphicsBreakpointsWidget->toggleViewAction());
debug_menu->addAction(graphicsVertexShaderWidget->toggleViewAction());
debug_menu->addAction(graphicsTracingWidget->toggleViewAction());
+ debug_menu->addAction(waitTreeWidget->toggleViewAction());
// Set default UI state
// geometry: 55% of the window contents are in the upper screen half, 45% in the lower half
@@ -184,6 +190,9 @@ GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) {
connect(this, SIGNAL(EmulationStarting(EmuThread*)), graphicsTracingWidget,
SLOT(OnEmulationStarting(EmuThread*)));
connect(this, SIGNAL(EmulationStopping()), graphicsTracingWidget, SLOT(OnEmulationStopping()));
+ connect(this, SIGNAL(EmulationStarting(EmuThread*)), waitTreeWidget,
+ SLOT(OnEmulationStarting(EmuThread*)));
+ connect(this, SIGNAL(EmulationStopping()), waitTreeWidget, SLOT(OnEmulationStopping()));
// Setup hotkeys
RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
@@ -345,12 +354,16 @@ void GMainWindow::BootGame(const std::string& filename) {
SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
connect(emu_thread.get(), SIGNAL(DebugModeEntered()), callstackWidget,
SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
+ connect(emu_thread.get(), SIGNAL(DebugModeEntered()), waitTreeWidget,
+ SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
connect(emu_thread.get(), SIGNAL(DebugModeLeft()), disasmWidget, SLOT(OnDebugModeLeft()),
Qt::BlockingQueuedConnection);
connect(emu_thread.get(), SIGNAL(DebugModeLeft()), registersWidget, SLOT(OnDebugModeLeft()),
Qt::BlockingQueuedConnection);
connect(emu_thread.get(), SIGNAL(DebugModeLeft()), callstackWidget, SLOT(OnDebugModeLeft()),
Qt::BlockingQueuedConnection);
+ connect(emu_thread.get(), SIGNAL(DebugModeLeft()), waitTreeWidget, SLOT(OnDebugModeLeft()),
+ Qt::BlockingQueuedConnection);
// Update the GUI
registersWidget->OnDebugModeEntered();