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Diffstat (limited to 'src/citra_qt/game_list.cpp')
-rw-r--r--src/citra_qt/game_list.cpp28
1 files changed, 25 insertions, 3 deletions
diff --git a/src/citra_qt/game_list.cpp b/src/citra_qt/game_list.cpp
index e536628dd..09469f3c5 100644
--- a/src/citra_qt/game_list.cpp
+++ b/src/citra_qt/game_list.cpp
@@ -3,6 +3,7 @@
// Refer to the license.txt file included.
#include <QHeaderView>
+#include <QMenu>
#include <QThreadPool>
#include <QVBoxLayout>
#include "common/common_paths.h"
@@ -28,6 +29,7 @@ GameList::GameList(QWidget* parent) : QWidget{parent} {
tree_view->setSortingEnabled(true);
tree_view->setEditTriggers(QHeaderView::NoEditTriggers);
tree_view->setUniformRowHeights(true);
+ tree_view->setContextMenuPolicy(Qt::CustomContextMenu);
item_model->insertColumns(0, COLUMN_COUNT);
item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, "Name");
@@ -35,10 +37,10 @@ GameList::GameList(QWidget* parent) : QWidget{parent} {
item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, "Size");
connect(tree_view, &QTreeView::activated, this, &GameList::ValidateEntry);
+ connect(tree_view, &QTreeView::customContextMenuRequested, this, &GameList::PopupContextMenu);
// We must register all custom types with the Qt Automoc system so that we are able to use it
- // with
- // signals/slots. In this case, QList falls under the umbrells of custom types.
+ // with signals/slots. In this case, QList falls under the umbrells of custom types.
qRegisterMetaType<QList<QStandardItem*>>("QList<QStandardItem*>");
layout->addWidget(tree_view);
@@ -71,6 +73,23 @@ void GameList::DonePopulating() {
tree_view->setEnabled(true);
}
+void GameList::PopupContextMenu(const QPoint& menu_location) {
+ QModelIndex item = tree_view->indexAt(menu_location);
+ if (!item.isValid())
+ return;
+
+ int row = item_model->itemFromIndex(item)->row();
+ QStandardItem* child_file = item_model->invisibleRootItem()->child(row, COLUMN_NAME);
+ u64 program_id = child_file->data(GameListItemPath::ProgramIdRole).toULongLong();
+
+ QMenu context_menu;
+ QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location"));
+ open_save_location->setEnabled(program_id != 0);
+ connect(open_save_location, &QAction::triggered,
+ [&]() { emit OpenSaveFolderRequested(program_id); });
+ context_menu.exec(tree_view->viewport()->mapToGlobal(menu_location));
+}
+
void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) {
if (!FileUtil::Exists(dir_path.toStdString()) ||
!FileUtil::IsDirectory(dir_path.toStdString())) {
@@ -128,8 +147,11 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
std::vector<u8> smdh;
loader->ReadIcon(smdh);
+ u64 program_id = 0;
+ loader->ReadProgramId(program_id);
+
emit EntryReady({
- new GameListItemPath(QString::fromStdString(physical_name), smdh),
+ new GameListItemPath(QString::fromStdString(physical_name), smdh, program_id),
new GameListItem(
QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
new GameListItemSize(FileUtil::GetSize(physical_name)),