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-rw-r--r--src/audio_core/stream.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/audio_core/stream.cpp b/src/audio_core/stream.cpp
index ca7cfb030..6d5539b6b 100644
--- a/src/audio_core/stream.cpp
+++ b/src/audio_core/stream.cpp
@@ -59,11 +59,11 @@ Stream::State Stream::GetState() const {
return state;
}
-s64 Stream::GetBufferReleaseCycles(const Buffer& buffer) const {
+s64 Stream::GetBufferReleaseNS(const Buffer& buffer) const {
const std::size_t num_samples{buffer.GetSamples().size() / GetNumChannels()};
- const auto us =
- std::chrono::microseconds((static_cast<u64>(num_samples) * 1000000) / sample_rate);
- return Core::Timing::usToCycles(us);
+ const auto ns =
+ std::chrono::nanoseconds((static_cast<u64>(num_samples) * 1000000000ULL) / sample_rate);
+ return ns.count();
}
static void VolumeAdjustSamples(std::vector<s16>& samples, float game_volume) {
@@ -105,7 +105,7 @@ void Stream::PlayNextBuffer() {
sink_stream.EnqueueSamples(GetNumChannels(), active_buffer->GetSamples());
- core_timing.ScheduleEvent(GetBufferReleaseCycles(*active_buffer), release_event, {});
+ core_timing.ScheduleEvent(GetBufferReleaseNS(*active_buffer), release_event, {});
}
void Stream::ReleaseActiveBuffer() {