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-rw-r--r--src/audio_core/stream.cpp23
1 files changed, 11 insertions, 12 deletions
diff --git a/src/audio_core/stream.cpp b/src/audio_core/stream.cpp
index aab3e979a..f80ab92e4 100644
--- a/src/audio_core/stream.cpp
+++ b/src/audio_core/stream.cpp
@@ -38,7 +38,7 @@ Stream::Stream(Core::Timing::CoreTiming& core_timing, u32 sample_rate, Format fo
sink_stream{sink_stream}, core_timing{core_timing}, name{std::move(name_)} {
release_event = Core::Timing::CreateEvent(
- name, [this](u64 userdata, s64 cycles_late) { ReleaseActiveBuffer(cycles_late); });
+ name, [this](u64, std::chrono::nanoseconds ns_late) { ReleaseActiveBuffer(ns_late); });
}
void Stream::Play() {
@@ -59,11 +59,9 @@ Stream::State Stream::GetState() const {
return state;
}
-s64 Stream::GetBufferReleaseNS(const Buffer& buffer) const {
+std::chrono::nanoseconds Stream::GetBufferReleaseNS(const Buffer& buffer) const {
const std::size_t num_samples{buffer.GetSamples().size() / GetNumChannels()};
- const auto ns =
- std::chrono::nanoseconds((static_cast<u64>(num_samples) * 1000000000ULL) / sample_rate);
- return ns.count();
+ return std::chrono::nanoseconds((static_cast<u64>(num_samples) * 1000000000ULL) / sample_rate);
}
static void VolumeAdjustSamples(std::vector<s16>& samples, float game_volume) {
@@ -80,7 +78,7 @@ static void VolumeAdjustSamples(std::vector<s16>& samples, float game_volume) {
}
}
-void Stream::PlayNextBuffer(s64 cycles_late) {
+void Stream::PlayNextBuffer(std::chrono::nanoseconds ns_late) {
if (!IsPlaying()) {
// Ensure we are in playing state before playing the next buffer
sink_stream.Flush();
@@ -105,17 +103,18 @@ void Stream::PlayNextBuffer(s64 cycles_late) {
sink_stream.EnqueueSamples(GetNumChannels(), active_buffer->GetSamples());
- core_timing.ScheduleEvent(
- GetBufferReleaseNS(*active_buffer) -
- (Settings::values.enable_audio_stretching.GetValue() ? 0 : cycles_late),
- release_event, {});
+ const auto time_stretch_delta = Settings::values.enable_audio_stretching.GetValue()
+ ? std::chrono::nanoseconds::zero()
+ : ns_late;
+ const auto future_time = GetBufferReleaseNS(*active_buffer) - time_stretch_delta;
+ core_timing.ScheduleEvent(future_time, release_event, {});
}
-void Stream::ReleaseActiveBuffer(s64 cycles_late) {
+void Stream::ReleaseActiveBuffer(std::chrono::nanoseconds ns_late) {
ASSERT(active_buffer);
released_buffers.push(std::move(active_buffer));
release_callback();
- PlayNextBuffer(cycles_late);
+ PlayNextBuffer(ns_late);
}
bool Stream::QueueBuffer(BufferPtr&& buffer) {