summaryrefslogtreecommitdiffstats
path: root/src/audio_core/sink/sink_stream.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/audio_core/sink/sink_stream.cpp')
-rw-r--r--src/audio_core/sink/sink_stream.cpp16
1 files changed, 16 insertions, 0 deletions
diff --git a/src/audio_core/sink/sink_stream.cpp b/src/audio_core/sink/sink_stream.cpp
index 24636e512..59a8d69f0 100644
--- a/src/audio_core/sink/sink_stream.cpp
+++ b/src/audio_core/sink/sink_stream.cpp
@@ -145,6 +145,12 @@ void SinkStream::ProcessAudioIn(std::span<const s16> input_buffer, std::size_t n
const std::size_t frame_size_bytes = frame_size * sizeof(s16);
size_t frames_written{0};
+ // If we're paused or going to shut down, we don't want to consume buffers as coretiming is
+ // paused and we'll desync, so just return.
+ if (system.IsPaused() || system.IsShuttingDown()) {
+ return;
+ }
+
if (queued_buffers > max_queue_size) {
Stall();
}
@@ -195,6 +201,16 @@ void SinkStream::ProcessAudioOutAndRender(std::span<s16> output_buffer, std::siz
const std::size_t frame_size_bytes = frame_size * sizeof(s16);
size_t frames_written{0};
+ // If we're paused or going to shut down, we don't want to consume buffers as coretiming is
+ // paused and we'll desync, so just play silence.
+ if (system.IsPaused() || system.IsShuttingDown()) {
+ constexpr std::array<s16, 6> silence{};
+ for (size_t i = frames_written; i < num_frames; i++) {
+ std::memcpy(&output_buffer[i * frame_size], &silence[0], frame_size_bytes);
+ }
+ return;
+ }
+
// Due to many frames being queued up with nvdec (5 frames or so?), a lot of buffers also get
// queued up (30+) but not all at once, which causes constant stalling here, so just let the
// video play out without attempting to stall.