diff options
Diffstat (limited to 'src/audio_core/sink/sink_stream.cpp')
-rw-r--r-- | src/audio_core/sink/sink_stream.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/audio_core/sink/sink_stream.cpp b/src/audio_core/sink/sink_stream.cpp index f44fedfd5..404dcd0e9 100644 --- a/src/audio_core/sink/sink_stream.cpp +++ b/src/audio_core/sink/sink_stream.cpp @@ -15,11 +15,10 @@ #include "common/settings.h" #include "core/core.h" #include "core/core_timing.h" -#include "core/core_timing_util.h" namespace AudioCore::Sink { -void SinkStream::AppendBuffer(SinkBuffer& buffer, std::vector<s16>& samples) { +void SinkStream::AppendBuffer(SinkBuffer& buffer, std::span<s16> samples) { if (type == StreamType::In) { queue.enqueue(buffer); queued_buffers++; @@ -67,15 +66,16 @@ void SinkStream::AppendBuffer(SinkBuffer& buffer, std::vector<s16>& samples) { static_cast<s16>(std::clamp(right_sample, min, max)); } - samples.resize(samples.size() / system_channels * device_channels); + samples = samples.subspan(0, samples.size() / system_channels * device_channels); } else if (system_channels == 2 && device_channels == 6) { // We need moar samples! Not all games will provide 6 channel audio. // TODO: Implement some upmixing here. Currently just passthrough, with other // channels left as silence. - std::vector<s16> new_samples(samples.size() / system_channels * device_channels, 0); + auto new_size = samples.size() / system_channels * device_channels; + tmp_samples.resize_destructive(new_size); - for (u32 read_index = 0, write_index = 0; read_index < samples.size(); + for (u32 read_index = 0, write_index = 0; read_index < new_size; read_index += system_channels, write_index += device_channels) { const auto left_sample{static_cast<s16>(std::clamp( static_cast<s32>( @@ -83,7 +83,7 @@ void SinkStream::AppendBuffer(SinkBuffer& buffer, std::vector<s16>& samples) { volume), min, max))}; - new_samples[write_index + static_cast<u32>(Channels::FrontLeft)] = left_sample; + tmp_samples[write_index + static_cast<u32>(Channels::FrontLeft)] = left_sample; const auto right_sample{static_cast<s16>(std::clamp( static_cast<s32>( @@ -91,9 +91,9 @@ void SinkStream::AppendBuffer(SinkBuffer& buffer, std::vector<s16>& samples) { volume), min, max))}; - new_samples[write_index + static_cast<u32>(Channels::FrontRight)] = right_sample; + tmp_samples[write_index + static_cast<u32>(Channels::FrontRight)] = right_sample; } - samples = std::move(new_samples); + samples = std::span<s16>(tmp_samples); } else if (volume != 1.0f) { for (u32 i = 0; i < samples.size(); i++) { |