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-rw-r--r--src/audio_core/renderer/effect/i3dl2.h200
1 files changed, 200 insertions, 0 deletions
diff --git a/src/audio_core/renderer/effect/i3dl2.h b/src/audio_core/renderer/effect/i3dl2.h
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+++ b/src/audio_core/renderer/effect/i3dl2.h
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+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <array>
+#include <vector>
+
+#include "audio_core/common/common.h"
+#include "audio_core/renderer/effect/effect_info_base.h"
+#include "common/common_types.h"
+#include "common/fixed_point.h"
+
+namespace AudioCore::AudioRenderer {
+
+class I3dl2ReverbInfo : public EffectInfoBase {
+public:
+ struct ParameterVersion1 {
+ /* 0x00 */ std::array<s8, MaxChannels> inputs;
+ /* 0x06 */ std::array<s8, MaxChannels> outputs;
+ /* 0x0C */ u16 channel_count_max;
+ /* 0x0E */ u16 channel_count;
+ /* 0x10 */ char unk10[0x4];
+ /* 0x14 */ u32 sample_rate;
+ /* 0x18 */ f32 room_HF_gain;
+ /* 0x1C */ f32 reference_HF;
+ /* 0x20 */ f32 late_reverb_decay_time;
+ /* 0x24 */ f32 late_reverb_HF_decay_ratio;
+ /* 0x28 */ f32 room_gain;
+ /* 0x2C */ f32 reflection_gain;
+ /* 0x30 */ f32 reverb_gain;
+ /* 0x34 */ f32 late_reverb_diffusion;
+ /* 0x38 */ f32 reflection_delay;
+ /* 0x3C */ f32 late_reverb_delay_time;
+ /* 0x40 */ f32 late_reverb_density;
+ /* 0x44 */ f32 dry_gain;
+ /* 0x48 */ ParameterState state;
+ /* 0x49 */ char unk49[0x3];
+ };
+ static_assert(sizeof(ParameterVersion1) <= sizeof(EffectInfoBase::InParameterVersion1),
+ "I3dl2ReverbInfo::ParameterVersion1 has the wrong size!");
+
+ struct ParameterVersion2 {
+ /* 0x00 */ std::array<s8, MaxChannels> inputs;
+ /* 0x06 */ std::array<s8, MaxChannels> outputs;
+ /* 0x0C */ u16 channel_count_max;
+ /* 0x0E */ u16 channel_count;
+ /* 0x10 */ char unk10[0x4];
+ /* 0x14 */ u32 sample_rate;
+ /* 0x18 */ f32 room_HF_gain;
+ /* 0x1C */ f32 reference_HF;
+ /* 0x20 */ f32 late_reverb_decay_time;
+ /* 0x24 */ f32 late_reverb_HF_decay_ratio;
+ /* 0x28 */ f32 room_gain;
+ /* 0x2C */ f32 reflection_gain;
+ /* 0x30 */ f32 reverb_gain;
+ /* 0x34 */ f32 late_reverb_diffusion;
+ /* 0x38 */ f32 reflection_delay;
+ /* 0x3C */ f32 late_reverb_delay_time;
+ /* 0x40 */ f32 late_reverb_density;
+ /* 0x44 */ f32 dry_gain;
+ /* 0x48 */ ParameterState state;
+ /* 0x49 */ char unk49[0x3];
+ };
+ static_assert(sizeof(ParameterVersion2) <= sizeof(EffectInfoBase::InParameterVersion2),
+ "I3dl2ReverbInfo::ParameterVersion2 has the wrong size!");
+
+ static constexpr u32 MaxDelayLines = 4;
+ static constexpr u32 MaxDelayTaps = 20;
+
+ struct I3dl2DelayLine {
+ void Initialize(const s32 delay_time) {
+ max_delay = delay_time;
+ buffer.resize(delay_time + 1, 0);
+ buffer_end = &buffer[delay_time];
+ output = &buffer[0];
+ SetDelay(delay_time);
+ wet_gain = 0.0f;
+ }
+
+ void SetDelay(const s32 delay_time) {
+ if (max_delay < delay_time) {
+ return;
+ }
+ delay = delay_time;
+ input = &buffer[(output - buffer.data() + delay) % (max_delay + 1)];
+ }
+
+ Common::FixedPoint<50, 14> Tick(const Common::FixedPoint<50, 14> sample) {
+ Write(sample);
+
+ auto out_sample{Read()};
+
+ output++;
+ if (output >= buffer_end) {
+ output = buffer.data();
+ }
+
+ return out_sample;
+ }
+
+ Common::FixedPoint<50, 14> Read() {
+ return *output;
+ }
+
+ void Write(const Common::FixedPoint<50, 14> sample) {
+ *(input++) = sample;
+ if (input >= buffer_end) {
+ input = buffer.data();
+ }
+ }
+
+ Common::FixedPoint<50, 14> TapOut(const s32 index) {
+ auto out{input - (index + 1)};
+ if (out < buffer.data()) {
+ out += max_delay + 1;
+ }
+ return *out;
+ }
+
+ std::vector<Common::FixedPoint<50, 14>> buffer{};
+ Common::FixedPoint<50, 14>* buffer_end{};
+ s32 max_delay{};
+ Common::FixedPoint<50, 14>* input{};
+ Common::FixedPoint<50, 14>* output{};
+ s32 delay{};
+ f32 wet_gain{};
+ };
+
+ struct State {
+ f32 lowpass_0;
+ f32 lowpass_1;
+ f32 lowpass_2;
+ I3dl2DelayLine early_delay_line;
+ std::array<s32, MaxDelayTaps> early_tap_steps;
+ f32 early_gain;
+ f32 late_gain;
+ s32 early_to_late_taps;
+ std::array<I3dl2DelayLine, MaxDelayLines> fdn_delay_lines;
+ std::array<I3dl2DelayLine, MaxDelayLines> decay_delay_lines0;
+ std::array<I3dl2DelayLine, MaxDelayLines> decay_delay_lines1;
+ f32 last_reverb_echo;
+ I3dl2DelayLine center_delay_line;
+ std::array<std::array<f32, 3>, MaxDelayLines> lowpass_coeff;
+ std::array<f32, MaxDelayLines> shelf_filter;
+ f32 dry_gain;
+ };
+ static_assert(sizeof(State) <= sizeof(EffectInfoBase::State),
+ "I3dl2ReverbInfo::State is too large!");
+
+ /**
+ * Update the info with new parameters, version 1.
+ *
+ * @param error_info - Used to write call result code.
+ * @param in_params - New parameters to update the info with.
+ * @param pool_mapper - Pool for mapping buffers.
+ */
+ void Update(BehaviorInfo::ErrorInfo& error_info, const InParameterVersion1& in_params,
+ const PoolMapper& pool_mapper) override;
+
+ /**
+ * Update the info with new parameters, version 2.
+ *
+ * @param error_info - Used to write call result code.
+ * @param in_params - New parameters to update the info with.
+ * @param pool_mapper - Pool for mapping buffers.
+ */
+ void Update(BehaviorInfo::ErrorInfo& error_info, const InParameterVersion2& in_params,
+ const PoolMapper& pool_mapper) override;
+
+ /**
+ * Update the info after command generation. Usually only changes its state.
+ */
+ void UpdateForCommandGeneration() override;
+
+ /**
+ * Initialize a new result state. Version 2 only, unused.
+ *
+ * @param result_state - Result state to initialize.
+ */
+ void InitializeResultState(EffectResultState& result_state) override;
+
+ /**
+ * Update the host-side state with the ADSP-side state. Version 2 only, unused.
+ *
+ * @param cpu_state - Host-side result state to update.
+ * @param dsp_state - AudioRenderer-side result state to update from.
+ */
+ void UpdateResultState(EffectResultState& cpu_state, EffectResultState& dsp_state) override;
+
+ /**
+ * Get a workbuffer assigned to this effect with the given index.
+ *
+ * @param index - Workbuffer index.
+ * @return Address of the buffer.
+ */
+ CpuAddr GetWorkbuffer(s32 index) override;
+};
+
+} // namespace AudioCore::AudioRenderer