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-rw-r--r--src/audio_core/renderer/command/sink/circular_buffer.h55
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diff --git a/src/audio_core/renderer/command/sink/circular_buffer.h b/src/audio_core/renderer/command/sink/circular_buffer.h
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+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <string>
+
+#include "audio_core/renderer/command/icommand.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+namespace ADSP {
+class CommandListProcessor;
+}
+
+/**
+ * AudioRenderer command for sinking samples to a circular buffer.
+ */
+struct CircularBufferSinkCommand : ICommand {
+ /**
+ * Print this command's information to a string.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @param string - The string to print into.
+ */
+ void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
+
+ /**
+ * Process this command.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ */
+ void Process(const ADSP::CommandListProcessor& processor) override;
+
+ /**
+ * Verify this command's data is valid.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @return True if the command is valid, otherwise false.
+ */
+ bool Verify(const ADSP::CommandListProcessor& processor) override;
+
+ /// Number of input mix buffers
+ u32 input_count;
+ /// Input mix buffer indexes
+ std::array<s16, MaxChannels> inputs;
+ /// Circular buffer address
+ CpuAddr address;
+ /// Circular buffer size
+ u32 size;
+ /// Current buffer offset
+ u32 pos;
+};
+
+} // namespace AudioCore::AudioRenderer