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-rw-r--r--src/audio_core/renderer/command/effect/delay.h60
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diff --git a/src/audio_core/renderer/command/effect/delay.h b/src/audio_core/renderer/command/effect/delay.h
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+++ b/src/audio_core/renderer/command/effect/delay.h
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+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <array>
+#include <string>
+
+#include "audio_core/renderer/command/icommand.h"
+#include "audio_core/renderer/effect/delay.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+namespace ADSP {
+class CommandListProcessor;
+}
+
+/**
+ * AudioRenderer command for a delay effect. Delays inputs mix buffers according to the parameters
+ * and state, outputs receives the delayed samples.
+ */
+struct DelayCommand : ICommand {
+ /**
+ * Print this command's information to a string.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @param string - The string to print into.
+ */
+ void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
+
+ /**
+ * Process this command.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ */
+ void Process(const ADSP::CommandListProcessor& processor) override;
+
+ /**
+ * Verify this command's data is valid.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @return True if the command is valid, otherwise false.
+ */
+ bool Verify(const ADSP::CommandListProcessor& processor) override;
+
+ /// Input mix buffer offsets for each channel
+ std::array<s16, MaxChannels> inputs;
+ /// Output mix buffer offsets for each channel
+ std::array<s16, MaxChannels> outputs;
+ /// Input parameters
+ DelayInfo::ParameterVersion1 parameter;
+ /// State, updated each call
+ CpuAddr state;
+ /// Game-supplied workbuffer (Unused)
+ CpuAddr workbuffer;
+ /// Is this effect enabled?
+ bool effect_enabled;
+};
+
+} // namespace AudioCore::AudioRenderer