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-rw-r--r--src/audio_core/renderer/command/effect/aux_.cpp207
1 files changed, 207 insertions, 0 deletions
diff --git a/src/audio_core/renderer/command/effect/aux_.cpp b/src/audio_core/renderer/command/effect/aux_.cpp
new file mode 100644
index 000000000..e76db893f
--- /dev/null
+++ b/src/audio_core/renderer/command/effect/aux_.cpp
@@ -0,0 +1,207 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/adsp/command_list_processor.h"
+#include "audio_core/renderer/command/effect/aux_.h"
+#include "audio_core/renderer/effect/aux_.h"
+#include "core/memory.h"
+
+namespace AudioCore::AudioRenderer {
+/**
+ * Reset an AuxBuffer.
+ *
+ * @param memory - Core memory for writing.
+ * @param aux_info - Memory address pointing to the AuxInfo to reset.
+ */
+static void ResetAuxBufferDsp(Core::Memory::Memory& memory, const CpuAddr aux_info) {
+ if (aux_info == 0) {
+ LOG_ERROR(Service_Audio, "Aux info is 0!");
+ return;
+ }
+
+ auto info{reinterpret_cast<AuxInfo::AuxInfoDsp*>(memory.GetPointer(aux_info))};
+ info->read_offset = 0;
+ info->write_offset = 0;
+ info->total_sample_count = 0;
+}
+
+/**
+ * Write the given input mix buffer to the memory at send_buffer, and update send_info_ if
+ * update_count is set, to notify the game that an update happened.
+ *
+ * @param memory - Core memory for writing.
+ * @param send_info_ - Meta information for where to write the mix buffer.
+ * @param sample_count - Unused.
+ * @param send_buffer - Memory address to write the mix buffer to.
+ * @param count_max - Maximum number of samples in the receiving buffer.
+ * @param input - Input mix buffer to write.
+ * @param write_count_ - Number of samples to write.
+ * @param write_offset - Current offset to begin writing the receiving buffer at.
+ * @param update_count - If non-zero, send_info_ will be updated.
+ * @return Number of samples written.
+ */
+static u32 WriteAuxBufferDsp(Core::Memory::Memory& memory, const CpuAddr send_info_,
+ [[maybe_unused]] u32 sample_count, const CpuAddr send_buffer,
+ const u32 count_max, std::span<const s32> input,
+ const u32 write_count_, const u32 write_offset,
+ const u32 update_count) {
+ if (write_count_ > count_max) {
+ LOG_ERROR(Service_Audio,
+ "write_count must be smaller than count_max! write_count {}, count_max {}",
+ write_count_, count_max);
+ return 0;
+ }
+
+ if (input.empty()) {
+ LOG_ERROR(Service_Audio, "input buffer is empty!");
+ return 0;
+ }
+
+ if (send_buffer == 0) {
+ LOG_ERROR(Service_Audio, "send_buffer is 0!");
+ return 0;
+ }
+
+ if (count_max == 0) {
+ return 0;
+ }
+
+ AuxInfo::AuxInfoDsp send_info{};
+ memory.ReadBlockUnsafe(send_info_, &send_info, sizeof(AuxInfo::AuxInfoDsp));
+
+ u32 target_write_offset{send_info.write_offset + write_offset};
+ if (target_write_offset > count_max || write_count_ == 0) {
+ return 0;
+ }
+
+ u32 write_count{write_count_};
+ u32 write_pos{0};
+ while (write_count > 0) {
+ u32 to_write{std::min(count_max - target_write_offset, write_count)};
+
+ if (to_write > 0) {
+ memory.WriteBlockUnsafe(send_buffer + target_write_offset * sizeof(s32),
+ &input[write_pos], to_write * sizeof(s32));
+ }
+
+ target_write_offset = (target_write_offset + to_write) % count_max;
+ write_count -= to_write;
+ write_pos += to_write;
+ }
+
+ if (update_count) {
+ send_info.write_offset = (send_info.write_offset + update_count) % count_max;
+ }
+
+ memory.WriteBlockUnsafe(send_info_, &send_info, sizeof(AuxInfo::AuxInfoDsp));
+
+ return write_count_;
+}
+
+/**
+ * Read the given memory at return_buffer into the output mix buffer, and update return_info_ if
+ * update_count is set, to notify the game that an update happened.
+ *
+ * @param memory - Core memory for writing.
+ * @param return_info_ - Meta information for where to read the mix buffer.
+ * @param return_buffer - Memory address to read the samples from.
+ * @param count_max - Maximum number of samples in the receiving buffer.
+ * @param output - Output mix buffer which will receive the samples.
+ * @param count_ - Number of samples to read.
+ * @param read_offset - Current offset to begin reading the return_buffer at.
+ * @param update_count - If non-zero, send_info_ will be updated.
+ * @return Number of samples read.
+ */
+static u32 ReadAuxBufferDsp(Core::Memory::Memory& memory, const CpuAddr return_info_,
+ const CpuAddr return_buffer, const u32 count_max, std::span<s32> output,
+ const u32 count_, const u32 read_offset, const u32 update_count) {
+ if (count_max == 0) {
+ return 0;
+ }
+
+ if (count_ > count_max) {
+ LOG_ERROR(Service_Audio, "count must be smaller than count_max! count {}, count_max {}",
+ count_, count_max);
+ return 0;
+ }
+
+ if (output.empty()) {
+ LOG_ERROR(Service_Audio, "output buffer is empty!");
+ return 0;
+ }
+
+ if (return_buffer == 0) {
+ LOG_ERROR(Service_Audio, "return_buffer is 0!");
+ return 0;
+ }
+
+ AuxInfo::AuxInfoDsp return_info{};
+ memory.ReadBlockUnsafe(return_info_, &return_info, sizeof(AuxInfo::AuxInfoDsp));
+
+ u32 target_read_offset{return_info.read_offset + read_offset};
+ if (target_read_offset > count_max) {
+ return 0;
+ }
+
+ u32 read_count{count_};
+ u32 read_pos{0};
+ while (read_count > 0) {
+ u32 to_read{std::min(count_max - target_read_offset, read_count)};
+
+ if (to_read > 0) {
+ memory.ReadBlockUnsafe(return_buffer + target_read_offset * sizeof(s32),
+ &output[read_pos], to_read * sizeof(s32));
+ }
+
+ target_read_offset = (target_read_offset + to_read) % count_max;
+ read_count -= to_read;
+ read_pos += to_read;
+ }
+
+ if (update_count) {
+ return_info.read_offset = (return_info.read_offset + update_count) % count_max;
+ }
+
+ memory.WriteBlockUnsafe(return_info_, &return_info, sizeof(AuxInfo::AuxInfoDsp));
+
+ return count_;
+}
+
+void AuxCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
+ std::string& string) {
+ string += fmt::format("AuxCommand\n\tenabled {} input {:02X} output {:02X}\n", effect_enabled,
+ input, output);
+}
+
+void AuxCommand::Process(const ADSP::CommandListProcessor& processor) {
+ auto input_buffer{
+ processor.mix_buffers.subspan(input * processor.sample_count, processor.sample_count)};
+ auto output_buffer{
+ processor.mix_buffers.subspan(output * processor.sample_count, processor.sample_count)};
+
+ if (effect_enabled) {
+ WriteAuxBufferDsp(*processor.memory, send_buffer_info, processor.sample_count, send_buffer,
+ count_max, input_buffer, processor.sample_count, write_offset,
+ update_count);
+
+ auto read{ReadAuxBufferDsp(*processor.memory, return_buffer_info, return_buffer, count_max,
+ output_buffer, processor.sample_count, write_offset,
+ update_count)};
+
+ if (read != processor.sample_count) {
+ std::memset(&output_buffer[read], 0, processor.sample_count - read);
+ }
+ } else {
+ ResetAuxBufferDsp(*processor.memory, send_buffer_info);
+ ResetAuxBufferDsp(*processor.memory, return_buffer_info);
+ if (input != output) {
+ std::memcpy(output_buffer.data(), input_buffer.data(), output_buffer.size_bytes());
+ }
+ }
+}
+
+bool AuxCommand::Verify(const ADSP::CommandListProcessor& processor) {
+ return true;
+}
+
+} // namespace AudioCore::AudioRenderer