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+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <span>
+
+#include "audio_core/renderer/command/commands.h"
+#include "audio_core/renderer/effect/light_limiter.h"
+#include "audio_core/renderer/performance/performance_manager.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+struct UpsamplerInfo;
+struct VoiceState;
+class EffectInfoBase;
+class ICommandProcessingTimeEstimator;
+class MixInfo;
+class MemoryPoolInfo;
+class SinkInfoBase;
+class VoiceInfo;
+
+/**
+ * Utility functions to generate and add commands into the current command list.
+ */
+class CommandBuffer {
+public:
+ /**
+ * Generate a PCM s16 version 1 command, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ * @param memory_pool - Memory pool for translating buffer addresses to the DSP.
+ * @param voice_info - The voice info this command is generated from.
+ * @param voice_state - The voice state the DSP will use for this command.
+ * @param buffer_count - Number of mix buffers in use,
+ * data will be read into this index + channel.
+ * @param channel - Channel index for this command.
+ */
+ void GeneratePcmInt16Version1Command(s32 node_id, const MemoryPoolInfo& memory_pool,
+ VoiceInfo& voice_info, const VoiceState& voice_state,
+ s16 buffer_count, s8 channel);
+
+ /**
+ * Generate a PCM s16 version 2 command, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ * @param voice_info - The voice info this command is generated from.
+ * @param voice_state - The voice state the DSP will use for this command.
+ * @param buffer_count - Number of mix buffers in use,
+ * data will be read into this index + channel.
+ * @param channel - Channel index for this command.
+ */
+ void GeneratePcmInt16Version2Command(s32 node_id, VoiceInfo& voice_info,
+ const VoiceState& voice_state, s16 buffer_count,
+ s8 channel);
+
+ /**
+ * Generate a PCM f32 version 1 command, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ * @param memory_pool - Memory pool for translating buffer addresses to the DSP.
+ * @param voice_info - The voice info this command is generated from.
+ * @param voice_state - The voice state the DSP will use for this command.
+ * @param buffer_count - Number of mix buffers in use,
+ * data will be read into this index + channel.
+ * @param channel - Channel index for this command.
+ */
+ void GeneratePcmFloatVersion1Command(s32 node_id, const MemoryPoolInfo& memory_pool,
+ VoiceInfo& voice_info, const VoiceState& voice_state,
+ s16 buffer_count, s8 channel);
+
+ /**
+ * Generate a PCM f32 version 2 command, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ * @param voice_info - The voice info this command is generated from.
+ * @param voice_state - The voice state the DSP will use for this command.
+ * @param buffer_count - Number of mix buffers in use,
+ * data will be read into this index + channel.
+ * @param channel - Channel index for this command.
+ */
+ void GeneratePcmFloatVersion2Command(s32 node_id, VoiceInfo& voice_info,
+ const VoiceState& voice_state, s16 buffer_count,
+ s8 channel);
+
+ /**
+ * Generate an ADPCM version 1 command, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ * @param memory_pool - Memory pool for translating buffer addresses to the DSP.
+ * @param voice_info - The voice info this command is generated from.
+ * @param voice_state - The voice state the DSP will use for this command.
+ * @param buffer_count - Number of mix buffers in use,
+ * data will be read into this index + channel.
+ * @param channel - Channel index for this command.
+ */
+ void GenerateAdpcmVersion1Command(s32 node_id, const MemoryPoolInfo& memory_pool,
+ VoiceInfo& voice_info, const VoiceState& voice_state,
+ s16 buffer_count, s8 channel);
+
+ /**
+ * Generate an ADPCM version 2 command, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ * @param voice_info - The voice info this command is generated from.
+ * @param voice_state - The voice state the DSP will use for this command.
+ * @param buffer_count - Number of mix buffers in use,
+ * data will be read into this index + channel.
+ * @param channel - Channel index for this command.
+ */
+ void GenerateAdpcmVersion2Command(s32 node_id, VoiceInfo& voice_info,
+ const VoiceState& voice_state, s16 buffer_count, s8 channel);
+
+ /**
+ * Generate a volume command, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ * @param buffer_offset - Base mix buffer index to generate this command at.
+ * @param input_index - Channel index and mix buffer offset for this command.
+ * @param volume - Mix volume added to the input samples.
+ * @param precision - Number of decimal bits for fixed point operations.
+ */
+ void GenerateVolumeCommand(s32 node_id, s16 buffer_offset, s16 input_index, f32 volume,
+ u8 precision);
+
+ /**
+ * Generate a volume ramp command, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ * @param voice_info - The voice info this command takes its volumes from.
+ * @param buffer_count - Number of active mix buffers, command will generate at this index.
+ * @param precision - Number of decimal bits for fixed point operations.
+ */
+ void GenerateVolumeRampCommand(s32 node_id, VoiceInfo& voice_info, s16 buffer_count,
+ u8 precision);
+
+ /**
+ * Generate a biquad filter command from a voice, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ * @param voice_info - The voice info this command takes biquad parameters from.
+ * @param voice_state - Used by the AudioRenderer to track previous samples.
+ * @param buffer_count - Number of active mix buffers,
+ * command will generate at this index + channel.
+ * @param channel - Channel index for this filter to work on.
+ * @param biquad_index - Which biquad filter to use for this command (0-1).
+ * @param use_float_processing - Should int or float processing be used?
+ */
+ void GenerateBiquadFilterCommand(s32 node_id, VoiceInfo& voice_info,
+ const VoiceState& voice_state, s16 buffer_count, s8 channel,
+ u32 biquad_index, bool use_float_processing);
+
+ /**
+ * Generate a biquad filter effect command, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ * @param effect_info - The effect info this command takes biquad parameters from.
+ * @param buffer_offset - Mix buffer offset this command will use,
+ * command will generate at this index + channel.
+ * @param channel - Channel index for this filter to work on.
+ * @param needs_init - True if the biquad state needs initialisation.
+ * @param use_float_processing - Should int or float processing be used?
+ */
+ void GenerateBiquadFilterCommand(s32 node_id, EffectInfoBase& effect_info, s16 buffer_offset,
+ s8 channel, bool needs_init, bool use_float_processing);
+
+ /**
+ * Generate a mix command, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ * @param input_index - Input mix buffer index for this command.
+ * Added to the buffer offset.
+ * @param output_index - Output mix buffer index for this command.
+ * Added to the buffer offset.
+ * @param buffer_offset - Mix buffer offset this command will use.
+ * @param volume - Volume to be applied to the input.
+ * @param precision - Number of decimal bits for fixed point operations.
+ */
+ void GenerateMixCommand(s32 node_id, s16 input_index, s16 output_index, s16 buffer_offset,
+ f32 volume, u8 precision);
+
+ /**
+ * Generate a mix ramp command, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ * @param buffer_count - Number of active mix buffers.
+ * @param input_index - Input mix buffer index for this command.
+ * Added to buffer_count.
+ * @param output_index - Output mix buffer index for this command.
+ * Added to buffer_count.
+ * @param volume - Current mix volume used for calculating the ramp.
+ * @param prev_volume - Previous mix volume, used for calculating the ramp,
+ * also applied to the input.
+ * @param precision - Number of decimal bits for fixed point operations.
+ */
+ void GenerateMixRampCommand(s32 node_id, s16 buffer_count, s16 input_index, s16 output_index,
+ f32 volume, f32 prev_volume, CpuAddr prev_samples, u8 precision);
+
+ /**
+ * Generate a mix ramp grouped command, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ * @param buffer_count - Number of active mix buffers.
+ * @param input_index - Input mix buffer index for this command.
+ * Added to buffer_count.
+ * @param output_index - Output mix buffer index for this command.
+ * Added to buffer_count.
+ * @param volumes - Current mix volumes used for calculating the ramp.
+ * @param prev_volumes - Previous mix volumes, used for calculating the ramp,
+ * also applied to the input.
+ * @param precision - Number of decimal bits for fixed point operations.
+ */
+ void GenerateMixRampGroupedCommand(s32 node_id, s16 buffer_count, s16 input_index,
+ s16 output_index, std::span<const f32> volumes,
+ std::span<const f32> prev_volumes, CpuAddr prev_samples,
+ u8 precision);
+
+ /**
+ * Generate a depop prepare command, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ * @param voice_state - State to track the previous depop samples for each mix buffer.
+ * @param buffer - State to track the current depop samples for each mix buffer.
+ * @param buffer_count - Number of active mix buffers.
+ * @param buffer_offset - Base mix buffer index to generate the channel depops at.
+ * @param was_playing - Command only needs to work if the voice was previously playing.
+ */
+ void GenerateDepopPrepareCommand(s32 node_id, const VoiceState& voice_state,
+ std::span<const s32> buffer, s16 buffer_count,
+ s16 buffer_offset, bool was_playing);
+
+ /**
+ * Generate a depop command, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ * @param mix_info - Mix info to get the buffer count and base offsets from.
+ * @param depop_buffer - Buffer of current depop sample values to be added to the input
+ * channels.
+ */
+ void GenerateDepopForMixBuffersCommand(s32 node_id, const MixInfo& mix_info,
+ std::span<const s32> depop_buffer);
+
+ /**
+ * Generate a delay command, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ * @param effect_info - Delay effect info to generate this command from.
+ * @param buffer_offset - Base mix buffer offset to apply the apply the delay.
+ */
+ void GenerateDelayCommand(s32 node_id, EffectInfoBase& effect_info, s16 buffer_offset);
+
+ /**
+ * Generate an upsample command, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ * @param buffer_offset - Base mix buffer offset to upsample.
+ * @param upsampler_info - Upsampler info to control the upsampling.
+ * @param input_count - Number of input channels to upsample.
+ * @param inputs - Input mix buffer indexes.
+ * @param buffer_count - Number of active mix buffers.
+ * @param sample_count - Source sample count of the input.
+ * @param sample_rate - Source sample rate of the input.
+ */
+ void GenerateUpsampleCommand(s32 node_id, s16 buffer_offset, UpsamplerInfo& upsampler_info,
+ u32 input_count, std::span<const s8> inputs, s16 buffer_count,
+ u32 sample_count, u32 sample_rate);
+
+ /**
+ * Generate a downmix 6 -> 2 command, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ * @param inputs - Input mix buffer indexes.
+ * @param buffer_offset - Base mix buffer offset of the channels to downmix.
+ * @param downmix_coeff - Downmixing coefficients.
+ */
+ void GenerateDownMix6chTo2chCommand(s32 node_id, std::span<const s8> inputs, s16 buffer_offset,
+ std::span<const f32> downmix_coeff);
+
+ /**
+ * Generate an aux buffer command, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ * @param effect_info - Aux effect info to generate this command from.
+ * @param input_index - Input mix buffer index for this command.
+ * Added to buffer_offset.
+ * @param output_index - Output mix buffer index for this command.
+ * Added to buffer_offset.
+ * @param buffer_offset - Base mix buffer offset to use.
+ * @param update_count - Number of samples to write back to the game as updated, can be 0.
+ * @param count_max - Maximum number of samples to read or write.
+ * @param write_offset - Current read or write offset within the buffer.
+ */
+ void GenerateAuxCommand(s32 node_id, EffectInfoBase& effect_info, s16 input_index,
+ s16 output_index, s16 buffer_offset, u32 update_count, u32 count_max,
+ u32 write_offset);
+
+ /**
+ * Generate a device sink command, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ * @param buffer_offset - Base mix buffer offset to use.
+ * @param sink_info - The sink_info to generate this command from.
+ * @session_id - System session id this command is generated from.
+ * @samples_buffer - The buffer to be sent to the sink if upsampling is not used.
+ */
+ void GenerateDeviceSinkCommand(s32 node_id, s16 buffer_offset, SinkInfoBase& sink_info,
+ u32 session_id, std::span<s32> samples_buffer);
+
+ /**
+ * Generate a circular buffer sink command, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ * @param sink_info - The sink_info to generate this command from.
+ * @param buffer_offset - Base mix buffer offset to use.
+ */
+ void GenerateCircularBufferSinkCommand(s32 node_id, SinkInfoBase& sink_info, s16 buffer_offset);
+
+ /**
+ * Generate a reverb command, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ * @param effect_info - Reverb effect info to generate this command from.
+ * @param buffer_offset - Base mix buffer offset to use.
+ * @param long_size_pre_delay_supported - Should a longer pre-delay time be used before reverb
+ * begins?
+ */
+ void GenerateReverbCommand(s32 node_id, EffectInfoBase& effect_info, s16 buffer_offset,
+ bool long_size_pre_delay_supported);
+
+ /**
+ * Generate an I3DL2 reverb command, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ * @param effect_info - I3DL2Reverb effect info to generate this command from.
+ * @param buffer_offset - Base mix buffer offset to use.
+ */
+ void GenerateI3dl2ReverbCommand(s32 node_id, EffectInfoBase& effect_info, s16 buffer_offset);
+
+ /**
+ * Generate a performance command, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ * @param state - State of the performance.
+ * @param entry_addresses - The addresses to be filled in by the AudioRenderer.
+ */
+ void GeneratePerformanceCommand(s32 node_id, PerformanceState state,
+ const PerformanceEntryAddresses& entry_addresses);
+
+ /**
+ * Generate a clear mix command, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ */
+ void GenerateClearMixCommand(s32 node_id);
+
+ /**
+ * Generate a copy mix command, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ * @param effect_info - BiquadFilter effect info to generate this command from.
+ * @param buffer_offset - Base mix buffer offset to use.
+ * @param channel - Index to the effect's parameters input indexes for this command.
+ */
+ void GenerateCopyMixBufferCommand(s32 node_id, EffectInfoBase& effect_info, s16 buffer_offset,
+ s8 channel);
+
+ /**
+ * Generate a light limiter version 1 command, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ * @param buffer_offset - Base mix buffer offset to use.
+ * @param parameter - Effect parameter to generate from.
+ * @param state - State used by the AudioRenderer between commands.
+ * @param enabled - Is this command enabled?
+ * @param workbuffer - Game-supplied memory for the state.
+ */
+ void GenerateLightLimiterCommand(s32 node_id, s16 buffer_offset,
+ const LightLimiterInfo::ParameterVersion1& parameter,
+ const LightLimiterInfo::State& state, bool enabled,
+ CpuAddr workbuffer);
+
+ /**
+ * Generate a light limiter version 2 command, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ * @param buffer_offset - Base mix buffer offset to use.
+ * @param parameter - Effect parameter to generate from.
+ * @param statistics - Statistics reported by the AudioRenderer on the limiter's state.
+ * @param state - State used by the AudioRenderer between commands.
+ * @param enabled - Is this command enabled?
+ * @param workbuffer - Game-supplied memory for the state.
+ */
+ void GenerateLightLimiterCommand(s32 node_id, s16 buffer_offset,
+ const LightLimiterInfo::ParameterVersion2& parameter,
+ const LightLimiterInfo::StatisticsInternal& statistics,
+ const LightLimiterInfo::State& state, bool enabled,
+ CpuAddr workbuffer);
+
+ /**
+ * Generate a multitap biquad filter command, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ * @param voice_info - The voice info this command takes biquad parameters from.
+ * @param voice_state - Used by the AudioRenderer to track previous samples.
+ * @param buffer_count - Number of active mix buffers,
+ * command will generate at this index + channel.
+ * @param channel - Channel index for this filter to work on.
+ */
+ void GenerateMultitapBiquadFilterCommand(s32 node_id, VoiceInfo& voice_info,
+ const VoiceState& voice_state, s16 buffer_count,
+ s8 channel);
+
+ /**
+ * Generate a capture command, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ * @param effect_info - Capture effect info to generate this command from.
+ * @param input_index - Input mix buffer index for this command.
+ * Added to buffer_offset.
+ * @param output_index - Output mix buffer index for this command (unused).
+ * Added to buffer_offset.
+ * @param buffer_offset - Base mix buffer offset to use.
+ * @param update_count - Number of samples to write back to the game as updated, can be 0.
+ * @param count_max - Maximum number of samples to read or write.
+ * @param write_offset - Current read or write offset within the buffer.
+ */
+ void GenerateCaptureCommand(s32 node_id, EffectInfoBase& effect_info, s16 input_index,
+ s16 output_index, s16 buffer_offset, u32 update_count,
+ u32 count_max, u32 write_offset);
+
+ /**
+ * Generate a compressor command, adding it to the command list.
+ *
+ * @param buffer_offset - Base mix buffer offset to use.
+ * @param effect_info - Capture effect info to generate this command from.
+ * @param node_id - Node id of the voice this command is generated for.
+ */
+ void GenerateCompressorCommand(s16 buffer_offset, EffectInfoBase& effect_info, s32 node_id);
+
+ /// Command list buffer generated commands will be added to
+ std::span<u8> command_list{};
+ /// Input sample count, unused
+ u32 sample_count{};
+ /// Input sample rate, unused
+ u32 sample_rate{};
+ /// Current size of the command buffer
+ u64 size{};
+ /// Current number of commands added
+ u32 count{};
+ /// Current estimated processing time for all commands
+ u32 estimated_process_time{};
+ /// Used for mapping buffers for the AudioRenderer
+ MemoryPoolInfo* memory_pool{};
+ /// Used for estimating command process times
+ ICommandProcessingTimeEstimator* time_estimator{};
+ /// Used to check which rendering features are currently enabled
+ BehaviorInfo* behavior{};
+
+private:
+ template <typename T, CommandId Id>
+ T& GenerateStart(const s32 node_id);
+ template <typename T>
+ void GenerateEnd(T& cmd);
+};
+
+} // namespace AudioCore::AudioRenderer