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-rw-r--r--src/audio_core/renderer/audio_renderer.h97
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diff --git a/src/audio_core/renderer/audio_renderer.h b/src/audio_core/renderer/audio_renderer.h
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+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <span>
+
+#include "audio_core/renderer/system.h"
+#include "core/hle/service/audio/errors.h"
+
+namespace Core {
+class System;
+}
+
+namespace Kernel {
+class KTransferMemory;
+}
+
+namespace AudioCore {
+struct AudioRendererParameterInternal;
+
+namespace AudioRenderer {
+class Manager;
+
+/**
+ * Audio Renderer, wraps the main audio system and is mainly responsible for handling service calls.
+ */
+class Renderer {
+public:
+ explicit Renderer(Core::System& system, Manager& manager, Kernel::KEvent* rendered_event);
+
+ /**
+ * Initialize the renderer.
+ * Registers the system with the AudioRenderer::Manager, allocates workbuffers and initializes
+ * everything to a default state.
+ *
+ * @param params - Input parameters to initialize the system with.
+ * @param transfer_memory - Game-supplied memory for all workbuffers. Unused.
+ * @param transfer_memory_size - Size of the transfer memory. Unused.
+ * @param process_handle - Process handle, also used for memory. Unused.
+ * @param applet_resource_user_id - Applet id for this renderer. Unused.
+ * @param session_id - Session id of this renderer.
+ * @return Result code.
+ */
+ Result Initialize(const AudioRendererParameterInternal& params,
+ Kernel::KTransferMemory* transfer_memory, u64 transfer_memory_size,
+ u32 process_handle, u64 applet_resource_user_id, s32 session_id);
+
+ /**
+ * Finalize the renderer for shutdown.
+ */
+ void Finalize();
+
+ /**
+ * Get the renderer's system.
+ *
+ * @return Reference to the system.
+ */
+ System& GetSystem();
+
+ /**
+ * Start the renderer.
+ */
+ void Start();
+
+ /**
+ * Stop the renderer.
+ */
+ void Stop();
+
+ /**
+ * Update the audio renderer with new information.
+ * Called via RequestUpdate from the AudRen:U service.
+ *
+ * @param input - Input buffer containing the new data.
+ * @param performance - Optional performance buffer for outputting performance metrics.
+ * @param output - Output data from the renderer.
+ * @return Result code.
+ */
+ Result RequestUpdate(std::span<const u8> input, std::span<u8> performance,
+ std::span<u8> output);
+
+private:
+ /// System core
+ Core::System& core;
+ /// Manager this renderer is registered with
+ Manager& manager;
+ /// Is the audio renderer initialized?
+ bool initialized{};
+ /// Is the system registered with the manager?
+ bool system_registered{};
+ /// Audio render system, main driver of audio rendering
+ System system;
+};
+
+} // namespace AudioRenderer
+} // namespace AudioCore