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-rw-r--r--src/audio_core/algorithm/filter.cpp79
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diff --git a/src/audio_core/algorithm/filter.cpp b/src/audio_core/algorithm/filter.cpp
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+// Copyright 2018 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#define _USE_MATH_DEFINES
+
+#include <algorithm>
+#include <array>
+#include <cmath>
+#include <vector>
+#include "audio_core/algorithm/filter.h"
+#include "common/common_types.h"
+
+namespace AudioCore {
+
+Filter Filter::LowPass(double cutoff, double Q) {
+ const double w0 = 2.0 * M_PI * cutoff;
+ const double sin_w0 = std::sin(w0);
+ const double cos_w0 = std::cos(w0);
+ const double alpha = sin_w0 / (2 * Q);
+
+ const double a0 = 1 + alpha;
+ const double a1 = -2.0 * cos_w0;
+ const double a2 = 1 - alpha;
+ const double b0 = 0.5 * (1 - cos_w0);
+ const double b1 = 1.0 * (1 - cos_w0);
+ const double b2 = 0.5 * (1 - cos_w0);
+
+ return {a0, a1, a2, b0, b1, b2};
+}
+
+Filter::Filter() : Filter(1.0, 0.0, 0.0, 1.0, 0.0, 0.0) {}
+
+Filter::Filter(double a0, double a1, double a2, double b0, double b1, double b2)
+ : a1(a1 / a0), a2(a2 / a0), b0(b0 / a0), b1(b1 / a0), b2(b2 / a0) {}
+
+void Filter::Process(std::vector<s16>& signal) {
+ const size_t num_frames = signal.size() / 2;
+ for (size_t i = 0; i < num_frames; i++) {
+ std::rotate(in.begin(), in.end() - 1, in.end());
+ std::rotate(out.begin(), out.end() - 1, out.end());
+
+ for (size_t ch = 0; ch < channel_count; ch++) {
+ in[0][ch] = signal[i * channel_count + ch];
+
+ out[0][ch] = b0 * in[0][ch] + b1 * in[1][ch] + b2 * in[2][ch] - a1 * out[1][ch] -
+ a2 * out[2][ch];
+
+ signal[i * 2 + ch] = std::clamp(out[0][ch], -32768.0, 32767.0);
+ }
+ }
+}
+
+/// Calculates the appropriate Q for each biquad in a cascading filter.
+/// @param total_count The total number of biquads to be cascaded.
+/// @param index 0-index of the biquad to calculate the Q value for.
+static double CascadingBiquadQ(size_t total_count, size_t index) {
+ const double pole = M_PI * (2 * index + 1) / (4.0 * total_count);
+ return 1.0 / (2.0 * std::cos(pole));
+}
+
+CascadingFilter CascadingFilter::LowPass(double cutoff, size_t cascade_size) {
+ std::vector<Filter> cascade(cascade_size);
+ for (size_t i = 0; i < cascade_size; i++) {
+ cascade[i] = Filter::LowPass(cutoff, CascadingBiquadQ(cascade_size, i));
+ }
+ return CascadingFilter{std::move(cascade)};
+}
+
+CascadingFilter::CascadingFilter() = default;
+CascadingFilter::CascadingFilter(std::vector<Filter> filters) : filters(std::move(filters)) {}
+
+void CascadingFilter::Process(std::vector<s16>& signal) {
+ for (auto& filter : filters) {
+ filter.Process(signal);
+ }
+}
+
+} // namespace AudioCore