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-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/activities/EmulationActivity.kt9
-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/MemoryUtil.kt100
-rw-r--r--src/android/app/src/main/res/values/strings.xml1
3 files changed, 85 insertions, 25 deletions
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/activities/EmulationActivity.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/activities/EmulationActivity.kt
index 4052eead5..2c671fea3 100644
--- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/activities/EmulationActivity.kt
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/activities/EmulationActivity.kt
@@ -47,6 +47,7 @@ import org.yuzu.yuzu_emu.utils.InputHandler
import org.yuzu.yuzu_emu.utils.MemoryUtil
import org.yuzu.yuzu_emu.utils.NfcReader
import org.yuzu.yuzu_emu.utils.ThemeHelper
+import java.text.NumberFormat
import kotlin.math.roundToInt
class EmulationActivity : AppCompatActivity(), SensorEventListener {
@@ -106,13 +107,17 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
inputHandler = InputHandler()
inputHandler.initialize()
- if (MemoryUtil.isLessThan(8, MemoryUtil.Gb)) {
+ if (MemoryUtil.isLessThan(MemoryUtil.REQUIRED_MEMORY, MemoryUtil.Gb)) {
Toast.makeText(
this,
getString(
R.string.device_memory_inadequate,
MemoryUtil.getDeviceRAM(),
- "8 ${getString(R.string.memory_gigabyte)}"
+ getString(
+ R.string.memory_formatted,
+ NumberFormat.getInstance().format(MemoryUtil.REQUIRED_MEMORY),
+ getString(R.string.memory_gigabyte)
+ )
),
Toast.LENGTH_LONG
).show()
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/MemoryUtil.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/MemoryUtil.kt
index 59e9f8f87..aa4a5539a 100644
--- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/MemoryUtil.kt
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/MemoryUtil.kt
@@ -5,44 +5,101 @@ package org.yuzu.yuzu_emu.utils
import android.app.ActivityManager
import android.content.Context
+import android.os.Build
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.YuzuApplication
import java.util.Locale
+import kotlin.math.ceil
object MemoryUtil {
private val context get() = YuzuApplication.appContext
- private val Long.floatForm: String
- get() = String.format(Locale.ROOT, "%.2f", this.toDouble())
+ private val Float.hundredths: String
+ get() = String.format(Locale.ROOT, "%.2f", this)
- const val Kb: Long = 1024
+ // Required total system memory
+ const val REQUIRED_MEMORY = 8
+
+ const val Kb: Float = 1024F
const val Mb = Kb * 1024
const val Gb = Mb * 1024
const val Tb = Gb * 1024
const val Pb = Tb * 1024
const val Eb = Pb * 1024
- private fun bytesToSizeUnit(size: Long): String {
- return when {
- size < Kb -> "${size.floatForm} ${context.getString(R.string.memory_byte)}"
- size < Mb -> "${(size / Kb).floatForm} ${context.getString(R.string.memory_kilobyte)}"
- size < Gb -> "${(size / Mb).floatForm} ${context.getString(R.string.memory_megabyte)}"
- size < Tb -> "${(size / Gb).floatForm} ${context.getString(R.string.memory_gigabyte)}"
- size < Pb -> "${(size / Tb).floatForm} ${context.getString(R.string.memory_terabyte)}"
- size < Eb -> "${(size / Pb).floatForm} ${context.getString(R.string.memory_petabyte)}"
- else -> "${(size / Eb).floatForm} ${context.getString(R.string.memory_exabyte)}"
+ private fun bytesToSizeUnit(size: Float): String =
+ when {
+ size < Kb -> {
+ context.getString(
+ R.string.memory_formatted,
+ size.hundredths,
+ context.getString(R.string.memory_byte)
+ )
+ }
+ size < Mb -> {
+ context.getString(
+ R.string.memory_formatted,
+ (size / Kb).hundredths,
+ context.getString(R.string.memory_kilobyte)
+ )
+ }
+ size < Gb -> {
+ context.getString(
+ R.string.memory_formatted,
+ (size / Mb).hundredths,
+ context.getString(R.string.memory_megabyte)
+ )
+ }
+ size < Tb -> {
+ context.getString(
+ R.string.memory_formatted,
+ (size / Gb).hundredths,
+ context.getString(R.string.memory_gigabyte)
+ )
+ }
+ size < Pb -> {
+ context.getString(
+ R.string.memory_formatted,
+ (size / Tb).hundredths,
+ context.getString(R.string.memory_terabyte)
+ )
+ }
+ size < Eb -> {
+ context.getString(
+ R.string.memory_formatted,
+ (size / Pb).hundredths,
+ context.getString(R.string.memory_petabyte)
+ )
+ }
+ else -> {
+ context.getString(
+ R.string.memory_formatted,
+ (size / Eb).hundredths,
+ context.getString(R.string.memory_exabyte)
+ )
+ }
}
- }
- private val totalMemory =
- with(context.getSystemService(Context.ACTIVITY_SERVICE) as ActivityManager) {
+ // Devices are unlikely to have 0.5GB increments of memory so we'll just round up to account for
+ // the potential error created by memInfo.totalMem
+ private val totalMemory: Float
+ get() {
val memInfo = ActivityManager.MemoryInfo()
- getMemoryInfo(memInfo)
- memInfo.totalMem
+ with(context.getSystemService(Context.ACTIVITY_SERVICE) as ActivityManager) {
+ getMemoryInfo(memInfo)
+ }
+
+ return ceil(
+ if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.UPSIDE_DOWN_CAKE) {
+ memInfo.advertisedMem.toFloat()
+ } else {
+ memInfo.totalMem.toFloat()
+ }
+ )
}
- fun isLessThan(minimum: Int, size: Long): Boolean {
- return when (size) {
+ fun isLessThan(minimum: Int, size: Float): Boolean =
+ when (size) {
Kb -> totalMemory < Mb && totalMemory < minimum
Mb -> totalMemory < Gb && (totalMemory / Mb) < minimum
Gb -> totalMemory < Tb && (totalMemory / Gb) < minimum
@@ -51,9 +108,6 @@ object MemoryUtil {
Eb -> totalMemory / Eb < minimum
else -> totalMemory < Kb && totalMemory < minimum
}
- }
- fun getDeviceRAM(): String {
- return bytesToSizeUnit(totalMemory)
- }
+ fun getDeviceRAM(): String = bytesToSizeUnit(totalMemory)
}
diff --git a/src/android/app/src/main/res/values/strings.xml b/src/android/app/src/main/res/values/strings.xml
index af7450619..b3c737979 100644
--- a/src/android/app/src/main/res/values/strings.xml
+++ b/src/android/app/src/main/res/values/strings.xml
@@ -273,6 +273,7 @@
<string name="fatal_error_message">A fatal error occurred. Check the log for details.\nContinuing emulation may result in crashes and bugs.</string>
<string name="performance_warning">Turning off this setting will significantly reduce emulation performance! For the best experience, it is recommended that you leave this setting enabled.</string>
<string name="device_memory_inadequate">Device RAM: %1$s\nRecommended: %2$s</string>
+ <string name="memory_formatted">%1$s %2$s</string>
<!-- Region Names -->
<string name="region_japan">Japan</string>