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-rw-r--r--src/android/app/src/main/jni/config.cpp5
-rw-r--r--src/android/app/src/main/jni/emu_window/emu_window.cpp7
-rw-r--r--src/android/app/src/main/jni/emu_window/emu_window.h3
3 files changed, 4 insertions, 11 deletions
diff --git a/src/android/app/src/main/jni/config.cpp b/src/android/app/src/main/jni/config.cpp
index 785133057..7a83fea42 100644
--- a/src/android/app/src/main/jni/config.cpp
+++ b/src/android/app/src/main/jni/config.cpp
@@ -217,6 +217,7 @@ void Config::ReadValues() {
ReadSetting("Renderer", Settings::values.accelerate_astc);
ReadSetting("Renderer", Settings::values.use_fast_gpu_time);
ReadSetting("Renderer", Settings::values.use_vulkan_driver_pipeline_cache);
+ ReadSetting("Renderer", Settings::values.async_presentation);
// Use GPU accuracy normal by default on Android
Settings::values.gpu_accuracy = static_cast<Settings::GPUAccuracy>(config->GetInteger(
@@ -230,10 +231,6 @@ void Config::ReadValues() {
Settings::values.renderer_force_max_clock =
config->GetBoolean("Renderer", "force_max_clock", true);
- // Enable asynchronous presentation by default on Android
- Settings::values.async_presentation =
- config->GetBoolean("Renderer", "async_presentation", true);
-
// Audio
ReadSetting("Audio", Settings::values.sink_id);
ReadSetting("Audio", Settings::values.audio_output_device_id);
diff --git a/src/android/app/src/main/jni/emu_window/emu_window.cpp b/src/android/app/src/main/jni/emu_window/emu_window.cpp
index 2fdb68823..926bb30e8 100644
--- a/src/android/app/src/main/jni/emu_window/emu_window.cpp
+++ b/src/android/app/src/main/jni/emu_window/emu_window.cpp
@@ -8,7 +8,7 @@
#include "jni/emu_window/emu_window.h"
void EmuWindow_Android::OnSurfaceChanged(ANativeWindow* surface) {
- m_render_window = surface;
+ window_info.render_surface = reinterpret_cast<void*>(surface);
}
void EmuWindow_Android::OnTouchPressed(int id, float x, float y) {
@@ -37,7 +37,7 @@ void EmuWindow_Android::OnGamepadMotionEvent(int player_index, u64 delta_timesta
float gyro_y, float gyro_z, float accel_x,
float accel_y, float accel_z) {
m_input_subsystem->GetVirtualGamepad()->SetMotionState(
- player_index, delta_timestamp, gyro_x, gyro_y, gyro_z, accel_x, accel_y, accel_z);
+ player_index, delta_timestamp, gyro_x, gyro_y, gyro_z, accel_x, accel_y, accel_z);
}
void EmuWindow_Android::OnReadNfcTag(std::span<u8> data) {
@@ -65,9 +65,8 @@ EmuWindow_Android::EmuWindow_Android(InputCommon::InputSubsystem* input_subsyste
// Ensures that we emulate with the correct aspect ratio.
UpdateCurrentFramebufferLayout(m_window_width, m_window_height);
- m_host_window = surface;
window_info.type = Core::Frontend::WindowSystemType::Android;
- window_info.render_surface = reinterpret_cast<void*>(m_host_window);
+ window_info.render_surface = reinterpret_cast<void*>(surface);
m_input_subsystem->Initialize();
}
diff --git a/src/android/app/src/main/jni/emu_window/emu_window.h b/src/android/app/src/main/jni/emu_window/emu_window.h
index 2a0a72077..36d46eb51 100644
--- a/src/android/app/src/main/jni/emu_window/emu_window.h
+++ b/src/android/app/src/main/jni/emu_window/emu_window.h
@@ -54,9 +54,6 @@ public:
private:
InputCommon::InputSubsystem* m_input_subsystem{};
- ANativeWindow* m_render_window{};
- ANativeWindow* m_host_window{};
-
float m_window_width{};
float m_window_height{};