diff options
Diffstat (limited to 'src/android/app/src/main/jni/emu_window/emu_window.cpp')
-rw-r--r-- | src/android/app/src/main/jni/emu_window/emu_window.cpp | 36 |
1 files changed, 22 insertions, 14 deletions
diff --git a/src/android/app/src/main/jni/emu_window/emu_window.cpp b/src/android/app/src/main/jni/emu_window/emu_window.cpp index cef296037..0f6514a61 100644 --- a/src/android/app/src/main/jni/emu_window/emu_window.cpp +++ b/src/android/app/src/main/jni/emu_window/emu_window.cpp @@ -10,32 +10,40 @@ void EmuWindow_Android::OnSurfaceChanged(ANativeWindow* surface) { render_window = surface; } -bool EmuWindow_Android::OnTouchEvent(float x, float y, bool pressed) { - if (pressed) { - input_subsystem->GetTouchScreen()->TouchPressed(NormalizeX(x), NormalizeY(y), 0); - return true; - } +void EmuWindow_Android::OnTouchPressed(int id, float x, float y) { + const auto [touch_x,touch_y]=MapToTouchScreen(x,y); + input_subsystem->GetTouchScreen()->TouchPressed(touch_x, touch_y, id); +} - input_subsystem->GetTouchScreen()->ReleaseAllTouch(); - return true; +void EmuWindow_Android::OnTouchMoved(int id, float x, float y) { + const auto [touch_x,touch_y]=MapToTouchScreen(x,y); + input_subsystem->GetTouchScreen()->TouchMoved(touch_x, touch_y, id); } -void EmuWindow_Android::OnTouchMoved(float x, float y) { - input_subsystem->GetTouchScreen()->TouchMoved(NormalizeX(x), NormalizeY(y), 0); +void EmuWindow_Android::OnTouchReleased(int id) { + input_subsystem->GetTouchScreen()->TouchReleased(id); } -void EmuWindow_Android::OnGamepadEvent(int button_id, bool pressed) { - input_subsystem->GetVirtualGamepad()->SetButtonState(0, button_id, pressed); +void EmuWindow_Android::OnGamepadButtonEvent(int player_index, int button_id, bool pressed) { + input_subsystem->GetVirtualGamepad()->SetButtonState(player_index, button_id, pressed); } -void EmuWindow_Android::OnGamepadMoveEvent(float x, float y) { +void EmuWindow_Android::OnGamepadJoystickEvent(int player_index, int stick_id, float x, float y) { input_subsystem->GetVirtualGamepad()->SetStickPosition( - 0, InputCommon::VirtualGamepad::VirtualStick::Left, x, y); + player_index, stick_id, x, y); +} + +void EmuWindow_Android::OnGamepadMotionEvent(int player_index, u64 delta_timestamp, float gyro_x, float gyro_y, + float gyro_z, float accel_x, float accel_y, + float accel_z) { + // TODO: + // input_subsystem->GetVirtualGamepad()->SetMotionState(player_index, delta_timestamp, gyro_x, gyro_y, + // gyro_z, accel_x, accel_y, accel_z); } EmuWindow_Android::EmuWindow_Android(InputCommon::InputSubsystem* input_subsystem_, ANativeWindow* surface_) - : input_subsystem{input_subsystem_} { + : input_subsystem{input_subsystem_} { LOG_INFO(Frontend, "initializing"); if (!surface_) { |