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-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/model/GamesViewModel.kt61
1 files changed, 59 insertions, 2 deletions
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/model/GamesViewModel.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/model/GamesViewModel.kt
index 8512ed17c..752d98c10 100644
--- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/model/GamesViewModel.kt
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/model/GamesViewModel.kt
@@ -12,6 +12,7 @@ import java.util.Locale
import kotlinx.coroutines.Dispatchers
import kotlinx.coroutines.flow.MutableStateFlow
import kotlinx.coroutines.flow.StateFlow
+import kotlinx.coroutines.flow.asStateFlow
import kotlinx.coroutines.launch
import kotlinx.coroutines.withContext
import kotlinx.serialization.decodeFromString
@@ -20,6 +21,7 @@ import org.yuzu.yuzu_emu.NativeLibrary
import org.yuzu.yuzu_emu.YuzuApplication
import org.yuzu.yuzu_emu.utils.GameHelper
import org.yuzu.yuzu_emu.utils.GameMetadata
+import org.yuzu.yuzu_emu.utils.NativeConfig
class GamesViewModel : ViewModel() {
val games: StateFlow<List<Game>> get() = _games
@@ -40,6 +42,9 @@ class GamesViewModel : ViewModel() {
val searchFocused: StateFlow<Boolean> get() = _searchFocused
private val _searchFocused = MutableStateFlow(false)
+ private val _folders = MutableStateFlow(mutableListOf<GameDir>())
+ val folders = _folders.asStateFlow()
+
init {
// Ensure keys are loaded so that ROM metadata can be decrypted.
NativeLibrary.reloadKeys()
@@ -50,6 +55,7 @@ class GamesViewModel : ViewModel() {
viewModelScope.launch {
withContext(Dispatchers.IO) {
+ getGameDirs()
if (storedGames!!.isNotEmpty()) {
val deserializedGames = mutableSetOf<Game>()
storedGames.forEach {
@@ -104,7 +110,7 @@ class GamesViewModel : ViewModel() {
_searchFocused.value = searchFocused
}
- fun reloadGames(directoryChanged: Boolean) {
+ fun reloadGames(directoriesChanged: Boolean) {
if (isReloading.value) {
return
}
@@ -116,10 +122,61 @@ class GamesViewModel : ViewModel() {
setGames(GameHelper.getGames())
_isReloading.value = false
- if (directoryChanged) {
+ if (directoriesChanged) {
setShouldSwapData(true)
}
}
}
}
+
+ fun addFolder(gameDir: GameDir) =
+ viewModelScope.launch {
+ withContext(Dispatchers.IO) {
+ NativeConfig.addGameDir(gameDir)
+ getGameDirs()
+ }
+ }
+
+ fun removeFolder(gameDir: GameDir) =
+ viewModelScope.launch {
+ withContext(Dispatchers.IO) {
+ val gameDirs = _folders.value.toMutableList()
+ val removedDirIndex = gameDirs.indexOf(gameDir)
+ if (removedDirIndex != -1) {
+ gameDirs.removeAt(removedDirIndex)
+ NativeConfig.setGameDirs(gameDirs.toTypedArray())
+ getGameDirs()
+ }
+ }
+ }
+
+ fun updateGameDirs() =
+ viewModelScope.launch {
+ withContext(Dispatchers.IO) {
+ NativeConfig.setGameDirs(_folders.value.toTypedArray())
+ getGameDirs()
+ }
+ }
+
+ fun onOpenGameFoldersFragment() =
+ viewModelScope.launch {
+ withContext(Dispatchers.IO) {
+ getGameDirs()
+ }
+ }
+
+ fun onCloseGameFoldersFragment() =
+ viewModelScope.launch {
+ withContext(Dispatchers.IO) {
+ getGameDirs(true)
+ }
+ }
+
+ private fun getGameDirs(reloadList: Boolean = false) {
+ val gameDirs = NativeConfig.getGameDirs()
+ _folders.value = gameDirs.toMutableList()
+ if (reloadList) {
+ reloadGames(true)
+ }
+ }
}