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-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/utils/SettingsFile.kt245
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diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/utils/SettingsFile.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/utils/SettingsFile.kt
new file mode 100644
index 000000000..8e21c65f0
--- /dev/null
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/utils/SettingsFile.kt
@@ -0,0 +1,245 @@
+package org.yuzu.yuzu_emu.features.settings.utils
+
+import org.ini4j.Wini
+import org.yuzu.yuzu_emu.NativeLibrary
+import org.yuzu.yuzu_emu.R
+import org.yuzu.yuzu_emu.YuzuApplication
+import org.yuzu.yuzu_emu.features.settings.model.*
+import org.yuzu.yuzu_emu.features.settings.model.Settings.SettingsSectionMap
+import org.yuzu.yuzu_emu.features.settings.ui.SettingsActivityView
+import org.yuzu.yuzu_emu.utils.BiMap
+import org.yuzu.yuzu_emu.utils.DirectoryInitialization
+import org.yuzu.yuzu_emu.utils.Log
+import java.io.*
+import java.util.*
+
+/**
+ * Contains static methods for interacting with .ini files in which settings are stored.
+ */
+object SettingsFile {
+ const val FILE_NAME_CONFIG = "config"
+ const val KEY_DESIGN = "design"
+
+ // CPU
+ const val KEY_CPU_ACCURACY = "cpu_accuracy"
+
+ // System
+ const val KEY_USE_DOCKED_MODE = "use_docked_mode"
+ const val KEY_REGION_INDEX = "region_index"
+ const val KEY_LANGUAGE_INDEX = "language_index"
+ const val KEY_RENDERER_BACKEND = "backend"
+
+ // Renderer
+ const val KEY_RENDERER_RESOLUTION = "resolution_setup"
+ const val KEY_RENDERER_ASPECT_RATIO = "aspect_ratio"
+ const val KEY_RENDERER_ACCURACY = "gpu_accuracy"
+ const val KEY_RENDERER_ASYNCHRONOUS_SHADERS = "use_asynchronous_shaders"
+ const val KEY_RENDERER_FORCE_MAX_CLOCK = "force_max_clock"
+ const val KEY_RENDERER_USE_SPEED_LIMIT = "use_speed_limit"
+ const val KEY_RENDERER_DEBUG = "debug"
+ const val KEY_RENDERER_SPEED_LIMIT = "speed_limit"
+
+ // Audio
+ const val KEY_AUDIO_VOLUME = "volume"
+ private val sectionsMap = BiMap<String?, String?>()
+
+ /**
+ * Reads a given .ini file from disk and returns it as a HashMap of Settings, themselves
+ * effectively a HashMap of key/value settings. If unsuccessful, outputs an error telling why it
+ * failed.
+ *
+ * @param ini The ini file to load the settings from
+ * @param isCustomGame
+ * @param view The current view.
+ * @return An Observable that emits a HashMap of the file's contents, then completes.
+ */
+ private fun readFile(
+ ini: File?,
+ isCustomGame: Boolean,
+ view: SettingsActivityView?
+ ): HashMap<String, SettingSection?> {
+ val sections: HashMap<String, SettingSection?> = SettingsSectionMap()
+ var reader: BufferedReader? = null
+ try {
+ reader = BufferedReader(FileReader(ini))
+ var current: SettingSection? = null
+ var line: String?
+ while (reader.readLine().also { line = it } != null) {
+ if (line!!.startsWith("[") && line!!.endsWith("]")) {
+ current = sectionFromLine(line!!, isCustomGame)
+ sections[current.name] = current
+ } else if (current != null) {
+ val setting = settingFromLine(current, line!!)
+ if (setting != null) {
+ current.putSetting(setting)
+ }
+ }
+ }
+ } catch (e: FileNotFoundException) {
+ Log.error("[SettingsFile] File not found: " + e.message)
+ view?.onSettingsFileNotFound()
+ } catch (e: IOException) {
+ Log.error("[SettingsFile] Error reading from: " + e.message)
+ view?.onSettingsFileNotFound()
+ } finally {
+ if (reader != null) {
+ try {
+ reader.close()
+ } catch (e: IOException) {
+ Log.error("[SettingsFile] Error closing: " + e.message)
+ }
+ }
+ }
+ return sections
+ }
+
+ fun readFile(fileName: String, view: SettingsActivityView): HashMap<String, SettingSection?> {
+ return readFile(getSettingsFile(fileName), false, view)
+ }
+
+ /**
+ * Reads a given .ini file from disk and returns it as a HashMap of SettingSections, themselves
+ * effectively a HashMap of key/value settings. If unsuccessful, outputs an error telling why it
+ * failed.
+ *
+ * @param gameId the id of the game to load it's settings.
+ * @param view The current view.
+ */
+ fun readCustomGameSettings(
+ gameId: String,
+ view: SettingsActivityView
+ ): HashMap<String, SettingSection?> {
+ return readFile(getCustomGameSettingsFile(gameId), true, view)
+ }
+
+ /**
+ * Saves a Settings HashMap to a given .ini file on disk. If unsuccessful, outputs an error
+ * telling why it failed.
+ *
+ * @param fileName The target filename without a path or extension.
+ * @param sections The HashMap containing the Settings we want to serialize.
+ * @param view The current view.
+ */
+ fun saveFile(
+ fileName: String,
+ sections: TreeMap<String, SettingSection>,
+ view: SettingsActivityView
+ ) {
+ val ini = getSettingsFile(fileName)
+ try {
+ val writer = Wini(ini)
+ val keySet: Set<String> = sections.keys
+ for (key in keySet) {
+ val section = sections[key]
+ writeSection(writer, section!!)
+ }
+ writer.store()
+ } catch (e: IOException) {
+ Log.error("[SettingsFile] File not found: " + fileName + ".ini: " + e.message)
+ view.showToastMessage(
+ YuzuApplication.appContext
+ .getString(R.string.error_saving, fileName, e.message),
+ false
+ )
+ }
+ }
+
+ fun saveCustomGameSettings(gameId: String?, sections: HashMap<String, SettingSection?>) {
+ val sortedSections: Set<String> = TreeSet(sections.keys)
+ for (sectionKey in sortedSections) {
+ val section = sections[sectionKey]
+ val settings = section!!.settings
+ val sortedKeySet: Set<String> = TreeSet(settings.keys)
+ for (settingKey in sortedKeySet) {
+ val setting = settings[settingKey]
+ NativeLibrary.SetUserSetting(
+ gameId, mapSectionNameFromIni(
+ section.name
+ ), setting!!.key, setting.valueAsString
+ )
+ }
+ }
+ }
+
+ private fun mapSectionNameFromIni(generalSectionName: String): String? {
+ return if (sectionsMap.getForward(generalSectionName) != null) {
+ sectionsMap.getForward(generalSectionName)
+ } else generalSectionName
+ }
+
+ private fun mapSectionNameToIni(generalSectionName: String): String {
+ return if (sectionsMap.getBackward(generalSectionName) != null) {
+ sectionsMap.getBackward(generalSectionName).toString()
+ } else generalSectionName
+ }
+
+ private fun getSettingsFile(fileName: String): File {
+ return File(
+ DirectoryInitialization.userDirectory + "/config/" + fileName + ".ini"
+ )
+ }
+
+ private fun getCustomGameSettingsFile(gameId: String): File {
+ return File(DirectoryInitialization.userDirectory + "/GameSettings/" + gameId + ".ini")
+ }
+
+ private fun sectionFromLine(line: String, isCustomGame: Boolean): SettingSection {
+ var sectionName: String = line.substring(1, line.length - 1)
+ if (isCustomGame) {
+ sectionName = mapSectionNameToIni(sectionName)
+ }
+ return SettingSection(sectionName)
+ }
+
+ /**
+ * For a line of text, determines what type of data is being represented, and returns
+ * a Setting object containing this data.
+ *
+ * @param current The section currently being parsed by the consuming method.
+ * @param line The line of text being parsed.
+ * @return A typed Setting containing the key/value contained in the line.
+ */
+ private fun settingFromLine(current: SettingSection, line: String): Setting? {
+ val splitLine = line.split("=".toRegex()).dropLastWhile { it.isEmpty() }.toTypedArray()
+ if (splitLine.size != 2) {
+ Log.warning("Skipping invalid config line \"$line\"")
+ return null
+ }
+ val key = splitLine[0].trim { it <= ' ' }
+ val value = splitLine[1].trim { it <= ' ' }
+ if (value.isEmpty()) {
+ Log.warning("Skipping null value in config line \"$line\"")
+ return null
+ }
+ try {
+ val valueAsInt = value.toInt()
+ return IntSetting(key, current.name, valueAsInt)
+ } catch (_: NumberFormatException) {
+ }
+ try {
+ val valueAsFloat = value.toFloat()
+ return FloatSetting(key, current.name, valueAsFloat)
+ } catch (_: NumberFormatException) {
+ }
+ return StringSetting(key, current.name, value)
+ }
+
+ /**
+ * Writes the contents of a Section HashMap to disk.
+ *
+ * @param parser A Wini pointed at a file on disk.
+ * @param section A section containing settings to be written to the file.
+ */
+ private fun writeSection(parser: Wini, section: SettingSection) {
+ // Write the section header.
+ val header = section.name
+
+ // Write this section's values.
+ val settings = section.settings
+ val keySet: Set<String> = settings.keys
+ for (key in keySet) {
+ val setting = settings[key]
+ parser.put(header, setting!!.key, setting.valueAsString)
+ }
+ }
+}