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-rw-r--r--src/akiru/CMakeLists.txt12
-rw-r--r--src/akiru/akiru.rcbin0 -> 3284 bytes
-rw-r--r--src/akiru/akiru.vcxproj208
-rw-r--r--src/akiru/akiru.vcxproj.filters34
-rw-r--r--src/akiru/resource.hbin0 -> 898 bytes
-rw-r--r--src/akiru/src/akiru.cpp124
-rw-r--r--src/akiru/src/akiru.h35
-rw-r--r--src/akiru/src/emuwindow/emuwindow_glfw.cpp100
-rw-r--r--src/akiru/src/emuwindow/emuwindow_glfw.h56
-rw-r--r--src/akiru/src/version.h6
10 files changed, 575 insertions, 0 deletions
diff --git a/src/akiru/CMakeLists.txt b/src/akiru/CMakeLists.txt
new file mode 100644
index 000000000..9517b11a4
--- /dev/null
+++ b/src/akiru/CMakeLists.txt
@@ -0,0 +1,12 @@
+set(SRCS src/akiru.cpp
+ src/emuwindow/emuwindow_glfw.cpp)
+
+# NOTE: This is a workaround for CMake bug 0006976 (missing X11_xf86vmode_LIB variable)
+if (NOT X11_xf86vmode_LIB)
+ set(X11_xv86vmode_LIB Xxf86vm)
+endif()
+
+add_executable(akiru ${SRCS})
+target_link_libraries(akiru core common ${OPENGL_LIBRARIES} ${GLFW_LIBRARIES} GLEW rt ${X11_Xrandr_LIB} ${X11_xv86vmode_LIB})
+
+#install(TARGETS akiru RUNTIME DESTINATION ${bindir})
diff --git a/src/akiru/akiru.rc b/src/akiru/akiru.rc
new file mode 100644
index 000000000..db4fc80b9
--- /dev/null
+++ b/src/akiru/akiru.rc
Binary files differ
diff --git a/src/akiru/akiru.vcxproj b/src/akiru/akiru.vcxproj
new file mode 100644
index 000000000..f5ab86719
--- /dev/null
+++ b/src/akiru/akiru.vcxproj
@@ -0,0 +1,208 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Debug|x64">
+ <Configuration>Debug</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|x64">
+ <Configuration>Release</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <ProjectGuid>{CE7D2C07-21CE-4590-81AB-2ADA88A2B85F}</ProjectGuid>
+ <Keyword>Win32Proj</Keyword>
+ <RootNamespace>emu_win32</RootNamespace>
+ <ProjectName>akiru</ProjectName>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ <Import Project="..\..\vsprops\Base.props" />
+ <Import Project="..\..\vsprops\CodeGen_Debug.props" />
+ <Import Project="..\..\vsprops\App.props" />
+ <Import Project="..\..\vsprops\Optimization_Debug.props" />
+ <Import Project="..\..\vsprops\Externals.props" />
+ </ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ <Import Project="..\..\vsprops\Base.props" />
+ <Import Project="..\..\vsprops\CodeGen_Debug.props" />
+ <Import Project="..\..\vsprops\App.props" />
+ <Import Project="..\..\vsprops\Optimization_Debug.props" />
+ <Import Project="..\..\vsprops\Externals.props" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ <Import Project="..\..\vsprops\Base.props" />
+ <Import Project="..\..\vsprops\CodeGen_Release.props" />
+ <Import Project="..\..\vsprops\App.props" />
+ <Import Project="..\..\vsprops\Optimization_Release.props" />
+ <Import Project="..\..\vsprops\Externals.props" />
+ </ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ <Import Project="..\..\vsprops\Base.props" />
+ <Import Project="..\..\vsprops\CodeGen_Release.props" />
+ <Import Project="..\..\vsprops\App.props" />
+ <Import Project="..\..\vsprops\Optimization_Release.props" />
+ <Import Project="..\..\vsprops\Externals.props" />
+ </ImportGroup>
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <CustomBuildBeforeTargets>
+ </CustomBuildBeforeTargets>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <CustomBuildBeforeTargets />
+ </PropertyGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <ClCompile>
+ <PrecompiledHeader>
+ </PrecompiledHeader>
+ </ClCompile>
+ <Link />
+ <CustomBuildStep>
+ <Outputs>
+ </Outputs>
+ <Command>
+ </Command>
+ </CustomBuildStep>
+ <PreBuildEvent />
+ <Link />
+ <Link>
+ <IgnoreSpecificDefaultLibraries>msvcrtd.lib;msvcrt.lib</IgnoreSpecificDefaultLibraries>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <ClCompile>
+ <PrecompiledHeader>
+ </PrecompiledHeader>
+ </ClCompile>
+ <Link />
+ <CustomBuildStep>
+ <Outputs>
+ </Outputs>
+ <Command>
+ </Command>
+ </CustomBuildStep>
+ <PreBuildEvent />
+ <Link>
+ <IgnoreSpecificDefaultLibraries>msvcrtd.lib;msvcrt.lib</IgnoreSpecificDefaultLibraries>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <ClCompile>
+ <PrecompiledHeader>
+ </PrecompiledHeader>
+ </ClCompile>
+ <Link>
+ <SpecifySectionAttributes>
+ </SpecifySectionAttributes>
+ <IgnoreSpecificDefaultLibraries>libcmt.lib</IgnoreSpecificDefaultLibraries>
+ </Link>
+ <CustomBuildStep>
+ <Command>
+ </Command>
+ </CustomBuildStep>
+ <CustomBuildStep>
+ <Message>
+ </Message>
+ </CustomBuildStep>
+ <CustomBuildStep>
+ <Outputs>
+ </Outputs>
+ </CustomBuildStep>
+ <PreBuildEvent />
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <ClCompile>
+ <PrecompiledHeader>
+ </PrecompiledHeader>
+ </ClCompile>
+ <Link>
+ <SpecifySectionAttributes>
+ </SpecifySectionAttributes>
+ <IgnoreAllDefaultLibraries>
+ </IgnoreAllDefaultLibraries>
+ <IgnoreSpecificDefaultLibraries>libcmt.lib</IgnoreSpecificDefaultLibraries>
+ </Link>
+ <CustomBuildStep>
+ <Command>
+ </Command>
+ </CustomBuildStep>
+ <CustomBuildStep>
+ <Message>
+ </Message>
+ </CustomBuildStep>
+ <CustomBuildStep>
+ <Outputs>
+ </Outputs>
+ </CustomBuildStep>
+ <PreBuildEvent />
+ </ItemDefinitionGroup>
+ <ItemGroup>
+ <ProjectReference Include="..\common\common.vcxproj">
+ <Project>{dfe335fc-755d-4baa-8452-94434f8a1edb}</Project>
+ <Private>true</Private>
+ <ReferenceOutputAssembly>true</ReferenceOutputAssembly>
+ <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
+ <LinkLibraryDependencies>true</LinkLibraryDependencies>
+ <UseLibraryDependencyInputs>false</UseLibraryDependencyInputs>
+ </ProjectReference>
+ <ProjectReference Include="..\core\core.vcxproj">
+ <Project>{8aea7f29-3466-4786-a10d-6a4bd0610977}</Project>
+ <Private>true</Private>
+ <ReferenceOutputAssembly>true</ReferenceOutputAssembly>
+ <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
+ <LinkLibraryDependencies>true</LinkLibraryDependencies>
+ <UseLibraryDependencyInputs>false</UseLibraryDependencyInputs>
+ </ProjectReference>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="src\emuwindow\emuwindow_glfw.cpp" />
+ <ClCompile Include="src\akiru.cpp" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="resource.h" />
+ <ClInclude Include="src\emuwindow\emuwindow_glfw.h" />
+ <ClInclude Include="src\akiru.h" />
+ <ClInclude Include="src\version.h" />
+ </ItemGroup>
+ <ItemGroup>
+ <ResourceCompile Include="akiru.rc" />
+ </ItemGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
+ </ImportGroup>
+</Project> \ No newline at end of file
diff --git a/src/akiru/akiru.vcxproj.filters b/src/akiru/akiru.vcxproj.filters
new file mode 100644
index 000000000..2fc1128af
--- /dev/null
+++ b/src/akiru/akiru.vcxproj.filters
@@ -0,0 +1,34 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <ClCompile Include="src\akiru.cpp" />
+ <ClCompile Include="src\emuwindow\emuwindow_glfw.cpp">
+ <Filter>emuwindow</Filter>
+ </ClCompile>
+ <ClCompile Include="src\emuwindow\emuwindow_sdl.cpp">
+ <Filter>emuwindow</Filter>
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="resource.h" />
+ <ClInclude Include="src\version.h" />
+ <ClInclude Include="src\emuwindow\emuwindow_glfw.h">
+ <Filter>emuwindow</Filter>
+ </ClInclude>
+ <ClInclude Include="src\akiru.h" />
+ <ClInclude Include="src\emuwindow\emuwindow_sdl.h">
+ <Filter>emuwindow</Filter>
+ </ClInclude>
+ </ItemGroup>
+ <ItemGroup>
+ <ResourceCompile Include="akiru.rc" />
+ </ItemGroup>
+ <ItemGroup>
+ <None Include="res\icon3_48x48.ico" />
+ </ItemGroup>
+ <ItemGroup>
+ <Filter Include="emuwindow">
+ <UniqueIdentifier>{e3161526-9f53-4670-8dae-2be81ff01bc2}</UniqueIdentifier>
+ </Filter>
+ </ItemGroup>
+</Project> \ No newline at end of file
diff --git a/src/akiru/resource.h b/src/akiru/resource.h
new file mode 100644
index 000000000..0d42c8a8a
--- /dev/null
+++ b/src/akiru/resource.h
Binary files differ
diff --git a/src/akiru/src/akiru.cpp b/src/akiru/src/akiru.cpp
new file mode 100644
index 000000000..0d15c5b20
--- /dev/null
+++ b/src/akiru/src/akiru.cpp
@@ -0,0 +1,124 @@
+/*!
+ * Copyright (C) 2013 Akiru Emulator
+ *
+ * @file akiry.cpp
+ * @author ShizZy <shizzy247@gmail.com>
+ * @date 2012-02-11
+ * @brief Main entry point
+ *
+ * @section LICENSE
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License as
+ * published by the Free Software Foundation; either version 2 of
+ * the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details at
+ * http://www.gnu.org/copyleft/gpl.html
+ *
+ * Official project repository can be found at:
+ * http://code.google.com/p/gekko-gc-emu/
+ */
+
+#include "common.h"
+#include "platform.h"
+
+#if EMU_PLATFORM == PLATFORM_LINUX
+#include <unistd.h>
+#endif
+
+#include "config.h"
+#include "xml.h"
+#include "x86_utils.h"
+
+//#include "core.h"
+//#include "dvd/loader.h"
+//#include "powerpc/cpu_core.h"
+//#include "hw/hw.h"
+//#include "video_core.h"
+
+#include "emuwindow/emuwindow_glfw.h"
+
+#include "akiru.h"
+
+////////////////////////////////////////////////////////////////////////////////////////////////////
+// This is needed to fix SDL in certain build environments
+#ifdef main
+#undef main
+#endif
+
+//#define PLAY_FIFO_RECORDING
+
+/// Application entry point
+int __cdecl main(int argc, char **argv) {
+ u32 tight_loop;
+
+ LOG_NOTICE(TMASTER, APP_NAME " starting...\n");
+
+ char program_dir[MAX_PATH];
+ _getcwd(program_dir, MAX_PATH-1);
+ size_t cwd_len = strlen(program_dir);
+ program_dir[cwd_len] = '/';
+ program_dir[cwd_len+1] = '\0';
+
+ common::ConfigManager config_manager;
+ config_manager.set_program_dir(program_dir, MAX_PATH);
+ config_manager.ReloadConfig(NULL);
+ core::SetConfigManager(&config_manager);
+
+ EmuWindow_GLFW* emu_window = new EmuWindow_GLFW;
+
+ if (E_OK != core::Init(emu_window)) {
+ LOG_ERROR(TMASTER, "core initialization failed, exiting...");
+ core::Kill();
+ exit(1);
+ }
+
+#ifndef PLAY_FIFO_RECORDING
+ // Load a game or die...
+ if (E_OK == dvd::LoadBootableFile(common::g_config->default_boot_file())) {
+ if (common::g_config->enable_auto_boot()) {
+ core::Start();
+ } else {
+ LOG_ERROR(TMASTER, "Autoboot required in no-GUI mode... Exiting!\n");
+ }
+ } else {
+ LOG_ERROR(TMASTER, "Failed to load a bootable file... Exiting!\n");
+ exit(E_ERR);
+ }
+ // run the game
+ while(core::SYS_DIE != core::g_state) {
+ if (core::SYS_RUNNING == core::g_state) {
+ if(!(cpu->is_on)) {
+ cpu->Start(); // Initialize and start CPU.
+ } else {
+ for(tight_loop = 0; tight_loop < 10000; ++tight_loop) {
+ cpu->execStep();
+ }
+ }
+ } else if (core::SYS_HALTED == core::g_state) {
+ core::Stop();
+ }
+ }
+ core::Kill();
+#else
+ // load fifo log and replay it
+
+ // TODO: Restructure initialization process - Fix Flipper_Open being called from dvd loaders (wtf?)
+ Flipper_Open();
+ video_core::Start(emu_window);
+ core::SetState(core::SYS_RUNNING);
+
+ fifo_player::FPFile file;
+ fifo_player::Load("/home/tony/20_frames.gff", file);
+ fifo_player::PlayFile(file);
+
+ // TODO: Wait for video core to finish - PlayFile should handle this
+ while (1);
+#endif
+ delete emu_window;
+
+ return E_OK;
+}
diff --git a/src/akiru/src/akiru.h b/src/akiru/src/akiru.h
new file mode 100644
index 000000000..a3b210922
--- /dev/null
+++ b/src/akiru/src/akiru.h
@@ -0,0 +1,35 @@
+/*!
+ * Copyright (C) 2005-2012 Gekko Emulator
+ *
+ * \file pcafe.h
+ * \author ShizZy <shizzy247@gmail.com>
+ * \date 2012-02-11
+ * \brief Main entry point
+ *
+ * \section LICENSE
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License as
+ * published by the Free Software Foundation; either version 2 of
+ * the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details at
+ * http://www.gnu.org/copyleft/gpl.html
+ *
+ * Official project repository can be found at:
+ * http://code.google.com/p/gekko-gc-emu/
+ */
+
+#ifndef PCAFE_PCAFE_H_
+#define PCAFE_PCAFE_H_
+
+#include "version.h"
+
+#define APP_NAME "gekko"
+#define APP_VERSION "0.31-" VERSION
+#define APP_TITLE APP_NAME " " APP_VERSION
+#define COPYRIGHT "Copyright (C) 2005-2012 Gekko Team"
+
+#endif // PCAFE_PCAFE_H_ \ No newline at end of file
diff --git a/src/akiru/src/emuwindow/emuwindow_glfw.cpp b/src/akiru/src/emuwindow/emuwindow_glfw.cpp
new file mode 100644
index 000000000..884c10ad0
--- /dev/null
+++ b/src/akiru/src/emuwindow/emuwindow_glfw.cpp
@@ -0,0 +1,100 @@
+/**
+ * Copyright (C) 2005-2012 Gekko Emulator
+ *
+ * @file emuwindow_glfw.h
+ * @author ShizZy <shizzy247@gmail.com>
+ * @date 2012-04-20
+ * @brief Implementation implementation of EmuWindow class for GLFW
+ *
+ * @section LICENSE
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License as
+ * published by the Free Software Foundation; either version 2 of
+ * the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details at
+ * http://www.gnu.org/copyleft/gpl.html
+ *
+ * Official project repository can be found at:
+ * http://code.google.com/p/gekko-gc-emu/
+ */
+
+#include "common.h"
+#include "video_core.h"
+#include "emuwindow_glfw.h"
+#include "gc_controller.h"
+#include "keyboard_input/keyboard_input.h"
+
+static void OnKeyEvent(GLFWwindow win, int key, int action) {
+ EmuWindow_GLFW* emuwin = (EmuWindow_GLFW*)glfwGetWindowUserPointer(win);
+ input_common::GCController::GCButtonState state;
+
+ if (action == GLFW_PRESS) {
+ state = input_common::GCController::PRESSED;
+ } else {
+ state = input_common::GCController::RELEASED;
+ }
+ for (int channel = 0; channel < 4 && emuwin->controller_interface(); ++channel) {
+ emuwin->controller_interface()->SetControllerStatus(channel, key, state);
+ }
+}
+
+static void OnWindowSizeEvent(GLFWwindow win, int width, int height) {
+ EmuWindow_GLFW* emuwin = (EmuWindow_GLFW*)glfwGetWindowUserPointer(win);
+ emuwin->set_client_area_width(width);
+ emuwin->set_client_area_height(height);
+}
+
+/// EmuWindow_GLFW constructor
+EmuWindow_GLFW::EmuWindow_GLFW() {
+ // Initialize the window
+ if(glfwInit() != GL_TRUE) {
+ LOG_ERROR(TVIDEO, "Failed to initialize GLFW! Exiting...");
+ exit(E_ERR);
+ }
+ glfwWindowHint(GLFW_OPENGL_VERSION_MAJOR, 3);
+ glfwWindowHint(GLFW_OPENGL_VERSION_MINOR, 1);
+ render_window_ = glfwCreateWindow(640, 480, GLFW_WINDOWED, "gekko", 0);
+
+ // Setup callbacks
+ glfwSetWindowUserPointer(render_window_, this);
+ glfwSetKeyCallback(render_window_, OnKeyEvent);
+ glfwSetWindowSizeCallback(render_window_, OnWindowSizeEvent);
+
+ DoneCurrent();
+}
+
+/// EmuWindow_GLFW destructor
+EmuWindow_GLFW::~EmuWindow_GLFW() {
+ glfwTerminate();
+}
+
+/// Swap buffers to display the next frame
+void EmuWindow_GLFW::SwapBuffers() {
+ glfwSwapBuffers(render_window_);
+}
+
+/// Polls window events
+void EmuWindow_GLFW::PollEvents() {
+ // TODO(ShizZy): Does this belong here? This is a reasonable place to update the window title
+ // from the main thread, but this should probably be in an event handler...
+ static char title[128];
+ sprintf(title, "%s (FPS: %02.02f)", window_title_.c_str(),
+ video_core::g_renderer->current_fps());
+ glfwSetWindowTitle(render_window_, title);
+
+ glfwPollEvents();
+}
+
+/// Makes the GLFW OpenGL context current for the caller thread
+void EmuWindow_GLFW::MakeCurrent() {
+ glfwMakeContextCurrent(render_window_);
+}
+
+/// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
+void EmuWindow_GLFW::DoneCurrent() {
+ glfwMakeContextCurrent(NULL);
+}
diff --git a/src/akiru/src/emuwindow/emuwindow_glfw.h b/src/akiru/src/emuwindow/emuwindow_glfw.h
new file mode 100644
index 000000000..1256cabe4
--- /dev/null
+++ b/src/akiru/src/emuwindow/emuwindow_glfw.h
@@ -0,0 +1,56 @@
+/**
+ * Copyright (C) 2005-2012 Gekko Emulator
+ *
+ * @file emuwindow_glfw.h
+ * @author ShizZy <shizzy247@gmail.com>
+ * @date 2012-04-20
+ * @brief Implementation implementation of EmuWindow class for GLFW
+ *
+ * @section LICENSE
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License as
+ * published by the Free Software Foundation; either version 2 of
+ * the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details at
+ * http://www.gnu.org/copyleft/gpl.html
+ *
+ * Official project repository can be found at:
+ * http://code.google.com/p/gekko-gc-emu/
+ */
+
+#ifndef VIDEO_CORE_EMUWINDOW_GLFW_
+#define VIDEO_CORE_EMUWINDOW_GLFW_
+
+#include <GL/glew.h>
+#include <GL/glfw3.h>
+
+#include "video/emuwindow.h"
+
+class EmuWindow_GLFW : public EmuWindow {
+public:
+ EmuWindow_GLFW();
+ ~EmuWindow_GLFW();
+
+ /// Swap buffers to display the next frame
+ void SwapBuffers();
+
+ /// Polls window events
+ void PollEvents();
+
+ /// Makes the graphics context current for the caller thread
+ void MakeCurrent();
+
+ /// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
+ void DoneCurrent();
+
+ GLFWwindow render_window_; ///< Internal GLFW render window
+
+private:
+
+};
+
+#endif // VIDEO_CORE_EMUWINDOW_GLFW_
diff --git a/src/akiru/src/version.h b/src/akiru/src/version.h
new file mode 100644
index 000000000..07b88c641
--- /dev/null
+++ b/src/akiru/src/version.h
@@ -0,0 +1,6 @@
+// GENERATED - Do not edit!
+#ifndef VERSION_H_
+#define VERSION_H_
+#define __BUILD__ "122"
+#define VERSION __BUILD__
+#endif // VERSION_H_